As a minor UI improvement, I'd like to see the resource quantities be in closer proximity to their icon (rather than the icon in the adjacent column as it's currently designed). Also, I wasn't really sure what "5.00" was meant to represent... is that 5,000 or five-point-zero-zero? Confusing.
I'd first commented that the game gets off to a slow start but I see now that it's faster than I'd thought. The term "OFC" was a mystery (Gym upgrades) but I think that refers to offline earnings.
I bought some eggs and hit a wall of ridiculously high upgrades. If it's any indication typical upgrade duration, I think the rewarding sense of achievement will be too infrequent. There's really no harm in making an idle/clicker faster, right? I mean, what's the big payout that you're putting off in the distance for the player?
Great. The simple design is great and the mechanics are terrific. Given the level of finish, I kind of wish that there were more than two enemy types... but overall this is terrific for a short game.
The targets are on layers and it's difficult to see what's being selected, often leading to death. The concept is great and most of the execution is flawless, but how the targets are selected needs work. The limited lives seems like an unnecessary constraint.
This is essentially only part of a game... the buying and selling function seems to work okay but there doesn't appear to be any kind of goal or advancement of any type... unless you count amassing gross amounts of gold (with nothing to spend it on).
Pretty fun but the lack of a larger campaign structure and unlockable items sort of flattens the experience for me. Also, it's a bit disappointing to feel happy with my current weapon then be forced to replace it with a lesser weapon later. (The player should be rewarded for good performance, not penalized.)
After a few turns to figure out the aiming, strange things started happening. The AI froze while aiming straight up. A mysterious blue hankerchief appeared over my head as I got an unexpected second turn. Now the game's unresponsive.
You should press PUSH again once. Are you using chrome ? I have this bug on chrome too, but not on firefox, which is weird..