Tutorial was fairly unreliable (on the first button prompt, one of them was unresponsive), and I had to figure out how to attack through trial and error. But other than that, this was a pretty good (or, at the very least, mercifully short) game. Kudos.
Look, I get that it's the final boss, but nobody should EVER have maximum HP, maximum defense, maximum evasion, AND the shield spell in effect, and still get one-hit-K.O.'d by what is apparently the boss's basic attack. That's a level even Dark Souls never stooped to.
While you scream, you're indestructible and the AOE will be sometimes safer than just slash them all! glad to hear that you liked even tho you didn't like the ending. :)
Nice move titling the level "Oh come on..." In other words, you KNEW that level was crap when you made it. Because, hey, guess what: The challenge of this game isn't in the level design. It's in the horrible controls. You expect us to do the video game equivalent of threading a needle with a harpoon cannon. If there is a God, this will be the only game they let you play in Hell.
You know what I REALLY hate in puzzle games? I mean besides a reliance on physics and timing? Games that introduce whole new puzzle elements late in the game. And with this game, you did that over and over again. I WANTED to like this game, especially since, at first, it had absolutely ZERO dependency on trial and error. But with every new mechanic you included, the more rapidly it devolved into trial-and-error nonsense. I cannot even BEGIN to tell you how disappointed I was in this game. Because you DIDN'T make it more challenging or more diabolical -- you just made it more stupid and more confusing. And you want us to play 123 levels of that? I don't think so.
I despise with every bone in my body everyone who said "It's a good game. GIT GUD!" I got a better idea: Instead of telling people to "git gud," how about if these two schmucks actually MAKE something good. They want ME to give them money after all, and if a miserable broken P.O.S. like this is their sales pitch, I'd rather flush my money down a REAL toilet.
Huh. So apparently comments ARE allowed and the creator just gets incredibly weepy when anything bad about him or his game is said at all. Okay, fine by me Snowflake.
I'm pretty well convinced the gold rating on the first level is not even possible. Mostly because I DID complete it in 6 turns only to find out the game didn't feel like declaring me the winner until it had begun the 7th. That's just pure programming stupidity to allow something like that in the game to begin with, but for it to still be in there after all this time is a whole new level of ducking fumb.
If nothing else, this game was appropriately named. I didn't find this game to be THAT diabolical at first (at least not any more so than the others), but since the badge is one of the first that shows up when I filter by Earned / Least Awarded, I've clearly misjudged it. When there are literally tutorials online that you can use and the puzzles are still too much for you... Actually, that probably means you've entered Dark Souls territory and shouldn't make a Pro Pack 2.
The sad thing is that the scientist actually could have made a compelling argument for his methods. A rough estimate of how potentially unpleasant the warping procedure is could have been gained by measuring it against the amount of times Qoosh warped versus how many times he ate the candy and how many times he died. DEATH > WARP = traumatic, DEATH < WARP - candy = unpleasant, DEATH < WARP + candy = ready for human testing. "Well of course I destroyed him a few times! He can't rightfully know which is more unpleasant until he's had both happen to him!" Congratulations, Mr. Scientist. You're out of the job and Qoosh is dead because you instead got distracted by all the pretty shiny data.
Do you have a version of this supposedly BEST OF 2016 game that actually works? Because I downloaded the Unity engine that was linked to on this very game's page, and all I'm getting is a blank white page.
Okay, you REALLY need a little more clarity on the moonbreaker achievement. I figured out that you can aim for it, but that only resulted in the great disappointment of watching my shot go BEHIND the moon.
Hardest FOR THE WRONG REASONS puzzle game I've ever played. No, the puzzles weren't particularly difficult. The problem was the increasing lag that would cause my movements to register fewer and fewer times, leading to many "okay, move left... left... move freakin' le -- no! not that far to the left! Ugh! Okay, down... dow... Ugh! Restart" moments. Constantly needing to pick up the mouse to high five Santa in what is otherwise a keyboard-only game and the unskippable "cutscenes" every five levels also artificially elevated the frustration levels. It's not a bad IDEA for a game, but the execution is so shoddy that I cannot help but wonder if this game was created by either a special-ed student or a very bitter Jew.
Game: "We become what we behold." Me: *beholds people getting along* Game: "Boring!" Me: *beholds people making nice with the angry square* Game: "Loser!" Me: "So I only 'become what I behold' if I behold the one and only thing you want me to?" Game: Darn tootin!
Alright, enough of this crap. Everybody raving about this game is being sold purely on the novelty of the graphics, heedless of the fact that they glut this game's load time and never stop glitching or skipping (it's a good thing those kills at the end are just for bonus points, because they NEVER ****ING WORK!). And all that is blinding them to the gameplay. . . Which is horrendous. You made a puzzle game, and instead of trying to make it playable, you gave it graphics that cater to stupid people. Bravo, thanks for wasting my time. And then you have the BALLS to keep flashing offers to watch ads from your sponsors during this trite. All the graphics and over-the-top violence you have clearly banked EVERYTHING on ultimately amount to this being nothing more than a well-polished turd.
Hey Terastas, thank you for your feedback, we do appreciate hearing back from players, even when they have not enjoyed their experience as we do want to make Slayaway Camp the very best it can be. We are continually developing both the premium paid version of Slayaway Camp, as well as the free Kongregate version but we are a very small team with very limited resources.
We hope that with future updates, we can iron out any technical issues you might have with the Free in-browser version of Slayaway Camp, but also appreciate that the game might not be your cup of tea. That's the great thing about humanity - no one is wrong for liking or disliking a thing, we're all unique in our tastes.
Happy Halloween!
Stark, Greyjoy and Baratheon achievements (among others) are still not tracking. Since it's pretty clear they are not going to be fixed, any chance you would consider replacing them with something that actually DOES track and can thus be achieved? I know they're not terribly important, but they're pretty much all I've got to do while I'm endlessly reincarnating waiting for House Arryn to finally become available.
Kongregate really needs to stop giving badges to anything that even REMOTELY resembles a game. It took me only two minutes with this game to acknowledge over a dozen game-breaking oversights. I thought everyone had learned their lesson about enemies spawning right on top of the player with the Philips CDi, but apparently I was wrong.
Odd. Mind sending me a PM or bug report with more details? (What controls were you using at the time, etc) Thanks.