I'd absolutely love it if you could add z-c rotate perspective controls!!!! It's too right hand oriented. There's no need to require mouse for gameplay.
My only problem is with the bottom "back" area. I'd like an arrow or red border to appear when I mouse over, so that I know it's a back link, rather than something clickable on this screen. I found myself changing screens too often.
It really needs work on the orb collision detection. I'm standing right over it, and it still doesn't pick up. Also, I didn't find the bosses enjoyable at all.
Just about the worst playing platform ever. -- I'm not talking about design, or storyline (if there is any) I just don't enjoy platformers where I have to hit a key with millisecond precision in order to progress. This really sucks. I'm rating this a 1 because it's unplayable. Tweak the controls, re-post and I'll rate it again.
I'm not liking this at all. The playtime to hide time ratio is way off. It seems I spend about a minute digging, and then 5 minutes watching the turret do it's thing. Turret can't target boss. Player is to weak to do it. Boring. However, the implementation gets 4/5. Gameplay 1/5.
Nice well put together game, but it gets boring after a while. I'm quitting after 40 since the only upgrade left to me is power. 5/5 for implementation, 3/5 for concept and gameplay. 4/5 overall
Working now. However I have some issues -- Waiting for each hit to resolve before giving me a new ball is confusing, especially since I can fire the un-coloured ball. Gap closing strategy is incomplete.
My Polish - English translator comes up with "Finally congratulations Games".
I'll attribute the grammar to the translation software, but the unplayable game to the programmer.