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qedrakmar's Comments

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Five-Leaf Clover

Play Five-Leaf Clover

Dec. 30, 2016

Rating: 8

This game should be used in classrooms to teach Mendelian genetics.

Transport Defender

Play Transport Defender

Oct. 13, 2016

Rating: 0

So, somewhere around v2.1 or 2.2, tooltips stopped working completely for me. They were still working after the 2.0 update, but have since stopped. I thought it was intentional until I saw your changelog re: tooltips. I usually suspect a change in source getting picked off by NoScript, but if you'd like me to help debug, PM me.

Transport Defender

Play Transport Defender

Oct. 07, 2016

Rating: 1

A) It's awesome that you're back and working on this game again. B) I notice mouseover information appears to have just stopped working (Weapons in the list, features in the long list, maybe more). Is that intentional, a bug, or just me?

Insane Idle

Play Insane Idle

Oct. 05, 2016

Rating: 11

While the game is a nice minimalist game, it's no good to have the price go up based on number of purchases, but the efficacy not be based on price. That makes it completely possible to make poor early decisions and then practically never be able to finish the game without a full reset. You should tie your prices for the advanced coefficients and exponent to their current value somehow.

The Life of a Developer - Alpha Version

Play The Life of a Developer - Alpha Version

Sep. 22, 2016

Rating: 2

Whataminute... is that the music from Outpost Kaloki? ... No, but it's equally groovy. +1 for awesome music, but still starting with it muted.

Developer response from MrUnecht

The music is from incompetech.com, yeah i though many people don't want music at the start but i will start it with a low volume :)

The Life of a Developer - Alpha Version

Play The Life of a Developer - Alpha Version

Sep. 19, 2016

Rating: 1

Is it intentional for idling to get harder as you progress? The time for money earning jobs goes up, but the reward remains the same, so your $/sec goes down steadily over time.

Developer response from MrUnecht

Yes because your main income should not be the minijobs, you want to earn money through games you develop, so while you progress you earn less through minijobs but more with games :)

Smith & Smith

Play Smith & Smith

Sep. 16, 2016

Rating: 2

So.... there's no save? Or is it just requiring something random that's being blocked by NoScript?

Milk`It

Play Milk`It

Sep. 07, 2016

Rating: 0

If you need window focus, that pretty much breaks the idea of an idle game.

Death Squad 2: Idle Space Raiders

Play Death Squad 2: Idle Space Raiders

Sep. 01, 2016

Rating: 2

Fellow Adblockers: To play this game, you'll need to unblock the kong standards (kongregate.com and konggames.com), plus createjs.com and/or jquery.com (I always do them together), and playfabapi.com. Now you know. I still wish it was standard practice for kong devs to put this in the game description, but I do my part to help...

Fantasy Defender

Play Fantasy Defender

Aug. 28, 2016

Rating: 0

If the players can't see all of the game to play it, you've lost players before they've even started. Seriously, it's like you didn't even try.

Count The Sheep

Play Count The Sheep

Aug. 26, 2016

Rating: 3

I can't be the only one who keeps checking back to see if the save issue is fixed... Sad to say I expect you've lost a lot of players from that.

Count The Sheep

Play Count The Sheep

Aug. 17, 2016

Rating: 4

Adding to the pile, I've now lost my save multiple times...

Coding Masters: Idle

Play Coding Masters: Idle

Aug. 13, 2016

Rating: 4

If you actually want this to be an idle game, you need to create a coins/second mechanic as well. You can't have any gating mechanism that requires manual input, and still call it a successful idle game. (Though part of me does like the idea of the typing, maybe in more of a 'Typing of the Dead' sort of way)

Brew My Beer

Play Brew My Beer

Aug. 11, 2016

Rating: -3

Still getting JS error onload. I captured the console for you here. http://i.imgur.com/iOEE1R8.png

Developer response from draft_games

Hi. I think that your using chrome. Do you have the latest version ? Have you tried refreshing the page with ctrl+f5 ? I publish very regular updates so errors might appears when passing from an version to another.

Dungeon Clicker

Play Dungeon Clicker

Aug. 05, 2016

Rating: -1

"Idle"... for like 30 seconds.

PuzzIdle

Play PuzzIdle

Apr. 26, 2016

Rating: 12

The puzzles are fun, but what I really like is the idea of doing something completely other to build money for the idle component. It's not just gambling or "minigames", since it has more meat than the idle part itself. I'd like to see more expansion on that thematic idea in other games...

Developer response from joopoofoo

This was kind of the idea. It was a first attempt at that type of implementation to allow a more active component to the idle games. I wanted to add something fairly simple, that you could do for a few minutes while the idle part runs. It appears that puzzle side went over fairly well, besides a few problems with improperly parsed puzzles, but the idle side was lacking. The good news is, I'm working on beefing up both sides, but I'm not sure if it will be an update or a future game.

Cave Heroes

Play Cave Heroes

Apr. 04, 2016

Rating: 0

So, it's basically Trimps with a longer idling cycle. "Can't kill that boss? Just let it idle for 3 days and try again... then wait for 3 more days." It started fun, but very quickly got unbalanced.

Just another idle clicker

Play Just another idle clicker

Mar. 17, 2016

Rating: 2

As an idle game, I'd say the only problem is that the avatar doesn't get back up on his own after he's healed, and has to be clicked. That means I definitely can't leave it running overnight or such...

Developer response from EVIL_PIGEON

I will have that fixed in the next update. - Has now been fixed

Idle School

Play Idle School

Mar. 10, 2016

Rating: 7

Well, it's kinda basic crap, but you already knew that. For being a first game, though, you got your design bits right, out of the gate. The UI is readable, it puts the primary game mechanic front and center, and there's no guessing about what does anything. Your first number is a little sluggish (75 for the first boost is a bit high), but it's very simple, and its simplicity is playable, so you're already one step up on a lot of others. It's amazing how many people screw up things like readability with font and color choices, or game mechanic placement, in an attempt to stand out, so good for you, I guess. If you actually want to continue on the path of game development, I suggest you read _Level Up!_ , by Scott Rogers, if you haven't already.

Developer response from GalacticHipster

Awesome feedback! I'll make sure to read that, cheers!

Idle metropolis

Play Idle metropolis

Mar. 09, 2016

Rating: 0

I see what looks like part of game, but nothing actually happens. Is part of your game hosted on another site? (Something that any reasonable person running AdBlock or NoScript wouldn't allow)

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