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petesahooligan's Comments

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What Is Orcs!? 2

Play What Is Orcs!? 2

Dec. 16, 2017

Rating: 5

Robotron! Perfect!

Developer response from ZimpzonX

OMG that was the name! It was my inspiration for this. I saw it as a kid (30 years ago) but could not remember what it was called. Thanks :p

Shadow Boss

Play Shadow Boss

Dec. 12, 2017

Rating: 2

I like the format and essential play operations. There is lots of room for enhancements, and that will make this game sparkle... but there is also a catastrophic problems. I encountered a dead end on level 5 and that finished the game for me (since there's no way that I could tell to exit a level). The Shop only seems to sell things for gems, which I have none (rendering the shop unusable except to sell things, but it's irrelevant since there's nothing to spend my money on). Some graphic diversity would help liven up the stage. Using a slightly transparent mask for the light beam would help ambiance. Sprites might also cast a shadow; that would be creepy and interesting. Stuff like that.

Developer response from Barbasu

Thanks for the feedback I will surely keep these points in mind and maybe come back with a new reworked version now that I do have some feedback.

Knight Rival

Play Knight Rival

Dec. 08, 2017

Rating: 68

I fought, I upgraded, I won.

Petrisquare

Play Petrisquare

Dec. 03, 2017

Rating: 3

I'd like to be able to grind earlier levels to make the game easier.

Developer response from Mirakos

We are working on something that will let you do that! :)

Blocky Fantasy Battle Simulator

Play Blocky Fantasy Battle Simulator

Dec. 01, 2017

Rating: 1

This game is difficult.

Developer response from CyberGoldfinch

Thanks. I'll make it easier.

Idle God

Play Idle God

Nov. 29, 2017

Rating: 2

Cannot multiply, and cannot advance my quests past "build hut."

Sneaky James

Play Sneaky James

Nov. 18, 2017

Rating: 2

This is a well-crafted stealth game; fun and starts easy.

Metro City

Play Metro City

Nov. 17, 2017

Rating: 3

... and then I scrolled out.

Let's Roll

Play Let's Roll

Nov. 17, 2017

Rating: 0

This reminds me of a few other great games. The play-action is good and the rapid restarts are good, (though maybe just a bit longer tick when the new run starts). Some areas reminded me of the dodge portion of the Star Wars arcade game from the 1980s... X-Wings in the trench, dodging walls.

Sqoine

Play Sqoine

Nov. 16, 2017

Rating: 3

Never have I met a more infuriating game. Fun, but infuriating. A true test of willpower. I failed early and cut my losses.

Developer response from ZuvayGame

Yes,you have 10 lives and few levels,first levels are easy,but it´s very hard after. It´s a speedrun game and a little bit a "survival"

F.H. Memento: Playground

Play F.H. Memento: Playground

Nov. 03, 2017

Rating: 16

It's not the first time that my plans were dashed after I was carded.

Strong Defense

Play Strong Defense

Oct. 25, 2017

Rating: 0

I felt like there were two conflicting upgrade systems, and in the powerup (one-level boosts) it was showing a price but not how much I had accumulated. I wasn't able to tell if I could grind earlier levels. The upgrades weren't clearly priced (to my way of thinking).

Boo!

Play Boo!

Oct. 23, 2017

Rating: 0

Easy games are fun!

Space Mineral Rush - Idle

Play Space Mineral Rush - Idle

Sep. 19, 2017

Rating: 2

Does not idle in the background.

VUEL

Play VUEL

Sep. 11, 2017

Rating: 6

I saved up and bought the $200 "best" unit and it doesn't do anything at all.

TwoLands Clickers

Play TwoLands Clickers

Sep. 08, 2017

Rating: 1

What is fame used for?

Developer response from LudosProject

Fame is your "Idle damage", can be raised by buying upgrades.

Nirvana Pilot Yume Promo

Play Nirvana Pilot Yume Promo

Sep. 05, 2017

Rating: 1

I would love to see more developmental attention put to the level and gameplay action. The racing activity is the core of the game. While I like the dialog, there's too much of it and it seems irrelevant to the gameplay. Tying these two together might improve this... perhaps the track design reflecting your dialog choices. More importantly, there should be more interactions with the racing portion of the game.

Developer response from Dev9K

Hi, thank you for your comment! We plan to put more emphasis on the Nirvana Sinc mechanic: during the story events you'll have more choices that have an effect on it. This will impact straight on the races making them more difficult or less difficult. What do you think about it? Do you have other suggestions?

Sword Fight

Play Sword Fight

Aug. 21, 2017

Rating: 1

I retired my second disciple and expected to get my dozen mastery skill points but instead was reset to level 1 with nothing (except my previously earned masteries). That's a problem.

Developer response from tovrick

Use 'Promote' to replace the current master. 'Retire' just causes the current disciple to reset back to level 1.

Blockhead

Play Blockhead

Aug. 18, 2017

Rating: 0

Ended just as I felt like I was getting going.

Grim Blade 1

Play Grim Blade 1

Aug. 18, 2017

Rating: 0

Has potential, for sure... and I'm excited about its potential. Observations: 1. The movement and camera controls need refinement. 2. The world-map seems like an unnecessary promise; there are lots of ways this game could go once the combat is optimized for fun and playability... this seems like it's meant to be a combat-grind game.

Developer response from shimtimultimedia

Thank You for your observations I will put them on my to do list as well. I agree on the combat-grind scenario but I also wanted to add a little exploration in the mix somehow which is something that I am still testing.

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