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Mirthstrike's Comments

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Apokalyx

Play Apokalyx

Oct. 22, 2010

Rating: 2

The graphics and animations are very pretty, but by the third fight or so you just get sick of waiting for the buttons to be clickable on the two-tier nested menu *every turn*. Yes, you can "repeat" but lots of the game involves multi-turn combos (buff first turn, attack 2nd, etc.).

Spacecraft

Play Spacecraft

Oct. 11, 2010

Rating: 5

Is there any way we can disable the "Buy Upgrades" confirmation that shows up before *every* mission? Yes, I know I have $317 left, thanks, but it's not like I can afford anything with it >_>

Notebook Wars

Play Notebook Wars

Oct. 09, 2010

Rating: 2

It's been said before, but the H Bomb is incredibly anemic for how expensive it is, and how slow it fires.

Monster Slayers

Play Monster Slayers

Oct. 07, 2010

Rating: 0

Grinding for xp and gold would be much better if there was any difference whatsoever between the quests, and you had to do more than "Advance until you see enemies, switch to attack until they're all dead, repeat until you win."

Pixel Purge

Play Pixel Purge

Oct. 05, 2010

Rating: 0

Fridge, the whole point of arafelis's stand still tip for earning combo chains is to *avoid* collecting pixels, and thereby keeping the more aggressive enemies from appearing. Upgrading Magnet or point-blank kills would defeat the purpose (although they're still a good idea for the "not moving" trophy).

Pixel Purge

Play Pixel Purge

Oct. 05, 2010

Rating: 0

Once you hit the mid-thirties or so, it actually gets very easy to survive if you kill everything but the Seekers. 30 Seekers are as easy to dodge as one once they all get to the same spot, which they will after you run a few circles around them. At that point it's just a matter of circling the arena killing off the rest of the non-Seekers -- once there's nothing else left, wait for your health to recharge to full before popping a few of them. Any Seekers that spawn might get a lucky hit in as they enter the arena before they join the rest of the pack, but you're free to repeat this indefinitely -- the only limitation is your patience. I used this strategy to level from 35 to 60 (so I could get all the upgrades) before destroying all the Seekers at once just to see what would happen. I died pretty soon after as everything respawned at once, but it was worth it to lag the game from the sheer number of pixels I was gathering at once!

Robot Wants Ice Cream

Play Robot Wants Ice Cream

Oct. 03, 2010

Rating: 2

Sadly, I think the previous games were better. Respawning enemies adds an unnecessary level of tedium, and some of the powerups here are basically useless until you get 3 or 4 upgrades to them.

Epic Battle Fantasy 3

Play Epic Battle Fantasy 3

Sep. 05, 2010

Rating: 0

Wow, Matt and Lance are some of the most misogynistic RPG characters I've seen. "We can't let a girl lead the party!" Natalie should let them get their sorry asses handed to them by Akron a couple times until they apologize.

Epic Battle Fantasy 3

Play Epic Battle Fantasy 3

Sep. 04, 2010

Rating: -1

Really great game, but only 4/5 due to the horrific minigame controls. I know the cat is legless, but that doesn't mean I want to use only one hand on the arrow keys to mash attack combos frantically, trying to get the achievement before my hand cramps up :-(

Vertical Drop Heroes

Play Vertical Drop Heroes

Sep. 02, 2010

Rating: -1

Considering how frequently blind falls are necessary, a maximum number of lives seems pretty cheap. Especially after dying twice to "here's a boss, let's force-scroll the screen down until you can't see where you're standing".

Depict1

Play Depict1

Aug. 31, 2010

Rating: 2

@Shade: considering that's one of the varieties that appears if you pay attention during the badge-ending, it's probably not just you.

Tile Factory

Play Tile Factory

Aug. 31, 2010

Rating: -2

It's like Factory Balls meets... that robot-making game!

Robot Wants Fishy

Play Robot Wants Fishy

Aug. 31, 2010

Rating: 1160

They need a crossover -- "Robot Wants Achievement Unlocked Elephant!"

Castle Wars 2

Play Castle Wars 2

Aug. 26, 2010

Rating: 2

Although I appreciate the idea of a Castle Wars campaign mode, the way it's balanced is reminiscent of Pandemic in terms of "random initial conditions say you lose from the start." I thought the enemy casting Curse turn 1 was bad, and then I had one summon a dragon and kill me turn 1. That's not a thing a player can design their deck around, that's just poor balance at that difficulty.

Heir

Play Heir

Aug. 22, 2010

Rating: 1

I enjoyed this, but almost didn't play it. It's fine to talk about your motivations and concepts behind the game, but if the first thing people hear about it is "you wanted to see how big a movieclip you could make" it immediately sounds like a boring, laggy, behemoth-of-a-download. I would highly recommend you lead off your description with the Shadow of the Colossus inspiration, and throw in the "only interesting to other designers" part as an afterthought.

Blockage

Play Blockage

Aug. 11, 2010

Rating: 853

It'd be nice if there were more than two colors for teleporters, so you could see where they go without trial and error.

Master of Fortresses

Play Master of Fortresses

Aug. 08, 2010

Rating: 2

Speed run achievements are broken. I finished a Hard Mode map in 10:30 (started a stopwatch as soon as the map loaded from black) and didn't get credit. As a related aside, please please PLEASE make the Speedup setting a toggle, rather than a narrow button you have to click and hold for the entire stage. At the very least, assign it a hotkey so I can hold Space or Shift or something. Otherwise it simply becomes "hold the mouse down until that button at the other side of the interface lights up for the next wave, then click it and return to holding the mouse down over here as fast as possible", and that's extraordinarily tedious.

Master of Fortresses

Play Master of Fortresses

Aug. 07, 2010

Rating: 0

On the fourth Easy map, I built my palisade along the east side at the very edge of buildable space. when the enemy troops started coming from there a few waves in, they would march into/through my first layer of walling before they began firing/obeying laws of physics.

The Great Siege

Play The Great Siege

Jul. 21, 2010

Rating: 8

There have got to be archers without spaghetti arms in my kingdom somewhere.

Little Stars for Little Wars

Play Little Stars for Little Wars

Jul. 21, 2010

Rating: 0

Gameplay has been done before, and much better IMO in Nano Wars, Phage Wars, etc.

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