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uberpenguin's Comments

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rocket 2

Play rocket 2

Apr. 16, 2012

Rating: 6

Oh god, the music. It's a little like how I'd imagine it would sound listening to alvin and the chipmunks after having drank a few bottles of cough syrup...

OokiCookie

Play OokiCookie

Apr. 16, 2012

Rating: 9

Well, probably one of the better avoider games I've ever played. Unfortunately there's really only so much you can do within that kind of genre.

NTBug

Play NTBug

Apr. 15, 2012

Rating: -2

Also, the power system is awful. Hell, why would you make it drain at all let alone as fast as you did? Why would you make a decision like that? Did someone just arbitrarily say "duhhhh, let's make their power drain, like, instantly!" and you just didn't ask any questions along the lines of "Why would we do that?"? You have bugs that drain your power when you cut them, but they don't amount to anything anyways because if you haven't already used your power by that point, it's probably already gone. The music is kind of annoying too, but that's not that big a deal. All in all this game really has some very, very glaring issues that seem like they should be obvious to anyone, including the developer/s. The very core idea of the game is ok. The rest is garbage, to be perfectly honest.

Developer response from NTFusion

It's a pity that you don't like this power system design at all :( We just want it to be more challenging

NTBug

Play NTBug

Apr. 15, 2012

Rating: -2

Have you played your own game? Because if so you'd have to realize how bad it is. I'm not even sure where to start. 'Power bugs' are absurd. I'm not sure if you realized the game was too easy and were too lazy to fix it so just decided to jack up a single unit, but I'm guessing so as they have the highest HP, disable your cursor for a whole second whenever you hit them, and take 2 screen bites to kill. Then on top of it = they're spammed like crazy after a little. I had 18 of em' all in a group when I died. You can't even operate to get combos at that point. Of course all the other bugs are just impotent. They're just fodder to get combos to kill power bugs. The game is boring as hell without upgrades or anything as well. It's not even like you face different bugs over time, they're basically the same from start to finish. There's no reason to even play more than once or twice. There's no progression of any sort. Continued in next comment...

Developer response from NTFusion

Thanks for your feedbacks! We know that there should be lots of improvements on this game. It is our first attempt on making mobile games for kong, and you know, real-time cutting mobile game is critical on performance, especially it is a flash mobile game. We discuss a lot and decided to cut a lot of things to make it running smoothly on mobiles, so I'm sorry that it may be not as good as you wanted to be. Anyway, thanks a lot for leaving this loooong comments to let us know what you thought about this game!

13 Days After

Play 13 Days After

Apr. 14, 2012

Rating: 3

The main issue that I had actually was how long each level was, and how long spawn times seem, especially in early levels. It feels like I'm just chillin' there for, like, a minute in between, and like I said with the starting levels, on top of it you sit there waiting for these groups to amble up to you so you can 1 shot kill em' to conserve ammo, and even if they're all runners it still doesn't matter as there's a set spawn time. Plus, with the level length, on modes like hard and esp. nightmare we're talking up around 80 enemies per level even early on. It needs to move along a little better. I ended up stopping when playing through a 2nd time, this time on nightmare, not because of the difficulty, but because of how horrifically long each level is.

noitcelfeR

Play noitcelfeR

Apr. 14, 2012

Rating: 254

Man, and I thought I was so clever when I scrolled down so I could only see my reflection. of course then I walk to the next part and it says "I bet by now you're just looking at your reflection"...yes, yes I was. Why do you mention it?...oh, that's why. Damn it.

The Ice Temple

Play The Ice Temple

Apr. 13, 2012

Rating: 7

You can feel the sexual tension between fire boy and water girl. I'm disappointed that their impossible love, forbidden by the laws of nature, isn't a theme. Or maybe flaminggamer is right. Maybe we'd just get 'steam kid'. Perhaps that's all coming in the next installation. We can only hope...or I guess I should say I can only hope, because I severely doubt that there's really anyone else who would actually be rooting for that to happen. So I can only hope.

The Adventures of Zomboy

Play The Adventures of Zomboy

Apr. 13, 2012

Rating: 12

I find this game offensive. All it does is contribute to the stereotype that all zombies think about is brains. That is an unfair generalization. There are plenty of zombies out there that think about eating regular flesh as well, and perhaps even spreading their virus for company and world domination. It's those zombie individuals (zombiduals?) that suffer from works such as this. Truly appalling.

Robin Hood - A Twisted Fairytale

Play Robin Hood - A Twisted Fairytale

Apr. 13, 2012

Rating: 2

Man, someone gets screwed in the end no matter what, huh? At first I was like "Man, that's sad. I don't want the poor chick to get the shaft in the end...", but alas, much like in the real world, no matter what I do there's no such thing as a happy ending. At least turning out to be an alien is really probably the best case scenario when dealing with a fine chick that has red eyes and greenish hair. The worst cased would most likely involve turning into a succubus and your soul being damned for all eternity or something along those lines. I know from experience. Hell does get great internet though...

