Anyone having trouble with lvl 29 achievement... Aim just outside of top right brick and you can squeeze ragdoll over the wheel to get the sticky ragdoll in one shot!
The puzzles and the graphics are nice, the music is good, but probably too short to loop. I would personally prefer arrow keys to clicking on the lily pads and you should make it really clear that you can jump big distances and not just to the pad next to you. It took me a while on level 1 before I knew that I could do that.
Oh, I accidentally found something. If you fall into the bottomless gorge, you can kill all enemigos, leave the screen, return and safely cross the gorge a second time and still get the achievement!!
I love the customers.. "hooray for tacos." Great game, my only problem is that after the customers have ordered, you have to watch them walk away before you can choose grill/build station. However if you move a meat into a taco shell, it auto moves to the build station even though you want it to stay on the grill station to flip/cut meat. If these were swapped it would be sooo much better :)
Also would help to know something about tower damage and range so you have some idea of where to place them. Other than that, quite a nice little time filler :)
Feels like a nice start to a game, but doesn't really go anywhere. There is no leveling up, unlocking characters, etc. In fact I think that if I kept choosing the same 4 over and over, I could go all night just because I found 4 that work well together. At times characters seems a little inconsistent, there are special powers that aren't explained and seem to disappear, archer stops being able to attack at distances, etc. Not a great deal of re-playability currently, but I think this has potential :)
I think that with some more work this will be a great game. In addition to the others' comments here, I would also say to think up some ways to increase difficulty. For example, at them moment the brawler can stand still and you press j repeatedly = win. Sniper could be made harder using the time-bar that you already have, but maybe hold down mouse button and it will fire when bar is full. Also sight can't move when holding button. Otherwise those headshots are waaay too easy :) Great game potential though, I look forward to seeing some more development!
This was a good game, but it could be tweaked just a little. I found the fact that I could click on the box in the air a way to bypass your level designs most of the time and just finish most of the levels in under 3 clicks. I know its cliche now, but Gold, Silver, Bronze for the number of clicks used will encourage people to be more creative and fun within your game. The number of clicks given is already very generous to the point of simplicity.
I think that you should include similar answers. For example level 56, I tried every variation I could think of to describe the pattern, but the answer was not what you see, but what it is related to. The pattern should have been an acceptable answer. That aside, thanks for destroying my brain, I'm really enjoying it :D
Nice game, I really like how the notches effect the turns. Shame I need an iphone to see the harder levels. The puzzles seem severely out of order however. I could have quite a bit of trouble on some and then have a string of very simple ones. Also the tutorial levels could probably not go on for so long. For example, we get the point about the bigger notch after the smaller notch puzzles, so probably one to explain it and one that includes a challenge with both types of notches to set it into the brain.