Yeah Hi, I'd like to buy some health scrolls and a bunch of weapons and armour please. Thanks very much, now I'm going to use them to conquer your city mwa haha!!
Really addictive. Only complaint is when you misspell a word, the word stays there and you have to waste time using backspace. I'd prefer if the word just disappeared and you had to retype it.
A good escape game, that makes sense. I didn't manage to find a screwdriver or anything for the last key (red) but please please please don't mislead gamers with "help" button that does not lead to walkthrough. It is dishonest and makes me want to stay away from any "Dozengames" games.
It flies pretty nicely!! ... And right out of the screen...? Too bad you didn't go with a concept of at least one repetitive objective as it only holds about 20 seconds of entertainment and it seems a waste for you to spend all that time making it.
Passenger "Look at that!!! 5 cars, an oil truck, a police car and a nuclear missile just collided into that bank!!"
Driver "Not to worry, I'll just slowly shove them aside and we'll be on our way..."
Passenger "But shouldn't we call someone for help?!?!"
Driver "No point, even that fire truck over there isn't bothering to stop..."
The game is really laid back and has catchy music, so its a good time filler :) I think that the 4 horsemen could probably use extra challenges (like neonlights suggested) but otherwise maybe just make the number of baskets harder to achieve. I feel the difficulty (easy->hard) was death, famine, war, plague. I think that death is also the best to introduce the style of gameplay as it is a little hard to get used to at first and that shrinking ring of famine doesn't help.
Great game and relaxing music too. I wish you had a button that you could press to lock all of the squares that you had solved. Then anything that you add after the button is down can be erased, but not the original ones. Then you wouldn't solve 80% of the puzzle and realise that you made an error 5 minutes ago and have no way to go back to when you knew it was perfect.
Great little puzzle game, although I think I would prefer to just click a piece to rotate it, I found that dragging onto the "flip" or "turn" was cumbersome and often turned an extra time accidentally. Single click makes more sense to me.