look I really wanted to like it...but the items really should be described and quit with the ad grab nonsense, it isn't a bad game but it's annoying (and even moreso because the items have random effects so they may not actually help you)
and getting anything to level 10 seems virtually impossible largely because of the randomness, yes at a certain point it is good but all skulls..well I'll use a potion, boom 4 skulls and a crocodile...yeah that was useful.
All while the items don't really help, the last one is by far the most valuable, and even then the reason for that is because removing a single piece can fix randomness errors, I would move it to the 2nd item, and make the 3rd a 'free' match (turn something into a match with whatever you move it into square) it's a minor change but it does alot towards strategy
so...It's tetris on a much wider board and with less responsive controls
to compensate you get 2 powerups which admittedly are kind of cool and would be super useful late game...but again unresponsive controls and having to move rediculous distances are kind of problems
oh and the music is so awesome...for 30 seconds
one question though: When it levels up why does it go to a different screen that you have to use the mouse to close? the screen is pointless already and does nothing but make you lose focus on the game board
I think it was great, and to everyone complaining about autosaves...really? The entire game takes like 25 minutes tops to beat and considering I played once and got 3.5 should prove the point that it isn't 'hard' either
ok so I enjoyed the game (especially the 'hurray' and other nonsensical sounds) but why is this a roguelike? and if so why isn't there a way to trade items you don't need?
really my first attempt I had 5 pink fairies by the 2nd boss (which killed me..big shock when I do virtually no damage and can only heal after battle) 2nd (now normal mode since hell is locked) starting midway through the 3rd level nothing mattered, I swept side to side map after map and was all but untouchable and combine with my apparently all but nonexistent hitbox i all but stood up to the final boss and rammed the crossbow into him..because why not unless I am hit directly on my entire body I can't be touched
the difficulty has less to do with what difficulty setting and more with the random drops (which again a roguelike is one thing but it is just silly here, there aren't different builds or strategies. even if i heal 4 hearts at the end of each battle I don't strategize around getting hit)
super hot super hot super hot
really..it was a cool concept there that got stale super quick, and it certainly worked better in 1st person (also your bullet collision is absurd)
so I want to enjoy this game...really I do quite alot but it's really slow and the enemy magic is incredibly random (hey you healed instead of nuked half my army awesome I win this round)
and progression...really if you tripled all gains the game would progress rather than having to do the same stages over and over again (seriously I'm gold starved despite half my army cost 350 to hire and I haven't touched them)
Great game..just a point that should be obvious by the best combo list but the indefinite idea loops tend to make the game pointlessly easy I don't remember the last time I was 'hit' but the last fight was just me circular looping ideas with damage as I got close to 50
Ok so I beat it a few things
1) why doesn't it just give you full ammo when you die? (more of a quality of life thing)
2) headshots..why? I mean why can the enemies get it (hey i jumped a rocket loops around rng headshot instadead)
3) the final boss...you really should give him a pushaway skill so you cant just rush him
otherwise it was great (and people complaining about difficulty cry some more it was reasonably hard)
I think my only complaint (to those complaining about the tutorial...really it isnt hard to figure out) sometimes zombies overlap to closely and it becomes hard to figure out which is an issue for melee characters who can instakill one
I enjoyed it..don't get me wrong but PLEASE fix enemy ai I played on normal (skipped tutorial so why not) my strategy was: build big ship move ship to enemy full offense all the time
aka I was the orks from warhammer
...i lost 16 ships before I won
problems I noticed:
1 damage table....is just random? yes bigger ships seem to do more but not by a consistent amount and the random crit instakill ruins that
2 the enemy ai...why does it seem afraid to board you? it boarded one of my ships once despite I often had engagements where I had no chance if it just charged shot and continued until it could board (like having 2 smaller ships against one bigger one)
3) enemy ai...why does it obsess over building merchant ships? not only is a 6 turn investment to balance it's buy value
4) want to know what killed most of my ships? The random pirate attacks...literally something that has nothing to do with me beyond RNG
it was enjoyable, only suggestions
unlocking the weapon shop is..well pointless since all it does is make you replay the first 2 stages once or twice
and the final boss..give it a delay since soon as you start it already attacks and please make it's projectiles more noticeable (especially when your using the lazor its to hard to see)
I agree with virtually everyone else, it was fun..for a while but (i've only played it once) I normally play these games as a typical melee so decided to switch it up....and by the 2nd time i went shopping I wondered why there was even a melee option..or a shield (beyond to cancel the scream) i didn't notice the difference between enemies purely because i didn't have to, and by floor 12 "fireball machine gun" was pretty accurate
also I do wish the ending well..didn't suggest there was more game
@mikevandervegt
pressing the down arrow on words is the entire way the game is played, if you need a key..spawn a key (i'd say spoiler warning but that's the very first thing in the game)
My only real complaints (just 2 otherwise the game is amazing)
1) the who hits first and location cause some very odd issues to happen..why yes my 2 swordsmen and militia somehow lost to 2 swordsmen because they focused fire while my militia decided to bodyblock the 2nd swordsman somehow
2 Please give the "knight" path some ranged something (largely targeted towards russia the inability to gain wood means there is no way to gain a single ranged unit and the final battles becomes just giant walls of soldiers
it was a fun game, I'm not complaining at all (rarely do i give 5/5) but one "minor" thing. and end boss of some sort? yes I know a few waves back a new enemy is brought in, but honestly after about wave 6 it stopped mattering because every engagement is fought using the same, spam everything just make sure not to waste on "immune' enemies
so played 3 stages, as others have said the selection is terrible (the "horde" survival minute thing proved that)
another concern..when does it become fun?
I thought it was enjoyable overall, but one thing..the final boss (avoiding spoilers) is..uhm well requires you to revamp your entire loadout and play style from offensive based to..not dying
I promise it won't happen in the next game I made. Thanks for the useful comment!