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petesahooligan's Comments

Comment

Monkey GO Happy

Play Monkey GO Happy

Dec. 18, 2009

Rating: 0

Almost as much fun as spanking my monkey.

Magic Noodle Endurance

Play Magic Noodle Endurance

Dec. 17, 2009

Rating: 0

Got 40 seconds and into the falling shapes stuff which I thought made it pointlessly challenging. The slinky passed right over my cursor and so I'm giving it up.

Xyloid TD

Play Xyloid TD

Dec. 15, 2009

Rating: 0

Great start but needs dev. Balance favors player too much...purple tower overpowered. Too short. Needs creed descriptions. Needs a gimmick.

Chocolate Man

Play Chocolate Man

Dec. 15, 2009

Rating: 0

I want to explore a cavern but I don't have much time. What kind of vehicle should I use? How about a helicopter!

Terry Christmas '09

Play Terry Christmas '09

Dec. 15, 2009

Rating: 0

I built up a bunch of power then drank a beer. Dude, is this a simulation of my life?

Hidden Alphabet 10

Play Hidden Alphabet 10

Dec. 11, 2009

Rating: 1

This game is very difficult for me because English is my second language.

Hobo

Play Hobo

Dec. 11, 2009

Rating: 0

This hobo has a bad attitude.

ISOBALL

Play ISOBALL

Dec. 10, 2009

Rating: 0

Superb, except too short.

The Firefly Collector

Play The Firefly Collector

Dec. 10, 2009

Rating: 0

What time bonus? Liked it...for a few plays.

Bmx Master

Play Bmx Master

Dec. 08, 2009

Rating: 0

Would like to see more of the track at once.

Cyber TD - Beta

Play Cyber TD - Beta

Dec. 07, 2009

Rating: 0

The tower descriptions suggest that they provide each other with special effects if they're adjacent to each other but I didn't see any evidence of that.

Dodge to the Lodge

Play Dodge to the Lodge

Dec. 07, 2009

Rating: 0

Spawned into a bee on my last guy. Not good.

Ultimate Turtle Rescue

Play Ultimate Turtle Rescue

Dec. 05, 2009

Rating: 0

Third or fourth screen my ship when off the side and I couldn't get it back. Ran out of fuel...ship didn't die. It's stuck there in limbo, somewhere.

Ultimate Turtle Rescue

Play Ultimate Turtle Rescue

Dec. 05, 2009

Rating: 0

In lunar lander-type games it's helpful to know exactly where the collision is going to occur. When you have fuel pads that are isometric, it makes landing softly difficult. (Where exactly is the surface?) Also, the collision on the terrain seems spotty. Instructions, like "go around", seemed unnecessary...either I should figure out that I need to go around or not...but the sign didn't help. Go around what, exactly?

Dogfighter

Play Dogfighter

Dec. 02, 2009

Rating: -2

petermwhitley@gmail.com

Magicka

Play Magicka

Dec. 02, 2009

Rating: 0

Easy is really the best setting. I wish it didn't end at 80 (or thereabouts). I was just starting to like my setup. Good game...ripe for expansion and additional complexity.

Shadowreign RPG

Play Shadowreign RPG

Dec. 01, 2009

Rating: 0

Loved it as much as the first one. I don't think enough people are exploring this kind of classic approach to RPGs. It was fun through and through (if maybe a bit too easy). I played the Warder class primarily and Dedwynde claims it's gimped but I could kite all the hardest mobs. Very fun. Thought maybe the travel was a bit tedious at times...that's my only criticism.

Paint Balloons

Play Paint Balloons

Dec. 01, 2009

Rating: 0

Minesweeper but without anything new.

Dale & Peakot

Play Dale & Peakot

Dec. 01, 2009

Rating: 0

Terrific illustration, fun gameplay, builds on the exhausted platformer genre nicely. Nice work!

Thump

Play Thump

Nov. 30, 2009

Rating: 0

Great design and fun gameplay but the levels could use some more development. It's a great basis for additional complications, too...more styles of terrain, greater puzzles, and so on.

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