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petesahooligan's Comments

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Overlord's New Mansion

Play Overlord's New Mansion

Jun. 06, 2019

Rating: 5

I also became frustrated by the sequence of challenging twitch traps that need to be repeated.

Developer response from saantonandre

That's the first time someone issues a problem on that level, I just uploaded a new version dumbing down the most difficult ones... next update I'll make some little tweaks to that level too then :) Thanks for reporting, I'm sorry you didn't enjoy the game.

Idle Lootbox Sim

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May. 30, 2019

Rating: 0

The type of loot found from the right-side chest should be more clear to the player. It would be nice to see how close each item was to upgrade.

Developer response from DanteEdmons

I think it will be hard to make, but I will try to come up with something. Thanks!

Idle Lootbox Sim

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May. 30, 2019

Rating: 0

The box icon (art) should also be the button.

Idle Lootbox Sim

Play Idle Lootbox Sim

May. 30, 2019

Rating: 4

I think the concept and underlying operations are reasonable but the goals and impact of decisions is a bit concealed. Because there are so few decisions in traditional idles, getting clear, useful information about upgrades is critical. (It's also the sole source of player "reward," so the payout on upgrades should be obvious and maybe a little dramatic to the player.) Great structure to start.

Developer response from DanteEdmons

Thanks for such detailed feedback! I will add more information for players in future updates.

(Fixed) Platform Adventure

Play (Fixed) Platform Adventure

May. 29, 2019

Rating: 0

Fun, short. Stage is pretty big on my browser. (Construct seems to do that.)

Penalty shooters 2

Play Penalty shooters 2

May. 29, 2019

Rating: 0

Defense is too difficult.

Super Pork

Play Super Pork

May. 25, 2019

Rating: 4

The level backgrounds are too bright to really play this well. It's close, though!

Developer response from catomgames

Hi, thank you for the comment, we will try to darken the backgrounds a little bit in the next update.

Desert Steel Assault - Alpha 03

Play Desert Steel Assault - Alpha 03

May. 25, 2019

Rating: 3

Another challenge for players (and designers) is when line-of-sight is farther than the stage. This occurs in this game when advancing into North and South directions. It would be nice to be able to zoom out to encompass my whole (and enemy's) ranges.

Developer response from NightOwlGamesLLC

Perhaps some sort of zoom-out toggle could work for a quick tactical scan - I will work on this before the next version.

Desert Steel Assault - Alpha 03

Play Desert Steel Assault - Alpha 03

May. 25, 2019

Rating: 2

The fundamental structure seems fun and easy and interesting. Reversing while shooting seems to be the only technique you really need since you can't see enemy bullets or get much information at all about what's coming at you. I like the "maze-like" quality of the levels and feel like they're ready for waypoints and submissions. Some choices about level load-out or improving your tank are things that I think most players would expect to see in something like this, for what that's worth.

Developer response from NightOwlGamesLLC

Good feedback - I definitely want to add more player choice into tank customizing and the view range does need tweaking.

Puzzle Cake

Play Puzzle Cake

May. 23, 2019

Rating: 0

Could not launch the game from the title screen.

The Power Of Love 2

Play The Power Of Love 2

May. 22, 2019

Rating: 1

Fun, short, and rewarding throughout. Thanks!

Tea maker

Play Tea maker

May. 22, 2019

Rating: 3

I finally saved up enough money for a brand new truck and it broke down after one delivery (after earning less than 1% of its cost on that one run). It's going to cost half again to repair it. Lame.

Idle Space

Play Idle Space

Apr. 28, 2019

Rating: 1

This idle is not forgiving of novice experimentation. I feel locked out of my own production and I don't feel like the game offers a lazy person like me enough diagnostic tools to figure out what my choke points are. I like the feel of the UI though; it's a smart, compelling-looking game.

This Is A Game

Play This Is A Game

Apr. 18, 2019

Rating: 6

Some conditional formatting around what upgrades have met purchase requirements might be a good programming challenge and user enhancement.

Developer response from Merthew_Deathson

Like the upgrade appears when a certain standard has been met? So the first click power would appear after say 100 clicks, or 10 auto clickers? Let me know if i'm misinterpreting this. This is something that I want to work on. Only problem at the moment is time.

This Is A Game

Play This Is A Game

Apr. 18, 2019

Rating: 4

I like the basic structure that I can see. I'm lost on the little bit of lingo that is used; I'm not sure what an RNG is (but in my world it stands for Random Number Generator)... so, is this a game about making a game? There's some things that need to be better explained. (And if you're looking for specific feedback, you should describe what your goals or challenges are.)

Developer response from Merthew_Deathson

RNG still stands for Random Number Generator. It seemed fitting seeing as N stands for number. Some of it is just for the irony though. (RNG Generator) A bit of story would help. Or possibly just a more descriptive description.

Get Bec Back

Play Get Bec Back

Mar. 30, 2019

Rating: 21

Fun, easy enough to breeze through — upgrades at a nice pace, not grindy at all. (Thanks!) Seems like some of the menu and UI elements could have used a bit more refinement here and there (especially around the shop interactions). Thanks for the polished game!

Developer response from RawEgg

Thank you for your nice comment and feedback. This game took us a lot of time and effort to make, due to it's extra features. We're really glad you liked it! We will try to improve the user experience troughout this month! :)

Progress Fight

Play Progress Fight

Mar. 28, 2019

Rating: 3

I wish there were a total DPS display somewhere so that I could see where I might optimize. As it is, it seems a bit like "upgrade whatever you can afford" because it's the only strategic option available.

SPHEARE

Play SPHEARE

Mar. 28, 2019

Rating: 1

I understand that I'm supposed to escape the maze, but I can't even see the maze that I'm trying to escape. I don't even see where "I" am. This game needs clarity.

Developer response from Tulse

Hi, first of all, thanks for the feedback. I know this game isn't clear at first, but that's part of the puzzle and the mystery aspect. You are the lightsource and illuminate the environment by moving around. Also don't solely rely on your vision to try and figure it out, as you will also need to listen for clues. If you have problems getting started, you can always check out the complete walkthrough here: https://youtu.be/iRdpv7sPRaQ

Pastor In The Dungeon

Play Pastor In The Dungeon

Mar. 28, 2019

Rating: 4

The production as a whole is excellent but the combat needs some refinement. It may be just a touch too fast; making close-combat really just a key mash. Great start.

Developer response from ndlovugaming

Thank you if only you knew how happy you have made me feel. I'll try work on something cause I plan to continue improving this game.

Three Goblets

Play Three Goblets

Mar. 25, 2019

Rating: 3

I'm such a lazy gamer that I'd LOVE to see the game provide a quick "increases / lowers" pane when comparing equipment so I can replace or dump even more quickly. (Improving equipment is the slowest part of the game but also the most rewarding... so striking the right balance here is really appreciated.)

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