I would like to see the walls bounce you at a proper trajectory so you could carom around corners. Instead they seem like super sticky rubber. Controls and motion is great though.
Fun, interesting, and challenging. My only complaint is that the crouch meter is so slow...hard to get any jump. Also the boost meter is too slow. I still haven't gotten to see it in action.
Sign here if you'd like to be rich and famous. Seriously guys...if you would like to see changes in the game, contact the developers directly. They're MUCH more likely to get the comment and it's less irritating.
I didn't fall. I can see this being a pretty good foundation for a more elaborate game. The sprite dude doesn't seem to stand flush on the ground which I would consider fixing later...since precise jumping IS sort of the point of the game.
Too bad that tippy bike games are so much fun and usually so, so bad. Like this shining example: No sense of physics, no suspension, ridiculous terrain, flimsy premise. Not even the mute button works. At least the levels are mercifully short.
Great concept, simple and accessible learning curve, and decent physics simulation. Felt the last level was a bit anti-climatic and it took me 20 or 30 times to get it. Would love to see the next version with terrain, more interesting choices, and a bit of strategy.
The complete start-over at each level is pretty exhausting...particularly in that it feels like (when you near the end of a level) that you've got everything under control. Each level needs to bring something new.
Much improved from the previous version! For next version...reefs...over-arching goals...ports of call (and ship upgrades; speed/low armor v slow/high armor, etc.)