Could be a good game, but lack of persistent upgrades makes it really start to suck after about 3 levels. Hint: It's not about you telling the users how the game should be played, but about how the users tell you how it should be played. Seriously, you've got a good concept here. This could be a 5 star game if you would just listen to your users. Right now I'm rating 3, because I hate starting with nothing every level. Go play Protector or Don't touch my Gems for a way that persistent upgrades do work. Towers can be built at level 1, and upgraded, that's fine. But once a technology is earned, don't take it away.
Decent enough game. It was fun. However, it was frustrating to accidentally click Menu or Restart while playing and losing my level. I would suggest moving them to the top left corner.
There's some really dumb urban planners at the higher levels! What would make our city more livable? I know, lets suspend a huge weight from the sky right above the Nuclear Power Plant!
Better than other G2R escapes. Trick is in getting the 5 dollar bill - Still unintuitive, and a critical step. Hint: Drop everything on the paper lantern.
Just about the worst escape game I've every played. There is absolutely no logic to this whatsoever. Use a picture to open a cupboard? What the hell? I've got a freaking baseball bat! I'm smashing my way out.
Tedious, boring, grind. I played up to the village, and though "Gee! you know what would be great? Another hour of killing monsters." And you know what? This game delivers exactly that. 3/5, because it works as advertised. But really, not an enjoyable game at all.
Rating: Gameplay 5/5 This is fun!!! Implementation 4/5. Some bugs but not game breakers. I did get stuck a few times, but was able to shake loose. Stray laser fire does not disappear. Impossible to max all stats. Some obscuring of the screen and enemies at high levels and right hand side. (What does cuteness do?)