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qedrakmar's Comments

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Dungeon grinder

Play Dungeon grinder

Oct. 15, 2015

Rating: 2

"...no dungeon can stop you.", but since they rise in power faster than you can gain sufficient money, they can certainly outstrip your ability to do anything in a timely manner.

Kittens Game

Play Kittens Game

Oct. 06, 2015

Rating: 3

Just for reference: Do not expect to see all the content in this game in a few days or even weeks. I've been playing this game on the original site for at least a year, if not 2.

Idle Rpg

Play Idle Rpg

Oct. 02, 2015

Rating: 1

I'm not going to get frustrated... I'm going to come back in a few days and see if you've fixed the "crash and lose all progress bug". I'm not even going to give you a bad rating, because the game was kind of fun... I'm just going to come back later.

Developer response from Hoistmaster

i'm glad you're not just condemning this game because of the first release :) but it can be weeks before a new patch is out :/

Idle Tree

Play Idle Tree

Sep. 13, 2015

Rating: 1

Not a fantastic idle game, as it was a little short, but it was really relaxing. Thanks.

Developer response from gamzas_com

it's short, but next updates will make big difference! :) If you have any idea make sure to contact us (on Kongregate or at our website www.gamzas.com) Thank you for playing!

Milestone

Play Milestone

Sep. 12, 2015

Rating: 4

The number one factor in any game is play-ability. If I can't, as a completely hypothetical example, see all the information I need to play the game because it's too big to fit on the screen, I can't play it, and therefor it fails at the very first step of gameplay. It might be an interesting concept, but you've got to fix the basic layout, at the very least, before any of us can find out.

Nano Empire

Play Nano Empire

Aug. 22, 2015

Rating: 1

It's cool, but it's hard to call it an idle game when there's enemies that can outscale you.

Idle Vikings RPG

Play Idle Vikings RPG

Aug. 17, 2015

Rating: -4

I find it amusing that anyone who criticized while mentioning ratings in a negative light here got downvoted into oblivion. Hiding things you don't agree with is a sure-fire recipe for any company to have a long arduous road to mediocrity. Either that, or you've got some rabid sycophants as fans, which has about the same end result. In either case, good luck with that.

Idle Vikings RPG

Play Idle Vikings RPG

Aug. 16, 2015

Rating: -6

As a completionist, I'm really annoyed by leaving a chapter, but having an achievement (Reach X in all skills) that apparently depends on it. My options are either: start over and re-do chapter 1 spending a ton of extra time there, or stop playing the game and downgrade my rating. Guess which one I'm going to pick.

Eternal Pharaoh

Play Eternal Pharaoh

Aug. 14, 2015

Rating: 3

Good for you, responding to feedback and providing usability updates. I'm giving you an extra star for that.

Developer response from ExperaGameStudio

YAY! Extra star! ^_^ Thank you, we believe that answering every comment should be a must. u.u At least as long as we'll be able to :D

Kill all goblins idle

Play Kill all goblins idle

Aug. 07, 2015

Rating: 27

Some sort of mouse-over information would be very useful.

The Money Makers

Play The Money Makers

Jul. 24, 2015

Rating: 4

If I wanted to place Facebook games, I'd go play games on Facebook. I don't, though, and I'm not going to play it here, either.

Real Estate Mogul

Play Real Estate Mogul

Jul. 06, 2015

Rating: 36

I realize this is an idle game, but if the beginning is like watching paint dry, you'll lose most of your players to being annoyed before they ever get around to using the system that makes the game faster. You really need to re-balance the speed in the beginning. If you have to repeatedly tell the players "No, stay, it gets better!" the problem is with the game, not the patience of the players. A public-facing game like this needs to hold players on its own merits.

Sancho Ponchek

Play Sancho Ponchek

Jun. 23, 2015

Rating: -1

At least for me, the movement is really really buggy. I often find myself halfway between two squares, and once I zoomed off the whole map into blackness. Am I the only one with the movement bugginess?

Developer response from pixelcontinuous

This is something I get when my CPU is very overloaded, but only in Unity edior. Sorry for that, next time I'll write something better optimized (I got this movement mechanics from unity tutorial, so i had assumed it's good...)

Transport Defender

Play Transport Defender

Jun. 16, 2015

Rating: 2

As someone with a science background, it really hurts my head to see 148e69, and not 1.48e71. It just... aughh! :) Solid game, though, and I like the scaling of the cargo purchases.

Brave World 2

Play Brave World 2

Jun. 04, 2015

Rating: 0

The finite resources issue is ridiculous. If the captured cities at least gave $1 each per tick, then there'd be some reason to wait the hours and hours to conquer some of these cities. Even at 10/sec the city with 850,000 (probably be at least 1M, by the time I get to it) is going to take an entire day to capture, but if there was a steady stream of gold coming in, I could at least keep buying upgrades. The adage of "Walking is not Gameplay" applies here. Even being an idle game, waiting for the sake of waiting does nothing for the player, if I'm not gaining anything from it. Don't just prolong the inevitable to make the game longer.

Developer response from GabeOliveira

Every city gives you a new balloon you can use to collect gold. The resources never end, are always recovering.

Idle Raiders

Play Idle Raiders

May. 23, 2015

Rating: 0

It's very goth doing all black on black, but I think actually loading the game would get better results. Did you change some deep linking in the game source, to include another site? That tends to be blocked by any of the numerous ad-block plugins.

Realm Grinder

Play Realm Grinder

May. 21, 2015

Rating: 2

I kept waiting for the max mana pool upgrade to come along. Then, suddenly *nerf*. If you're trying to achieve games balance, you don't do that by punishing some players to bring others into normalcy.

Idle Raiders

Play Idle Raiders

May. 17, 2015

Rating: 1

Since the developer blog button doesn't do anything for me, can you just post the link in the game description or something?

Land of Mazya

Play Land of Mazya

May. 14, 2015

Rating: 30

Dragging the screen is really a pain, in any game. I'd recommend you add A/D or Left Arrow/Right Arrow as keys to make that slide back and forth.

Developer response from MYzK

EDIT: The dragging has been greatly improved, swift mouse movement should do the trick instead of long drag :)

Idle Raid Guild

Play Idle Raid Guild

Apr. 30, 2015

Rating: 1

The need for a CTRL + SHIFT mechanism is indeed sorely lacking. The game goes from clicker to idler back to clicker at the end game.

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