Dude, ya gotta have upgrades of some sort. Keep in mind that having upgrades doesn't mean that suddenly people don't have to master the mechanics. There are a number of ways that you could keep both in simultaneously. Idk, all I know is that this game is just freaking begging for upgrades. Hell, just give different outfits or whatever, maybe tack on some minor upgrades like jump height or overall speed (when moving around the screen) or w/e. Just do something. Oh, and souly clearly wants it. She keeps giving this guy double jumps, gravity defying powerups, in exchange for silly little flowers and he just keeps running; she's sending you signals bro, ya gotta get on that. Don't leave her hanging.
I understand that the goal was probably to avoid putting the focus on the commander's firepower vs. the squad's, but at the same time it would still be awfully nice (and imo much more fun) for your commander to be able to actually hold his own a little and contribute more firepower. Just allow him to bring a certain weapon into battle; you'd have to buy it separately, and you'd have to choose which one to give him, but it still wouldn't be that big a deal. He's only one guy.
I beat it, and I totally didn't even need a walkthrough. Normally in point and click games there's always at least 1 thing that screws me up completely.
To be honest I'm not normally a fan of the various -aria games, but I seem to really enjoy this. It feels like when I get better and move along that I'm actually getting better, not that it's just getting harder. When I get a new weapon or level up it's not like "Oh, great, another new thing to worry about.", it's usually actually helpful. I will say that I actually expected, and had hoped for, the ability to buy permanent-type upgrades from the shop, kind of like with the -aria games (shows you the outline of the axe head, gives you more hammer swings, allows you to get closer when lining up handles or w/e, stuff like that) though.
Ok, I guess maybe I understated the lag. I'm only on the 5th level and I'm already lagging so badly and so constantly the game is unplayable. I can't do the proper motions to complete basically any puzzles, because any form of quick action whatsoever is undoable. It takes about ten seconds to get my stupid mouse to even move where I want it to sometimes. It's fairly rare that I find a game that I have this much trouble with, so I'm assuming it's the game itself, not my computer. I'm sure I'd enjoy this if I could actually play it, but at the moment that's not an option.
Level 35 screwed with me. I basically had it down, but the thing is that the entire way along when dealing with numbers, usually when we were using single digit numbers we stuck to single digit numbers. Therefore, when I tried the code I neglected the ten, assuming we were only going up to nine since we were in the single digits. When I failed I just assumed "Ok, clearly that's not it..." and thus ended up being stuck there forever and having to use a walkthrough for it. The problem is that there's no indication that you're even on the right track to start with, so thinking "Oh, I must put ten on the end!" isn't a natural thought. Otherwise I enjoyed it. I still never actually figured out what the heck we were actually supposed to be doing for the "new news" level. I just kinda guessed...
Idk, I found it more frustrating than anything once you start getting up in levels. Between the dumb, unrealistic time limit, the view that makes it difficult to tell if you're on a platform or not, and the balls that destroy the parts you've already laid resulting in simple annoyance when you have to clean up all these tiny little bits that have been knocked off, I'm just stopping. I could go on, but why do so when I'm just getting annoyed by it anyways?
I'm sorry, I had to bring this up...Holy crap, the penalty for masturbation in indonesia is decapitation?
How do they have any living males graduating high school?
I said this when this was uploaded onto armor games, but I had to reiterate; I love the trivia news thing. Of course I already spend way too much time online amassing tons and tons of random, useless trivia, but still, I figure that if I learn enough random trivia eventually I'll simply know everything IN THE WHOLE WORLD. Then I can proceed with my plans for world domination through passive means. It's ok you guys, I'll be a benevolent ruler. I'm cool like that.
The only thing I had trouble with was that on missions where there were a lot of my guys on the screen in particular, I seem to experience extremely annoying, many times deadly lag in my controls. Suddenly it'll be like I'll move my mouse or press a button, and it'll take a second or more for the action to actually occur. Needless to say that makes things very, very difficult (and frustrating) sometimes. I didn't seem to have this issue with the other game, so I'm not 100% sure what's up.
Ms. pretty, extremely well endowed reporter lady seems surprisingly unaffected by the impending end of the world. As a matter of fact, she seems surprisingly unaffected by anything, including biological functions or the need to change her clothes. It's almost like she's, like, not real or a character in a game or something...
It's original, and all, but A) it's pretty darn easy, and B) a lot of the difficulty comes more from the frustration of trying to get pieces to move and stay where you want them to. So basically; good idea, not so great execution.
Oh, and just wanted to mention that I can confirm that it isn't just happening with daggers either. I just traded off my dagger for a nice shiny blade of the light blue variety (the level above red) and it's happening with this wep too.
I'm going to throw this out here, because I saw another comment here about feeling like a new version...is there some bug with daggers or attack speed or even procs or something now? Because I'm using a shadow dagger, have 25% proc chance, and last time I played I was attacking quickly but not, ya know...I'll get to that. I used to attack progressively faster as I swung at an enemy, slowly picking up speed. Now, this time that I'm playing, my dagger seems to have an absurd attack speed. Perhaps its attack speed is maxed out all the time instead of getting progressively faster. Heck, there aren't even discernible hits anymore; I run into things and their health simply drains, like, really fast. I walk into a boss and just this ridiculous flurry of crits and procs come flying up and the boss is dead within usually only about a second or so. It's insane. So this isn't a hurting me sort of possible bug, it's the opposite. I was always doing well, but not *this* well...
Wowza, I just realized that the 26k Monkey$ item costs $100 worth of creds, or at least normally it does. Atm it's available for the low, low price of $70. I'm wondering if anyone has bought that, and if so, whether it was a kid with their parent's CC who didn't understand how much $100 is, or that they could totally take a chick out to a movie and still have enough left over to bring her to a really nice restaurant. Idk about anyone else, but I'd personally go for the nice night with the cute girl who may decide to take her clothes off and allow me to put my mouth all over her (particularly them boobies) over 26k monkey money. Crazy, I know!
This is getting to be a problem. 7 out of 15 of the games on the hot new games list are multiplayer. Dear god, if I wanted to do something with other people I would not be sitting on my computer playing freaking games. I would be doing something with other people...
One other thing, although I'm not sure how much it matters now. Let's see, I have 3 options; I could get attack, which gives, for ex, 10 extra damage all the time plus ~2 health. I could get 10 health, which will give me 10 health and nothing else. Attack wins out there. Then I could get 10 crit which will give me the exact same increase in damage as attack, only it does so only a small percentage of the time. Let's see, I could get 10 extra damage 100% of the time, or 10 extra damage about 5 or 10% of the time. Remind me again why I'd *ever* want to go with the second option? You should either deal a flat % damage increase when you crit and critical should increase the chance of it occuring, or your crit damage should increase by, say, 3x your critical stat. Right now there is no reason whatsoever to get critical, and close to none to get health.
Thank ya developer person! I was totally gonna be all like "Hey, this is great and all, but it would still be nice if you could explain the stats.", but then I rolled down and realized that you did! I liked this game before, but now it's even better. Well played.