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penguinoid's Comments

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Up in the Sky

Play Up in the Sky

Jun. 27, 2014

Rating: 2

Sadly, another upgrade-to-win game. You don't have enough maneuverability nor reaction time to use any skill, except for the first few launches. Then it's launch, continuous rocket, wait a while, helmet, followed by hope you don't hit anything. A radar would help somewhat.

StrikeForce Kitty

Play StrikeForce Kitty

Jun. 27, 2014

Rating: 2

I'd rate this much higher, but you really can't have a platformer with lag.

Dangerous adventure

Play Dangerous adventure

Jun. 04, 2014

Rating: 0

The ability to farm mana makes the game arbitrarily easy, even the game boss can be beaten on the first turn. On the other hand, you don't know what a fight will be like until you enter it, so it pays to be prepared.

Mighty Knight

Play Mighty Knight

May. 03, 2014

Rating: 1

Sorry, too many bugs. Could have been a great game, but wasn't.

Mighty Knight

Play Mighty Knight

May. 02, 2014

Rating: 2

Instructions on how to find the instructions: start combat, then click on the question mark on the top right corner.

BioGems

Play BioGems

Apr. 24, 2014

Rating: 1

Don't forget that if you only have terrible moves, you can skip your turn so that your opponent will make the terrible move for you.

Glean 2

Play Glean 2

Apr. 07, 2014

Rating: 0

Teleport pad should take you directly to ship and back with enter. Can return to the surface with space or close.

Astrox

Play Astrox

Mar. 26, 2014

Rating: 0

Feature request: mouse over target on list should highlight target on screen (if visible)

Idle Planet

Play Idle Planet

Feb. 28, 2014

Rating: 0

Currently (2-28-2014), the easiest way to increase population in larger cities is via humidity. This is important mainly to reach the 1 mil population for future city. You can zoom with scroll wheel to make those pixels visible.

Dead Zed 2

Play Dead Zed 2

Feb. 28, 2014

Rating: 6

The most important search skill is "melee", not "search". Having a high chance of finding something won't help when the zombies eat your search party.

Andromeda5

Play Andromeda5

Feb. 15, 2014

Rating: 0

Re Looting: "We intentionally made an inferior looting interface. If you don't like it, you can pay us money to temporarily improve it."

Frantic Sky

Play Frantic Sky

Feb. 15, 2014

Rating: 7

A bit too short and too simple. And the final boss is easier than the previous one.

That's My Moon 2: Phantom Menace

Play That's My Moon 2: Phantom Menace

Feb. 15, 2014

Rating: 0

In case it's not obvious, you can dodge. It only becomes obvious on the final level.

Ninja Slash

Play Ninja Slash

Jan. 24, 2014

Rating: 3

This game will queue your jumps until they are completed, even if you quintuple jump. A good way to get yourself killed is to accidentally jump while midair. Fortunately, you can cancel an ill-advised jump by pressing down.

10 is Again

Play 10 is Again

Jan. 18, 2014

Rating: 4

I wish the game would tell the sum of all the numbers, so I didn't have to add up an 8X8 grid of numbers in my head every level. Otherwise, I have no idea what number to combine with the multiply/divide/invert. I know I can just mash most of the numbers together to have less to add and restart the level, but that just feels wrong.

Battalion Commander 2

Play Battalion Commander 2

Jan. 17, 2014

Rating: 3

It's not clear how you get perks. Completing missions?

Symbiosis

Play Symbiosis

Jan. 16, 2014

Rating: -1

Suggestion for better default state: growth if far from any enemy, assault if close to an enemy, defense if close to more than one enemy which is being attacked by an ally. On harder difficulty, your plants are half-dead before you can switch their state.

Symbiosis

Play Symbiosis

Jan. 16, 2014

Rating: 0

Starts off slightly hard, but becomes super easy when you start completing the special challenges. Maybe more XP from completing, less from challenge?

Ashtaria

Play Ashtaria

Dec. 05, 2013

Rating: 6

Why do developers always think that what we want is long combat animations?

Hyperpath

Play Hyperpath

Dec. 05, 2013

Rating: -4

AI is too coordinated -- they all attack the same planet at the same time, and then they all die.

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