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Mirthstrike's Comments

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Elements

Play Elements

Jul. 20, 2010

Rating: 0

There really needs to be a deeper log on occurring effects -- a lot of the time some of my equipment just disappears and I don't know if the enemy destroyed it (cards they play seem to only be visible for moments) or if it's some other game mechanic that I'm not understanding.

Bubble Tanks Arenas

Play Bubble Tanks Arenas

Jul. 19, 2010

Rating: 2

Pretty easy once you realize 2 things: 1) You can create a tank without any red bubbles, just using pure weapons. 2) Resize all the weapons that comprise your tank to the smallest possible size. You lose nothing in firepower, and rarely get hit at all.

Epic War 4

Play Epic War 4

Jul. 17, 2010

Rating: 6

This isn't "edge of your seat" gaming; more like "edge of asleep"...

CellCraft

Play CellCraft

Jul. 10, 2010

Rating: 0

Science Adviser from Liberty University? LOL

CellCraft

Play CellCraft

Jul. 10, 2010

Rating: 1

I also managed to get stuck outside the petri dish boundaries (out in the black) on the Toxin stage, I think by moving as Jeeves started to say something. I can't move back into the light, but pseudopod ATP costs are still taken :-( At least I was able to harvest enough fatty acids from the virus attacks to finish the level. On another note, the camera controls could use some work -- they often bug out and don't move with the arrow keys, or get "stuck" and pan off in one direction without any key being pressed.

CellCraft

Play CellCraft

Jul. 10, 2010

Rating: 2

Yeah, my Golgi Body bugged out and wouldn't create anything on the Toxin level as well, although my other organelles functioned normally. Maybe you can overflow the production queue?

Deadly Danger Dungeon

Play Deadly Danger Dungeon

Jul. 10, 2010

Rating: 1

So, you were worried that the "game" itself wasn't terrible enough, so you made sure the font was too small to even see what was happening? Well done. One of the few games I'd give a negative score if I could.

Effing Worms

Play Effing Worms

Jul. 08, 2010

Rating: -1

Game's broken. As soon as I break the surface I can't move and just wait for things to walk into my mouth.

War of Cells

Play War of Cells

Jun. 30, 2010

Rating: 0

Having to respec constantly does not make for good gameplay.

60s to Save the Queen

Play 60s to Save the Queen

Jun. 28, 2010

Rating: 5

I'm still wondering how you save the queen. You clearly don't have any attacks or other method of fending off the demon/bat/whatever thing -- what's to stop it from just taking two hostages instead of one?

Doodle God

Play Doodle God

Jun. 24, 2010

Rating: 8

Alcoholic + car should = corpse.

ShellCore Command: Skirmish

Play ShellCore Command: Skirmish

Jun. 23, 2010

Rating: 1344

You should be able to "repair" by idling at your base for a few seconds -- it's really annoying to have to fly around with half of your parts blown off and not be able to do anything about it.

Loved

Play Loved

Jun. 20, 2010

Rating: -5

There are plenty of good *art* games on Kong. This is not one of them.

Loved

Play Loved

Jun. 18, 2010

Rating: -8

Good effort, but the controls aren't that great, and the "message" isn't that interesting.

Protector IV

Play Protector IV

Jun. 15, 2010

Rating: 1

Considering how vital knowing the pattern of a particular mission is to beating it, it seems a little cheap to have non-story missions vanish after failing them once. What's that? You brought two melee-heavy heroes to a mission (in the name of elemental diversity, or to cover the "weakness" of that stage), and it turns out half of the waves flying? Too bad! Other than that gripe though, it's a pretty good continuation of the Protector series.

Chaos Faction 2

Play Chaos Faction 2

Jun. 14, 2010

Rating: 1

Just what Kong needed -- another game with badges based more on random crap than any effort on the players' part. 9.9

Castle Wars 2

Play Castle Wars 2

Jun. 11, 2010

Rating: -2

It'd be nice if there were a way to modify your deck without having to exit multiple times all the way back to the main menu.

Castle Wars 2

Play Castle Wars 2

Jun. 10, 2010

Rating: 3

I was really fond of the first game (still have it favorited) and enjoy this one well enough, but agree with the other commenters that it should have much better visual feedback regarding resources and castle size.

Tarnation

Play Tarnation

Jun. 10, 2010

Rating: 4

The targeting delay, and re-targeting delay, and ramp-up time for damage, combined with how little relative time you have to damage tars makes going for the harder badges inordinately frustrating. Also, mute and reset buttons should be mandatory for any submitted game these days.

The Enchanted Cave

Play The Enchanted Cave

Jun. 10, 2010

Rating: 1

Well, the game randomly decided I get 20 pieces of leather armor and no potions before pure attrition kills me. Looks like I lose.

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