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Attack On Titan

Play Attack On Titan

Jul. 04, 2013

Rating: 0

Ok, guys, well if that's the case and this isn't tweax's, (note that I wasn't saying before that it wasn't slash's game, I was just saying that you can't expect people to just trust you at your word online, and that saying something in the comment section won't do anything anyways) then all we can do as random people is flag the game (up under the rating stars, next to bug report. It's both under the game screen/applet itself and in the "game" pane, up next to the "chat" and "more games" tabs), but I'd encourage slash to contact the site, as that would be best. I'm not a programmer, so idk what the best route would be, but I know they read everything you send them through the "contact us" link at the bottom of the page. Don't just let the game up here, tell em' about it. They won't blow you off, they take thievery seriously here.

Attack On Titan

Play Attack On Titan

Jul. 04, 2013

Rating: 2

Oh, and slash, I'd say your comment got voted down b/c either A) the game isn't actually yours, or B) it is yours, and for some reason you think the way to deal with the issue is to leave a comment under the game itself and expect people to just say "Oh, ok, sure, this random person must be telling the truth, as surely everything anyone online says is true! Now, off to grow a 20 inch penis, make billions working from home, get my computer scanned for all those viruses that flashing banner told me about, meet all the hot local singles who are waiting for me RIGHT NOW, and read all about the new superfood that will keep me young forever!". And if you were right, what the hell would WE do about it? If you have a legitimate claim the way to deal with it would be to flag the game and contact the site, not idly complain about it here.

Attack On Titan

Play Attack On Titan

Jul. 04, 2013

Rating: 2

You really have to work on those hit boxes. And by that I mean the running titans' body slam and the normal one's grabs. I'm, like, up just barely below the damned titan's neck and the stupid thing makes some lazy grab, and somehow I'm magically transported down into his hand and he bites me. For the body slams I'm often busy slinging around, so I can see by the rope how far away I was when I somehow died. I'm mostly irked by the grabs though, those kill me a good 80% of the times I die; they don't require any wind-up, and, as I said, they seriously cover way too much area. I never have any idea when I'll actually be safe, because every time I think no, this time I HAVE to be safe, there's no way I'm not, I somehow manage to still get grabbed.

Attack On Titan

Play Attack On Titan

Jul. 04, 2013

Rating: 2

Yeah, so uh...why would you map the special attack to the backwards movement key? Making it so you have to aim away from whatever you're looking at in order to use it seems like it would probably defeat the entire purpose. Why wouldn't you just use the entirely unused right mouse button?

Gloomy Cat

Play Gloomy Cat

Jul. 04, 2013

Rating: 40

Eh, at first I was like "I don't see why this has such a bad rating...", but after playing for a while I began to realize the rating is appropriate. First off, sword swings feel really weird and unresponsive, esp. on jumps, probably b/c you're only able to swing once per jump unless it detects that there's another object in front of you. On that note, moving faster has no advantage, as if those little green things are able to catch you they've sure as hell never done so to me, yet swinging your sword vastly increases your speed. I don't like the upgrades either; there are a lot more creative things that could've been put in there that weren't, particularly seeing as 3/4 of the powerups serve the exact same purpose. Like, why would I want a dissolve instead of a shield or a berserk? Why would I want a bomb, seeing as the little green things can't actually catch you, and if they could why wouldn't I rather have a berserk? The whole thing just seems very poorly planned out.

Vortex Point 2

Play Vortex Point 2

Jul. 04, 2013

Rating: -3

Man, I figured giving the teen girl with the abnormally large boobies some of my beer would help for sure! Wait, what's that over on the other side of the room? Is that...is that a used condom? Oh, it's just a hair clip...

Santa Rockstar: Metal Xmas 3

Play Santa Rockstar: Metal Xmas 3

Jul. 03, 2013

Rating: 2

I'd say that about 25% of the time that I try to press and hold for multiple notes at the same time, it will claim I totally just didn't press one of the keys until about a second after I already did. I can look down and see myself pressing the button while the game is claiming I'm not. Seeing as the creator of this game was clearly obsessed with the idea of pressing and holding multiple notes, and litters a ton of them throughout every single song, that causes a lot of problems imo.

