Games Achievements My Kong Sign In

petesahooligan's Comments

Comment

Real Solitaire

Play Real Solitaire

Oct. 09, 2009

Rating: 0

Real Solitaire? No, real annoying. Also funny that this would be a "straight" take on the classic game...a game you can play with actual cards...and expect people to pay for it.

worDrop

Play worDrop

Oct. 05, 2009

Rating: 0

Nice. Needs a little more structure and stages or specific objectives. Just getting a high score isn't quite enough.

Zombie Hole!

Play Zombie Hole!

Oct. 05, 2009

Rating: 0

I close the zombie hole and nobody know. I am happy zombie hole close but its okay nobody know it was me. I close zombie hole with hero fist. No more zombie. Town am safe.

Book of Mages: The Chaotic Period

Play Book of Mages: The Chaotic Period

Oct. 02, 2009

Rating: -1

Became my clan leader before I defeated all the other leaders and it broke the quest (when I had to defeat the leader of my own clan, which was me.)

The Tickler

Play The Tickler

Sep. 28, 2009

Rating: 0

CJ, to kill the last snakes, stroke the snake gently with your grippers. The more you rub along the tube of the snake, the more red it will get. When you can stroke the whole thing, it will explode in creamy goodness. You'll find out.

Demolish truck

Play Demolish truck

Sep. 27, 2009

Rating: 0

Hitting a car with a monster truck should not flip it over. And, yes, three lives is silly for this type of game.

When Penguins Attack -TD

Play When Penguins Attack -TD

Sep. 27, 2009

Rating: 0

Pretty cool. Nice, slick production values. Kind of felt that it was lacking something new...but I like the maps a lot (and the static obstacles). The upgrade trees seem a bit shallow. The perfect wave bonus is a bit broken...why offer it? Isn't losing a life incentive enough to not let any pass? It produces an effect where later levels are much easier due to the constant bonus.

R.O.B.O.T. Relatively Obedient Being of Thought

Play R.O.B.O.T. Relatively Obedient Being of Thought

Sep. 26, 2009

Rating: 1

ROBOT should stand for Relentlessly Out-maneuvering Badguys on Ordinary Terrain.

Higher!

Play Higher!

Sep. 26, 2009

Rating: 0

The concept is good but there are a few things that sort of work against this game. If you position your house in one of the bottom corners, the whole "moving around" feature is against your better interests...there's no incentive to move as it's easier to protect your balloons than to dodge the bombs. Also, after 40K feet or so, there's no more surprises, so to speak, so the game just sort of flatlines...I mean, unless you're chasing a score which is pretty atypical, I think. Some kind of terrain...bombs bouncing off clouds...homing missles...stuff like that could make the game a little longer.

Xtreme Motor

Play Xtreme Motor

Sep. 24, 2009

Rating: 0

Fun and challenging, but man there's nothing worse than finally making it to the end only to have it not register as complete...PARTICULARLY if you're going for a gold.

Laser Dodge

Play Laser Dodge

Sep. 23, 2009

Rating: 0

I also am not able to "bring down" my lasers, like Heeler. Dunno.

Galaxy Defense

Play Galaxy Defense

Sep. 23, 2009

Rating: -1

What is it in a word? Oh yeah: Boring.

Big Truck Adventures

Play Big Truck Adventures

Sep. 21, 2009

Rating: 0

Limited lives = bad. Everything else = good.

Kings of Conquest

Play Kings of Conquest

Sep. 21, 2009

Rating: -1

I think your graphics and UI elements should be upgraded to better communicate and reinforce the types of units, (e.g., resources, special units, etc.).

Tri Peaks Solitaire

Play Tri Peaks Solitaire

Sep. 20, 2009

Rating: 0

Yep, tri-peaks solitaire...exactly as expected.

Defender OF GROUND!

Play Defender OF GROUND!

Sep. 20, 2009

Rating: -1

Hills on the ends should be thicker since that's where most missles will hit. One dumb winning strategy is to just keep clicky-clicky where the planes come out...they'll die before they can drop bombs. Game is dumb though.

Tile Frustration...

Play Tile Frustration...

Sep. 20, 2009

Rating: 0

Starting off with reverse tiles was a bit weird...a simple level to let people understand the controls would be nice before introducing weird tiles. Overall, it's not bad...lost patience on the yellow-tile level and gave up. Would have liked to explore the game further but after 15 or so tries at the stuck level, it became not worth it. I'd love to see a little more "weight" to the marble. It's rather fast and ultra-responsive.

Catapult it...

Play Catapult it...

Sep. 20, 2009

Rating: 3

Tons of things need improvement. (1) You don't need to animate the catapult entering the screen every time. It's annoying...people just want to shoot. (2) "You lose" should be replaced with "click to try again" and the button should fill the screen. (3) There should be some goal or objective stated somewhere. (4) The art is...bad...and should be improved.

Racing Point

Play Racing Point

Sep. 19, 2009

Rating: 0

I could just see the people working on this getting to this point and being like, "good enough."

Dead Frontier: Outbreak

Play Dead Frontier: Outbreak

Sep. 16, 2009

Rating: 0

The try again should really just take you back to your error branch, not all the way back to the beginning. Also, it's a shame that paths re-converge...I would prefer that each line had it's own "tree" of choices. This would help replay value; as it is, I'm simply searching for the correct (even if illogical) "right" choice.

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate