Lol, I'm an idiot sometimes. I read the instructions and saw that the number sliders that the top comment was about, was exactly what I had an issue with, and then I pretty quickly got used to it and beat level 25 without issues.
Wow, level 25 on hard beat me up pretty good. I can easily manage to get to the last two players but then that player owns me pretty good. It's the first level where I needed the percentage slider and it takes far too long to use for me to be competitive with that. Enjoyed the game a lot up to that though. 4/5
Start levels by adjusting the edges. All V's have to point inwards and straight lines need to follow the edge. And then locate all stars and adjust any adjacent straight line to go into it. Then I personally started in the bottom somewhere, slowly building it together. If I run into an impossibility, I try to adjust accordingly, keeping note of the logical premises that I established in the beginning of the level.
Willpower is good, but exercising your logic skills should be necessary and will also give the game a purpose. Otherwise, aren't you just clicking random pipes seemingly to no end? :P
I take the forced slow pace back. 3rd bird density + grain, engine and helmet can ultimately make you go all the way to the end without even doing anything. But I think it also proves my point with balance of upgrades.
Not too fund of the forced slow paced luck climb (and money grind) you have to do to get to the end, since the birds appear randomly and often right in your path. I quickly learned to hold up, space and use a helmet to get quickly a few levels up pretty effortlessly. Also brings a minimum of a few hundred bucks each time. I didn't notice anything innovative, nor is it the best launch game I've tried, and the upgrades don't seem very balanced, but the animations were good and sounds were okay. And I did really enjoy it at first. 3/5
This is 'Little Black Sambo'-cute. Intends to be sugar-coated and easy-to-digest but is so obscure in it's morale. No intend to understand violence's causal nature, it's just good old "revenge on the evil" in a cute way. I wish there were more Wall-E-like kid stories that weren't so nauseous to watch.
I'm a very practical learner. I know many will disagree with me about this but getting lectured what I should do through text is not something that sticks to my memory very well - I forget it pretty quickly unless I feel that it's very serious and important information - which I usually don't with games. So what I'm saying is that I would have preferred it if the tutorial was just about doing some simple tasks and giving you the feeling of how it works (like most platform games). I should mention that I haven't actually played the game beyond the tutorial yet - so this a very limited perspective of the game and maybe I'm also biased by a sleepy mood.
@Saurinae 135 are you sure? I only found 130 and I think I scouted all maps. One thing I noticed though is if you press play after completing, you have all the gems you had when completing but there's still 4 in the last level, giving you 4 extra each time you complete the game. I just completed the last level again and now I have 134. Playing it again and tried getting one of the gems which gave me 135. I imagine it could continue forever.
@400KrispyKremes: You have to skid jump up to the end platform instead of following the normal route. But if you think that bird is hard to get then I suggest you stop playing now. It's an extremely easy bird to get compared to the later part of the game.
Also, I really don't know how many times I've said myself that the current level was particularly tricky and then later learning that it was nothing in comparison to the more difficult ones. I've still yet to play the 5 last levels (+3 secret levels) and I'm still 149 coins short. I can't wait to see what the infamous level 40 is gonna be like - or S10 if that's harder.
I know it's not much but I found an easy way to get the bird on level 34. At the long row of fragile blocks, at the top, you can stop on the center of the last block and fall through the entire mid section and thus leaving decent time to get the bird.
I feel a little ashamed that I didn't figure out how blocking/reflecting worked until I was just about done with world 2. All you do is face the projectile and stand still when the it hits you.
Freud thought humans were endlessly manipulable, blindingly following rewards. Games are often using that reward mentally. But the current scientific view is broader than that. You can become conditioned (greed) to strive more for rewards but as long as our biological needs are met and the tasks require some cognitive action, it's excellence/mastery, autonomy and purpose that drives us. So a cognitive game doesn't need to feed a user's greed for motivation, it can just make the user feel like they're making progressive and becoming more competent. But I agree that the game developer didn't understand this at all.
A few answers to common questions: #1 Keyboard controls can be found in the bottom left on the main menu (although I find them a bit tough to use because of the gliding effect). #2 There's no powerups on the third stage, no. Powerups are unique to their area. 3# You can press P to resume after auto-pausing.