Yes, because the large robot/woman thing (who, admittedly, has nice boobies) is far more likely to wake up and politely inform you of what occurred at the station while she was clearly very much asleep rather than using her big robotic hands to tear you apart. Good thinking bro.
This is A) buggy and B) very poorly thought out. Obviously there are the two bugs that have been mentioned multiple times now; seeing as they're really obvious/common, I'm not sure how they're there to begin with. The second issue is the fact that really, 98% of the time the only real way to win is via being higher than one's opponent at the end seeing as one's character is capable of fully healing in a single repair, which is pretty absurd, and then there's the fact that launching fireworks requires one to remain at maximum height...except one of the very first attacks we get is one that specifically removes the top blocks. Both challenges I've encountered so far are entirely dependent on our opponent being a total idiot and either not using lightning or not healing. Overall I think what this game suffers from most is an airheaded, clueless developer.
I don't even understand how someone could make something like this, make some of these decisions that make great sense, then turn around and make something so blatantly, glaringly bad that it's almost inconceivable. First off, the single life would be cool and all if there wasn't such thing as immunities. Attack immunities (I don't mean being unable to hit certain classes, like with melee/flying enemies in many games, I mean making specific enemies with immunities to certain attacks/towers) are, and always have been, a f*cking awful idea, yet it regularly pops up in more mediocre TDs b/c it's a cop out for when a dev wants players to use certain towers yet is too lazy/unintelligent to figure out a dynamic way to do that. Also, somehow it wasn't painfully obvious here that there needs to be a way to repeatedly cast the same spell w/o clicking every time.
I'm not sure if this is intended or not, but when one completes a level on hard it gives you the stars for frenetic, but it doesn't allow you to play the next level on frenetic; you have to beat the previous one on frenetic in order to do so. That doesn't seem to make much sense. Frenetic is definitively easier than hard, as evidenced by the stars, so why would we have to play it again in frenetic in order to do so on further levels anyways? That kind of defeats the whole purpose I'd say.
I'm somewhat confused as to what these guys' goals are; so great, now 7 generations have sacrificed the better portion of their lives to make it to a nice non-snowy place where their family could thrive!...too bad their wives and children are about a 20+ year's march behind them in a snowy wasteland. Ultimately what you should've had was a small hallway under the mountain with a gate in the beginning where, at the very end, you jump on a button and it opens up a path that's a straight shot through, suggesting that at that point all future generations could easily make their way. Also, I suppose it's his son seeing each one off, but if so it's really confusing that he has long, braided hair. For a while I thought maybe they just had really small wives.
I have to admit, I like this one less than the other two purely due to the inventory management system, or more or less the fact that I have to randomly stop what I'm doing at regular intervals to wander back and sell crap, hoping I don't need it. Of course there's little possible way to know seeing as heaven only knows what puzzle one is going to encounter next, the best we can do is guess. And what the hell happens if we run out of money, seeing as shops buy things back for less than they sell them for? This isn't an RPG, having that doesn't add to the game in any way, it just complicates things. As does the limited inventory.
Yeah, does that guy at the gate ever actually open it for anyone, or is his job just to wait until someone tries to get in so he can scowl at them and slam the shutter in their face?
Yeah, I never actually figured out how to open the shower. I ended up getting frustrated and just pressing tab repeatedly, which allowed me to take everything without opening up the door. As a side note, that girl has more balls than me, and I actually HAVE balls. I'd pretty much be like "Yeah, I'm not going downstairs. I think I'm just going to stay up here, barricade myself in my room, and wait to starve to death instead".
Man, apparently the obesity epidemic is worse than I thought; it's clearly spread to the world of point and click games if a kid's willing to drink random fluids in the hopes that they'll shrink him and get him back to normal size with no ill effects all in an attempt to avoid being forced to climb over a fence...
Oh, and one other thing; no, it's not possible to save the cat and yourself. On the 2nd last day the one working ration machine will malfunction, basically forcing you to choose between letting the cat live for another day or saving yourself. Of course that's kind of a stupid decision seeing as it happens on the 2nd last day rather than the last, so the cat will die either way...why the hell wouldn't the developer have made the machine work until the last day so either you or the cat gets rescued alone? The theme is supposed to be "alone", after all.
Alrighty, so even if things were working optimally they still would've only been able to get 2 rations and 2 tanks of oxygen per day...so if those people hadn't died, how exactly were they supposed to make it anyways? It looks to me like a gross lack of preparation was really at fault here, not any gas-related accidents. Also, I took pleasure in eating the cat.
Ok, red thread is on the first screen (the left one) all the way to the left on the ground. Basically click on the bottom left of the screen. You'll walk on over and a little eye will pop up, which then gives you the red thread. Just figured I'd throw that out there...
Yeah, so uh...anyone else going to mention the part in the description that states that this isn't his game, or the fact that it doesn't matter why he's uploading someone else's game, it's still 100% against the rules unless the individual has explicitly stated that they're ok with it? Not seeking to make a profit doesn't change a damn thing, the originator still has the right to have it used as he wants. Maybe the original developer didn't want it on this site? On the other hand this has been on here for 2 years, so either it's slipped under the radar for this long or I'm misunderstanding something...
Oh, I almost forgot my actual point; while this is a good idea, it's tough addressing such a complex subject in such a limited fashion. Like with the first guy I press for backing on the statement that gods are far greater than man. He asks if I can hurl lightning and w/e. Well, that's relevant, but not actual evidence...I realize we're dealing with philosophy, but if one could simply make up facts they could win any argument of any sort any time. I ask for clarification on the phrase "killing without reason" seeing as what's considered "reason" is 100% open to interpretation. Yet rather than clarification, he basically just repeats himself. This makes things quite a challenge seeing as trying to bring out what are imo the most glaring flaws yields nothing. And of course the answer to the riddle is that morality is entirely subjective and is purely an invention of the human mind.
Yeah, I was making good money workin' at a place down the road and one day my boss just calls me into the office, he's like "Hey, Dev...I'm sorry to tell you this but we're going to have to let you go". I'm like "What? Why?". Well, turns out they'd went and gotten a deer in for half of what I was making. I told him man, that freakin' deer doesn't even have thumbs! I shoulda known better than to have taken the position in the first place; there's no job security in being a salt licker anymore. As a side note, I wish Ari was real. We'd go to dinner then spend a wonderful (albeit sweaty and vigorous) night together. By the time morning rolled around we'd have discussed philosophy so hard we'd barely be able to walk.
What the heck are you people talking about with freaking unlimited days? My dog's stats were already maxed out by day 16 and I had the majority of items, and by day 20 I had already amassed 344k cash simply from not having anything to buy or do. As such, what could having more than 20 days possibly do? Are people just, like, not understanding how to play? Do you all realize you can bet and whatnot, meaning you can earn a fair bit of money even without winning races rather than relying on the measly income from placing way back in the ranks?
Ok I fixed that =) Now completing hard also unlocks frenetic levels =P