It would be really cool if we could cancel special moves into other special moves. E.g. Dash>sword>roll or dash>roll>dash would be awesome.
Also the game balance is nuts. Crossbow levels are way better than you let on in your developer responses (except level 20, that one's a waste), and the level 3 boss was harder than 4 or 5 for me.
Having beaten the game, I think the levels feel kinda same-y. You get several waves, followed by a clump of enemies that fill the screen with bullets, followed ~10 seconds later by a red fist powerup. Repeat it all 2-3x, then fight the boss. Level up Crossbow because enemies in the next level gain too much HP to realistically be killed if you don't. The bosses themselves are diffrent, but otherwise there's no skill mastery: if you can beat level 1, you can beat level 5. I am frustrated at some of the enemies, but the game's still fun, so that's the only thing that seems bad about the game as a whole, and I suspect why other people commented that it feels grindy.
Phew, finally finished the game. I refused to continue until I completed a level in fewest number of moves. Here's a guide for the last few levels: *Key:
L = left cog,
R = right cog,
M = middle cog,
B = bottom cog,
T = top cog*
(33)
Left area:
M,B,M,T,M,B,M,T,T,T
Top right area:
R,T,R,T,T,R,L,L,L,T,R
Lower right area:
R,L,L,R,L,L,R,L
(34)
M,R,M,B,M,T,R,R,B,B,M,T,L
(35)
*BL = bottom left, LMR = lower middle right, etc*
BL, LMR, M, UMR, LMR, M, BL, M, LMR, BL, ML, BL, MLx2, UL, URx3, BRx3
(36)
R,R,L,L,R,R
I like the graphics and story, and the mechanics are fine. The controls however are kinda unfun. I wish the orb followed the mouse without me having to click. And I wish Lucia could use the orb as a platform to jump off, broken as that might be.
I'm finding the blue blocks hard not so much because of multitasking, but because my easy range of motion is only half the screen (and when they jump from bottom to top, I can't reach them in time)
I made it 120 seconds before dying during the second boss, without pressing space because I didn't completely understand the instructions. But then having to restart from the beginning stinks. I'd like checkpoints.
In an 'adventure'-like mode (which I'm considering), this would make sense. Currently though, it is more of a speed-run or survival type of game, so the checkpoint would sort of prevent you from doing 'better'.
Think of it as some kind of Super Hexagon minigame.
"I didn't want everyone to die without having the chance to kill a boss and understand that this is 'how it's done'" - how is it done though? After 10 seconds of being unable to hurt the boss at all, I figured it was invulnerable and couldn't be hurt. And only in the comments I hear it can be.
This game is sweet. Secret level obviously inspired by Cave Story, and I like it. I even like this game's mechanic better than Cave Story's (shooting). Add in a cute girl to chase, and this would be a AAA game. Good stuff!
In an 'adventure'-like mode (which I'm considering), this would make sense. Currently though, it is more of a speed-run or survival type of game, so the checkpoint would sort of prevent you from doing 'better'. Think of it as some kind of Super Hexagon minigame.