Mixing Orange into your damage gem dilutes the power you could be getting from dual gemming. If you want mana steal, make a separate pure orange farm of lesser gems, maybe mix in lime to get extra speed and hits in exchange for a small reduction stolen mana per it. It's a much better option than wasting all the extra damage you could be getting out of your killing gem.
Oh no... the trolls are getting even denser...
@EvilMachine: The gems are magic, and thus shoot magic bullets. Kinda follows that they'd be magic, being that you play as a wizard in this game. A gemcrafting wizard. Things making sense yet?
Red gem is not the best? Really? Using a single level 4 red gem, augmented on all sides to improve it's RoF and kill ratio, you generally get something that does 700+ damage per shot firing at a rate of 6+ by the end of a level. I've never failed any level with all the most difficult non-premium battle conditions set, and that includes levels where you have to pay 400 or so mana to unlock red gems first! On a more general note, this game kicks butt. 5/5
17:42 in survival mode using chain gunners, large wooden towers, and spotlights. You can probably go longer, but I got bored and started using my magic randomly instead of holding it for an enemy nuke like I should have.
The Bo-Ninja that come from the Karate Dojo are so cheap to set up and quick spawning once upgraded that you can swarm kill any level in short order just by placing a bunch of them. Place bushes if you have extra money left over, but you don't need to. I also agree that the races are unbalanced; medieval in particular are terrible.
The shop just about gave me a heart attack when I accidentally clicked something I couldn't use yet cost me all my money while trying to click on the slider. Damn lucky I didn't leave the store before realizing that you can sell it back for the buying price.
I don't approve of solutions to puzzles that involve using things outside the game-world, in this case the mute button to silence the town crier. It breaks the fourth wall in a bad way.
Pretty funny, but having to refresh to fight the final boss should be noted somewhere... I was bored out of my mind after wave 30 or so, yet played until wave 50 trying to find the ending.
The customizable army was well done, simple and fun to play with. The game itself was a bore... nothing here we haven't seen before, but done better. Honestly, if you can just stun-lock every boss, what does it matter that they have a million hp? Just set up your frosters and leave 'em to it... you can play something else while it runs.
Guess some people don't understand the concept of the "expansion pack." This game IS Protector IV, silly people, they're simply putting out more content (quests) for it.
Another good game, but again it really doesn't deserve such a high rating. The units are pretty clearly not balanced (not even those you acquire at the same time) yet all cost the same. This destroys the replay value... after all, if getting 5 walkers trumps everything else, why bother doing anything else? Short but good for one play-through, I'd give it a 3 rather than a 4.