The opening tutorials need a lot of work. If you're going to insist on using a font that you need to squint to read, at least pause the first incoming wave so that people can figure out what they're supposed to do in the UI before the stage has already begun.
In addition to R needing to work with the menu up or after a peasant dies, you need to be able to return directly to the level selection after finishing a stage, rather than selecting Repeat or Next and *then* having to open the menu.
It's a pain to try to move forces across the Pacific when the territory you select gets deselected after dragging the map. Couldn't you just have the entire map wrap around as you scroll?
Give us a volume slider, not just a mute button. Also, some customizable controls would be nice. Using the Arrow keys to move and X to fire, Q is a pain to hit to switch weapons.
That forced scroll before the stage starts to "preview" it is really obnoxious if we're replaying it for the 10th time for a top rating. Just let us control the camera and hit a button to send the first wave!
If by "Strategic Evolution" you mean "mindlessly clicking anything in sight to reproduce at the highest possible rate because the control scheme is so convoluted you'll die before you have the chance to foment and implement anything resembling tactics", then you succeeded.
I find it rather disturbing that the developers would be so lazy as to just slap different graphics onto an old game and then plead for high ratings so that they can make improvements, as if that mattered. You don't get 5s from promising to make the *next* game worthy of them. I had this at 3/5 (rather generous considering how tepid the gameplay is), but knocked it down to 1/5 for the pandering. You want 5s? EARN them.
Seriously, stop making MMO-style grindfest crafting systems in Flash games. Nobody appreciates it. Also, most of the spell and potion buffs are useless in combat -- take a turn to give yourself an extra 9% hit chance or dodge for the next 2 turns? Complete waste of an action.
Horribly buggy spell (Midas Touch is utterly broken), unnecessary particle effects that don't improve the look of the game (just because you figured out how to make 9001 pointless confetti particles on the title screen doesn't mean we haven't noticed you've used the same character sprites for the last 5 games), and spontaneously vanishing game saves (don't tell me it's my cookies or flash player; every other Kong game I play still loads just fine). Oh, and whatever memory leak that's causing Firefox's plugin container to eat up 600 MB of memory when I play for longer than an hour or so. I had this at 4/5 because it's a mildly enjoyable Puzzle Quest clone, but back down to 1/5 for all of the above reasons.
Stuck? Just click it, it will never come back. I promise. One click is all it takes to make it go away for good.