Santa Rockstar: Metal Xmas 3

Play Santa Rockstar: Metal Xmas 3

Jul. 03, 2013

Rating: 1

One problem I'm really having here is the fact that when I go to hold down a note but miss, while I'm holding it down it will often start reading the key as being rapidly pressed, which quickly winds up failing me. Idk, maybe it's just me.

Mushroom Revolution

Play Mushroom Revolution

Jul. 02, 2013

Rating: 14

Muaha, in case anyone else is mildly obsessive like me, I've done the math for which elements deal the most raw damage. I figured this by finding each towers' average damage and dividing it by their attack speed to find damage/tick for each. In descending order; #1) water, 30.9 #2) Neutral, 29.8 surprisingly enough #3) Fire, 29.4 #4) Lightning, 28.7 #5) Wind, 28.2 #6) Earth, 25.7. That's all at level 5 and not including any bonuses. Also note that when looking at it from purely raw damage, the sniper and machine gun lightning towers actually deal out more straight up damage. The sniper tower only deals out a bit more than water, 32.4, but the machine gun actually pwns face at freaking 56.5 dam/tick, although if my calculations are correct triple damage effect for fire tower would result in 42.6 dam/tick on average, but with rather sporadic damage. So yeah, there ya go. I figured I'd share that just in case anyone else found it useful for any reason.

JellyGo!

Play JellyGo!

Jul. 02, 2013

Rating: 2

Dude, superweapons are insane. Atm a single producing base + a superweapon could take out an entire army. That's pretty annoying, honestly; the only real strategy here is "get a superweapon. Quickly cast freeze to disable any other superweapons. Cast acid on all enemy bases. Wait and take them all when they're down to 0" Not only does that make it feel totally pointless to even try to capture bases normally, but then on top of it the enemy is programmed to go straight for the things, so on hard mode when they're given a distinct advantage and can easily muscle us around it really limits our available options. Oh, and then of course jellies sent out by superweapons/labs go way faster than normal ones, as if they had to be any more unbalanced...

Token Hero

Play Token Hero

Jun. 30, 2013

Rating: 5

It must be a difficult world for males where little girls and full grown women look pretty much exactly the same, minus slightly different haircuts... Anyways, to be honest I really liked undefined's previous matching game, elements of arkandia, a fair bit more. I thought that game was really cool. This one...idk, it feels like everything you do is really insignificant, and I really don't like the fact that matching certain things at certain times simply wastes them and does nothing. Oh, and I'd say that swords need to be changed up a bit; most of the way through the game regular doors and chests are still taking around 7 keys maximum, often less, while enemies' health has increased by quite a bit, with 15+ health lots of times, yet keys and swords drop at roughly the same rate. Throw the fact that enemies can obviously attack on top of that and you get a fairly significant balance issue.

Dead Paradise 2

Play Dead Paradise 2

Jun. 29, 2013

Rating: 1

Idk, switching to low quality in the main menu got rid of the freezing every time I pick up an item or shoot a rocket. I agree that that was a pretty ill advised response up there though, developer...

Token Hero

Play Token Hero

Jun. 28, 2013

Rating: 0

OMG I LOVE MATCHING GAMES AND I REALLY LIKE UNDEFINED I HOPE THIS IS AS AMAZING AS I THINK IT MIGHT BE! That's right sir, I just used the caps lock key for your game here. If you knew me you'd understand what an honor that is. Don't let it have been in vain.

Nitrome Must Die

Play Nitrome Must Die

Jun. 28, 2013

Rating: -3

Woops, I kinda forgot to state my point; I'm saying the reason I wouldn't come back is b/c there's nothing that makes me want to. RPG-type elements are commonly the main thing that makes me want to return to a game, which is perhaps why I've never really felt terribly engaged by any nitrome game. Actually, was that one with the pirates and the bomb lobbing that I'm pretty sure the molotov is from a nitrome game? If so I actually rather liked that one, but aside from that...

