Map reset is frustrating as hell -- especially since there's no indication when you're about to enter the fight that finishes the game. I was planning to continue and see how the ending changed if I collected everything, but having to re-explore the entire place makes it very much not worth the effort.
Options really need to be saved along with your progress. Having to open up the options screen to turn off that migrane-inducing screenshake every time I load a game is tedious.
No pause? Had to die at the third shard bossfight because I had to take care of something in RL momentarily and the combat continued while I was at my character screen.
This is absolutely everything a flash platformer should be. Tight, versatile controls, hidden bonuses that aren't *too* hidden (along with an even distribution throughout the levels, so you know when you're at that portal with 4 chests and 40 coins so far, you're likely good to move forward), and tricky levels that aren't "cheap"!
Decent enough puzzle game, but the "artistic" side is mostly just a tacked-on afterthought that doesn't really permeate the game like the titles it's imitating.
Never died until the "Power outage" section with all the nightvision, because apparently when the computer hacks the door for me, it's required to knock me unconscious for several seconds, repopulate the area I just cleared with aliens, and flood my visible range with blinding light for several seconds after I wake up surrounded by aliens.
Should show how many of a character or weapon you have when you're at the shop, so you don't have to memorize them or write them down. It's not like you can hop out and confirm, since the shop contents change on every visit...
So why is it that sometimes I can fire while jumping, and sometimes I can't? It's caused several losses of gold medals on stages and troop deaths, and is incredibly frustrating in general.
Ammo crates shouldn't be picked up when you've got the infinite-ammo pistol equipped. That's just silly, and pretty much prevents you from ever reloading a weapon you're at 0 ammo for.
Really fun game, but somewhat spoiled in the clunkiness of the movement controls, especially since so many stages rely on "races" or "poke your nose in front of the charger and hope it lets you duck back behind cover instead of sauntering entirely into its path".