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rockdeworld's Comments

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Unstable

Play Unstable

Sep. 19, 2017

Rating: 0

Especially because of unskippable cutscenes - that's the worst part of any game.

Unstable

Play Unstable

Sep. 19, 2017

Rating: 1

Getting 51% then coming back to find my progress wasn't saved and I can't continue is a bummer.

Save To Kill

Play Save To Kill

Aug. 19, 2017

Rating: 1

It would be really cool if we could cancel special moves into other special moves. E.g. Dash>sword>roll or dash>roll>dash would be awesome.

Save To Kill

Play Save To Kill

Aug. 19, 2017

Rating: -2

Also the game balance is nuts. Crossbow levels are way better than you let on in your developer responses (except level 20, that one's a waste), and the level 3 boss was harder than 4 or 5 for me.

Save To Kill

Play Save To Kill

Aug. 19, 2017

Rating: -2

@Eamb: you can just stay below the final boss and dodge the bullets, or use a special move followed by a barrel roll to dodge bullets.

Save To Kill

Play Save To Kill

Aug. 19, 2017

Rating: -3

Having beaten the game, I think the levels feel kinda same-y. You get several waves, followed by a clump of enemies that fill the screen with bullets, followed ~10 seconds later by a red fist powerup. Repeat it all 2-3x, then fight the boss. Level up Crossbow because enemies in the next level gain too much HP to realistically be killed if you don't. The bosses themselves are diffrent, but otherwise there's no skill mastery: if you can beat level 1, you can beat level 5. I am frustrated at some of the enemies, but the game's still fun, so that's the only thing that seems bad about the game as a whole, and I suspect why other people commented that it feels grindy.

Save To Kill

Play Save To Kill

Aug. 19, 2017

Rating: -2

Does "Special" do anything? The first thing I did was increase it to level 7, but my special bar never grows unless I collect S-blocks.

These Robotic Hearts of Mine

Play These Robotic Hearts of Mine

Aug. 18, 2017

Rating: 5

Phew, finally finished the game. I refused to continue until I completed a level in fewest number of moves. Here's a guide for the last few levels: *Key: L = left cog, R = right cog, M = middle cog, B = bottom cog, T = top cog* (33) Left area: M,B,M,T,M,B,M,T,T,T Top right area: R,T,R,T,T,R,L,L,L,T,R Lower right area: R,L,L,R,L,L,R,L (34) M,R,M,B,M,T,R,R,B,B,M,T,L (35) *BL = bottom left, LMR = lower middle right, etc* BL, LMR, M, UMR, LMR, M, BL, M, LMR, BL, ML, BL, MLx2, UL, URx3, BRx3 (36) R,R,L,L,R,R

Mushroom Man

Play Mushroom Man

Jul. 22, 2017

Rating: 0

"You blew up the exit door!" So... Good?

Shine

Play Shine

Jul. 19, 2017

Rating: 0

I like the graphics and story, and the mechanics are fine. The controls however are kinda unfun. I wish the orb followed the mouse without me having to click. And I wish Lucia could use the orb as a platform to jump off, broken as that might be.

Pixels filling Squares

Play Pixels filling Squares

Jul. 19, 2017

Rating: -1

Game freezes after a minute or so =/

These Robotic Hearts of Mine

Play These Robotic Hearts of Mine

Jul. 17, 2017

Rating: 0

I just started looking at the hearts in terms of "in, out, clockwise, widdershins" and feeling like I gained some skill. Then I hit level 18...

You MIGHT Get Nervous

Play You MIGHT Get Nervous

Jul. 16, 2017

Rating: 0

I'm finding the blue blocks hard not so much because of multitasking, but because my easy range of motion is only half the screen (and when they jump from bottom to top, I can't reach them in time)

Red Cell

Play Red Cell

Jul. 16, 2017

Rating: 1

I made it 120 seconds before dying during the second boss, without pressing space because I didn't completely understand the instructions. But then having to restart from the beginning stinks. I'd like checkpoints.

Developer response from orymus

In an 'adventure'-like mode (which I'm considering), this would make sense. Currently though, it is more of a speed-run or survival type of game, so the checkpoint would sort of prevent you from doing 'better'. Think of it as some kind of Super Hexagon minigame.

Red Cell

Play Red Cell

Jul. 16, 2017

Rating: 0

"I didn't want everyone to die without having the chance to kill a boss and understand that this is 'how it's done'" - how is it done though? After 10 seconds of being unable to hurt the boss at all, I figured it was invulnerable and couldn't be hurt. And only in the comments I hear it can be.

Developer response from orymus

Bosses test your ability to predict collisions patterns: hit a bit and try to have it land against the boss, it "will" die... eventually.

Red Cell

Play Red Cell

Jul. 16, 2017

Rating: 1

"When a bit hits the red cell, it dies." That's some kinda digestive system.

Developer response from orymus

It's a bottom-up type of game, so not everything makes complete sense, but I hope the gameplay itself is fun though!

Idle Roller

Play Idle Roller

Jul. 02, 2017

Rating: 2

Spawn rate is level 100... Buildings still spawn further apart than the ones in the background.

SUPERHOTline Miami Deluxe

Play SUPERHOTline Miami Deluxe

Jul. 02, 2017

Rating: -1

I played this game before, and just played it again now. It's super fun and I like it a lot.

Pause Ahead

Play Pause Ahead

Jun. 19, 2017

Rating: -3

This game is sweet. Secret level obviously inspired by Cave Story, and I like it. I even like this game's mechanic better than Cave Story's (shooting). Add in a cute girl to chase, and this would be a AAA game. Good stuff!

Pause Ahead

Play Pause Ahead

Jun. 19, 2017

Rating: 0

Looks like it doesn't work on Chrome. I beat the first level and the game soft-locked replaying the same sound over and over

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