It seems like the larger damaging meteor path is the better one, since it allows you to one-shot level 1 crystals that spawn on top of wells on the highest difficulty (when they have 150 HP).
Never mind, I see that "sell plant" sometimes appears on the circle around them. I wish my questions were answered in-game though. Including "how do I get a high rating?"
The game says to destroy unnecessary plants, and for the stage that requires me to only use 2 plants at a time, I actively want to destroy my useless plants. But how do I do it?
Hey, I understand wanting to make a game impossible for some reason or another, but it's pretty mean. Combine that with the death-wall maze mechanic, and I don't like this game much.
This game desperately needs an AoE weapon and I was disappointed the Rocket Launcher wasn't one. On top of that, Clive is completely unreasonable. If RNG decides he'll chase you, he'll catch you because he's faster. And if RNG decides he'll start using lasers in the air right as he drops on top of you, you will die. I hate RNG bosses like that.
Please make the base run speed 2 or 3, not 1. Speed 1 is unbearable. And with the combination of overland movement and tactical combat movement in this game, I really want a run button.
For those stuck after untying Aert, you have to slow down the robot coming after you with the moving walkway. Then if you manipulate the walkway again...
There's some things I like about this game, like the new launchadors (though I hate being forced to switch between them instead of picking the one I want to use), and new enemy gummies. But almost everything else about the game is so much worse in comparison to the first 2 that it makes me think you devs thought "hey, people like our game. Time to make money with microtransactions!"