Decision

Play Decision

Apr. 12, 2012

Rating: -9

Another reason it's far from astounding is the repetition. When you upgrade a building you have to prot. the generator. You have to do that 6 times for EVERY LEVEL. Every lvl you have to recon. Throw multiple cleanup missions in & it wears thin quickly. Actually, prob the biggest issue of all are the zoms/their dispersal. There's far too much running around in empty lvls finding straggling zoms and way, WAY too little blasting em'. Seriously, the S/G zoms need to get done away with, and there needs to be, like, 5x more zoms to kill. I find myself recklessly running around just begging for something to shoot b/c they come in these tiny unsatisfying groups, which I'm assuming is why the S/G zoms are there; others are far too weak & sparse. The bosses feel a bit more satisfying, but there are only 3 of them. This game is supposed to be about fighting zombies, and there's way too little of that.

Decision

Play Decision

Apr. 12, 2012

Rating: -11

Ok, to me this is good, but far from astounding like others seem to suggest b/c of a # of reasons. zoms with shotguns = extremely frustrating and overpowered, especially considering that they fire faster than I do unless I'm enraged, and it only takes two, 1 if low on hp, to continuously knock you down & kill you. Conversely, any w/o a S/G = underpowered. I've played through 3 times, & I've not once died unless an S/G zom was involved. Not once. No others pose a threat. Then on top of it up until the S/G zoms you can run around blasting zoms ~point blank, then as soon as the S/G ones show up you have to pussyfoot around and stand way back and try to snipe at them, and move slowly for fear you'll run into 1-2 without realizing it and they'll kill you with no chance to respond. The balance is way, way off, and the whole thing is a little too easy regardless.

NoNoSparks: Genesis

Play NoNoSparks: Genesis

Apr. 11, 2012

Rating: 0

Man, I gotta do this all over again after finishing the game. Fortunately I liked it to begin with, so I guess it isn't that big a loss...

Innkeeper

Play Innkeeper

Apr. 11, 2012

Rating: 2

Well, I got to the end of the main quest/five stars, and there are two major thoughts that I had: the first was that we really have to either straight up have multiple elevators, or there needs to be a separate staff one or something, because especially with room service even when I had 4 fairly high leveled people on it they still weren't getting nearly enough rooms, not because they weren't fast enough, but because there was one elevator for the entire hotel that every single person was using. The second thing I wondered was how exactly we're supposed to make those ridiculous people who say "I didn't really want to go to a ___..." happy? We can't have literally 100% only what each customer wants, and nothing else. That's not possible. I'm hoping they don't affect your rating when they complain though. Oh, and I would have liked to have seen the main story line extrapolated on a bit more, but that's a small thing, and I can't fit all those into a box this small.

Seed of Destruction

Play Seed of Destruction

Apr. 10, 2012

Rating: 38

So this is how babies are made. My mom wouldn't ever tell me...so anyways, where do I find one of these sperm riders to take my sperm to where it needs to go? I know that I make it, but I'm not sure where or even how to make it go where I want if I found it. Maybe if I find a sperm rider, then he can tell me. I think I heard that weird man down by the playground mention something about 'riding' and 'sperm' while talking to another kid, so maybe I'll go see what he has to say...

Chibi Knight

Play Chibi Knight

Apr. 10, 2012

Rating: 6

"Level up!"..."Never mind." Made me lol the first time I heard it.

ImmorTall

Play ImmorTall

Apr. 10, 2012

Rating: 3

Yeah, those like indy or COTN must be correct, because on any game site they only ever have one category of games, 'thoughtless and primitively violent' right? Or maybe the explanation is that some people don't find the message behind this game all that novel and as a consequence find it boring as, aside from the message and artwork, it doesn't have much to offer. Although it's well made, and the message is a positive one, there are plenty of games out there that are meant to convey a message, and in many cases the it's more profound than this one, AND they pack much more actual game into it. I gave this a good score, but clowns acting like 'OMG! If you weren't entertained you must be a shallow, mentally deficient caveman who just doesn't get it' need to realize that just because *they* aren't used to utilizing that thing that their skull houses and find the prospect new and fun, not everyone falls into that category.

Civilizations Wars

Play Civilizations Wars

Apr. 10, 2012

Rating: 10

Man, you get way too little experience from later stages. I mean, you can literally just play the very first level over and over and over again with all the various different modifier/mode thingers on and many times more experience than you get from just playing one of the further stages normally, even though no matter how many modifiers you put on the first couple levels will never really be a challenge.

StarShine

Play StarShine

Apr. 09, 2012

Rating: 7

I'm going to stop playing this before I go to sleep from how boring this game is, and how badly it's making me want to go to sleep. Actually, I don't know if I'd go to sleep because I'm too busy losing my patience with already having trouble on level 8. There are 8000 different slight variations in shot angles, and there's barely any way to know which one will do what.

Tripod Attack

Play Tripod Attack

Apr. 09, 2012

Rating: 0

Pretty cool.

Angry Bees

Play Angry Bees

Apr. 08, 2012

Rating: 1

man, It took only 22 minutes to finish. I was having fun too...

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