Nitrome Must Die

Play Nitrome Must Die

Jun. 28, 2013

Rating: -3

Yeah, I've actually decided to rage quit after losing an 18x multiplier on floor 18 b/c ya'll apparently up and decided that molotov cocktails should do a pretty huge amount of damage back to the player if they get hit by one of the fire waves. See, the problem is that every indication thus far led me to believe friendly fire was impossible. I've gotten hit by my own nitrome explosions, my own penguin projectiles, all sorts of stuff, and none of them ever hurt me, why the hell would you just suddenly make a wep be capable of FF damage, let alone that much of it? Maybe I'll eventually calm down and come back...but probably not, as, like with all nitrome games, you guys obviously intentionally avoided any form of RPG-like elements. Idk if you've all noticed, but these days RPG elements and character progression are pretty darn popular. I'm quite sure you're all actively shooting yourselves in the foot by so avidly avoiding it.

The Bravest Hunter

Play The Bravest Hunter

Jun. 28, 2013

Rating: 1

Ya know, the whole hiring other players' chars thing is honestly a pretty poor idea; all it takes is a single ungodly op player to basically break the game, yet they all cost the same. Ex: I'm a standard 28, lvl 0 warrior w/ 400 str and 3.5k hp. Well, I went to the friend menu before last mission, and there was another 28 who has 12k hp, 4860 str. He crits for 25k dam unbuffed and regens almost as much hp /turn as my char has total. He's only fighter lvl 3, so he must have paid a whole lot of real $...yet hiring him only cost 14k gold. Now I have to decide; do I keep him, making the game game a boring breeze, or do I fire him? I don't like having that choice. Idk how it could be fixed either, which is why imo it's just a poor feature. ATM I'd say the best one could do is assign all gear and job lvls a certain value rating, then figure that with lvl so that at least OP chars would have a reflective cost, but idk, it's a tough situation regardless.

The Bravest Hunter

Play The Bravest Hunter

Jun. 28, 2013

Rating: 1

Oh, sorry, I was also going to say that maybe for skip you could keep the button where it is and just make it so you double click the button to skip a turn. It would take no longer than now, it would be way less clunky and slow than a prompt, and wouldn't even require you to move anything, it would just make more sure that people only skip when they're looking to as skip would take a double click and item would only take a single one. Again, maybe other people aren't having any issue with it, in which case everyone can feel free to ignore me, but over time one uses a lot of items, so I can't imagine I'm the only one to occasionally mix the two buttons up. The thing is that when dungeons are going up to the hundreds of floors and all it takes is a single loss to lose it all, I figure it should be a priority to ensure that the player has 100% control at all times, especially when a change would (ostensibly at least, I'm no programmer) be that easy to implement.

The Bravest Hunter

Play The Bravest Hunter

Jun. 28, 2013

Rating: 0

I just realized; is there any chance you might be able to slide the skip button down by just a little rather than nestling it up right there against the item button? It didn't occur to me how close together it and the item button were until just a couple seconds ago when I died on the 35th floor of a dungeon because I accidentally hit skip when I was going to use an item. I figure it would be an easy enough fix, but if not I guess people will just have to be more careful or w/e. Or maybe it's just me, idk.

Dead Paradise 2

Play Dead Paradise 2

Jun. 28, 2013

Rating: 2

I'm not really having any crashes or lag, but what's happening for me is that every time I pickup a money bag or launch a rocket the game freezes for about half a second. Needless to say it's frustrating trying to play while the game lurches all over the place.

Monster Basement 2

Play Monster Basement 2

Jun. 28, 2013

Rating: 1

If we're a goliath creature, why do we keep needing to rely on the other goliath thing to help us? Why don't we just kick some butt ourselves? Screw waiting around for the butcher to go take a dump, just smash his head in. Oh, and great, so we helped the little girl person. She's still in some shack in the middle of nowhere, now with nobody but her crazy father who will probably just reinfect her with whatever the disease is anyways.

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