so I got bored after a while I never felt like it was getting harder (granted as with every game I go investment banking stats early and once i get "weak" pump a huge amount of money into something, this games case lightning..forget accuracy, high speed rapid strikes meant I didn't have to worry about it)
so an idle game...that pretends it isn't with no feeling of progression, a very plain story with no climax at all (seriously at least put a unique enemy at the end or something)
to anyone saying they didn't kill allied ships you may have, especially in battles and stuff using harpoons
but anyway it was fun but I skipped the last 7 days because I was maxed out..granted I didn't really experiment i used generic things, and my tools, cannon ball harpoon oarsman musketeers and (cannoneer?)
at first I was tactically choosing to buy and sell but after about day 7 i realized hey just sell wherever for whatever price after 5 seconds of killing you will be full again
i think my biggest objection gameplay wise is the missions are incredibly unbalanced so i can earn more killing one turret than a fortified base? uhm ok guess that's the one for me it wasn't uncommon for me to bring in over 30k even in the early days (also what happened to the ghost ships I could never kill one with the relic but a week after they came into existence they disappeared forever again)
as I have said about the other ones the game has less to do with strategy and more does the game decide it hate you
is it safe to have a 10% danger rating...sure, is it safe to have 100% also yes unless the game decides I don't like you all of a sudden, that's fine it's a manageable risk
moving forward here I am well on my way to win the game, what's this dynasty change? oh...uhm ok < sloth or whatever, boom 40% production cut...guys it's turn 140 and based on the new calculations we won't "win" until turn 152 even if I commit 100% of everything to it guess I should have calculated the random "dice roll" to doom me
so..i guess it was fun for 5 seconds? after like 6 nights it becomes a massive flood (seriously you would think people would avoid the one place he is known to hide...or maybe hide somewhere else) and the game may as well end when a picture gets taken rather than have a pointless end scene
There will only be a massive flood if you have let witnesses escape. The newspapers indicate how many people are going to turn up, and this is a direct consequence of how you played the previous nights. Try not being seen; leave no witnesses, and you will be able to survive much longer. Hope this helps! :)
so once again replayed this game, pushed through the less than exciting gameplay to see the end..oh cool im near the end, better spend the 8k gold I have amassed and heal up to full..alright the "gold line" is at the end now this should be easy...what's that shotgun thing it is firing..oh uhm alright that did an incredible amount of damage..and it reloaded super quick
wow final battle was basically be getting slaughtered despite everything up to that point was effortless in comparison
Thanks for playing so far into the campaign & commenting! The final battle definitively is extra tough compared to a regular battle that would take place on the same field the final boss is being found on. But just as the other planets the enemy in the final battle is randomly generated, so I hope you will get a more forgiving enemy if you decide to try it once more.
remember that time you died of boredom? Good news it was today when you played this game, it goes so slow that you will be throwing bubbles up just to avoid sitting there doing nothing, that sweet 30 second song loop helps this process along even more, and there is such little game-play innovation that..I don't even have a joke for that, 1/5 least enjoyable game i've played in ages
you know you should have it say demo in the game's title rather than hiding it within the description (yes I know it's bold but many people won't read it at all)
I thought the game was enjoyable but after about an hour and a half i decided to die and quit, I was playing on medium and my biggest concern is that the randomness factor of scans can end up killing you
because of the only way to heal is through exploring it can end up putting you in a strange place where you end up with a line and the game decides: there are 3 red planets, and the exact opposite can happen I understand it is part of the random factor that makes the game fun so I won't complain
i think my only real complaint is that the game punishes you for actually equipping weapons and it ends up making it so the "best" strategy is pretty much throw a long line out and keep it going for about 5-7 squares past the yellow line (finishing quests as they come) kill an enemy then work your way back
Thanks for playing and the feedback! I know the "money incentive line" is often seen as a punishment, but I still think it is required to keep the player from grinding all the weaker planets. It would be possible to counter this by making the map corridor more narrow, giving the player less grinding opportunities, but this renders the scanning mechanic uninteresting because you only have very limited choices about where to explore next if the corridor is only 5 fields high. So the solution was to add the "money incentive line" to remove the grinding incentive while keeping the corridor large enough for the scanning mechanic to work. If you or anybody else that reads this has a good idea how to better solve this problem, please let me know via comment / pm, I cannot promise it will make it in the game but I'm curious hearing about these ideas to get additional perspective on this problem!
really i enjoy the game alot actually..but the low light tunnel levels.. are just unfair and some become more trial and error than actually knowing what your doing (I'm up to 22)
so as others have said it is incredibly easy to the point the upgrades are useless
but something else people haven't really touched on..potion drops are completely imbalanced
I couldn't think of a scenario where i would rather have ANYTHING over the purple one because it meant the next 2 stages were just an effortless run around until they all die, and they drop frequently enough (potions as a whole) that not having one is rarer than having one even if you are spam happy
but one other silly question...why do melee weapons run out of ammo? (maybe just the hammer/mace thing)
so start the game "spend money?" ok..well guess its fair to advertise...playing eh it isn't a bad game..beat level 10...hey either grind for MANY hours to play the next stages or spend money <
enjoy the 1 star and this is why i wish kongregate would put a stop to these "premium" shop games
day 47 the boss has changed form yet again..it seems now he is nothing more than a floating eye
day 48 cancel that previous statement NOW he is just a floating..
day 49 this time for real?
so now I spent 2 minutes playing...two stages in all that's happened is my army spawns..gets murdered quickly and I lose (also graphics are hilarious...so they get stabbed then a second later some random lazor appears and shoots nothing?) really I wish kongregate would just ban your account this hardly qualifies as a game..and it's made far worse because you clearly are just making fake accounts to try and keep it up
trollosque I haven't even played the game..just bothered to look at the comments..and your defense is blatant
almost every comment of yours is defense of thegame8 in well every game
Army Base Conquer
Gear of Defense 3
Fish Race Champions 2
Ultimate Spaceship 2
it almost seems as if you are defending your own games almost exclusively and just played a few other games to make it seem legit...
and it's made more obvious by your constant references to the game's creator ..best one though
I like this game and rated it 5/5. To all haters spamming crazy comments about "bots" or "fake accounts" : this is democraty, get used to it. We are a lot who like thegames8's hard work, and we want more of it!
as much as I was enjoying this game
1) memory leaks (get old fast)
2) "drop rate" i get the idea, but please have it so I don't have to kill the same enemy 20 times because it decides that it doesn't want to drop it's hat
3) leveling up is incredibly slow
4)MAJOR BUG (general combat has issues) such as if you engage mid jump it is possible for the 4th one to get stuck on a lower level entirely meaning the run ends because it cant hit the enemy, the enemies can't hit it, on a tactical note about jumping...sometimes the enemies get a swing on your back line..sometimes they dont despite identical circumstances
5)(last complaint sorry) enemies shouldn't get the % because it is silly that in two duplicate runs I can end up with wildly different outcomes because an enemy decided it wanted to crit 3 of my units
other than that I was having fun (made it midway through the 2nd area before I got sick of it)
i enjoyed the game don't get me wrong..flying is COMPLETELY OP though (I went like 3 stages with it just casually going chest to chest) and maybe make the lava/acid whatever it is do a large chunk of damage not an instant death (just for the sake of taking 2 or 3 hits should not be instantly better than trying a risky dodge)
There will only be a massive flood if you have let witnesses escape. The newspapers indicate how many people are going to turn up, and this is a direct consequence of how you played the previous nights. Try not being seen; leave no witnesses, and you will be able to survive much longer. Hope this helps! :)