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Escape #6 The Shack

Play Escape #6 The Shack

Apr. 29, 2012

Rating: 1

Lol. Shaq on the shack. Funny and lame at the exact same time.

Escape #6 The Shack

Play Escape #6 The Shack

Apr. 29, 2012

Rating: 8

Man, clearly I misunderstood what you meant or counted wrong or something with the message thinger, because I got "raowdy on tv jrs"...I thought you were trying to get some sneaky advertising in there or something...

A.R.C.S

Play A.R.C.S

Apr. 29, 2012

Rating: 3

I actually really liked that. It makes me sad that we had to evacuate, I wanted to beat those...ahem, 'flying tin cans' back.

Bot Arena 3

Play Bot Arena 3

Apr. 28, 2012

Rating: 4

And the challenges mislead us. The 2nd says 'If you evade them long enough they'll stop chasing you!'. That's not true at all. When we freaking eventually destroy them they stop chasing us. The 3rd says 'use strategy to defeat your opponents!'...that's not really what you're supposed to do either. As with much of the 'strategy' here, it's mostly luck that decides if your bot feels like not doing incredibly stupid shit. You can give it any commands you want , and yet it always, no matter what, comes down to whether or not your bot actually attacks what it's supposed to. Then we have the 4th challenge, which tells me to 'distract' the dragon with my shield. Well, my shield doesn't distract, and it doesn't block. Also, a question; do our bots intentionally choose to attack enemies with the highest health when given a choice? That may explain why they switch off of an enemy just before it dies and just lets it keep attacking...

Bot Arena 3

Play Bot Arena 3

Apr. 28, 2012

Rating: 4

The robot control is AWFUL, which is only compounded by how stupid our robots appear to be. I got the first hard badge, but I'm almost wondering if it's worth it to go for the second. I'm only on the second challenge and already I've felt on the verge of pulling my freaking hair out multiple times due to our robot's tendency to do the absolute most retarded thing possible at any given time. "oh gee, I've come into slight contact with a wall. I believe the best response would be to randomly pivot my base around while waiting for the 4 'jackhammer wielding maniacs' to close in and obliterate me." If that really was a puppy, as the name implies, I'd perhaps recommend getting it put down since it probably won't make it for long anyways.

Storm the House 3

Play Storm the House 3

Apr. 27, 2012

Rating: -3

Making us restart every time we died might be ok if we every had any idea how the hell what we're buying will actually perform before we buy it. Like when I, say, spring for the auto shotgun a few levels in rather than the regular thinking 'oh, it's an automatic version of the other one. Regular=good, auto=better! Well, then I buy it and wow, it's got a freaking damage of 3 and couldn't hit the broad side of a barn. I didn't pass the next wave. That same basic scenario, the only difference being the wave # and weapon in question, played itself out many, many times. Of course no matter how disappointing a wep/tower/upgrade may be, there's nothing you can do about it. Even if you don't use it, you still just lost all that money. Seriously though, what in the name of god would possess someone to make a game where if you lose you have to completely restart, you have no idea how anything works in advance of buying it, there's no saves...why? Why would you do any of that?

Storm the House 3

Play Storm the House 3

Apr. 27, 2012

Rating: -6

Next installation in the series; 'storm the house 4: let's fournicate'...it's uh...it's an adult adaptation...

Fixation

Play Fixation

Apr. 26, 2012

Rating: 67

"I haven't seen anyone complete the EHUP in a very long time!" Well doc, when was the last time you met someone who uses tobacco smoke to solve puzzles that exist as a result of said individual converting life's problems into metaphorical levels in a game? That's what I thought...

Dash'n Knights

Play Dash'n Knights

Apr. 26, 2012

Rating: 4

Why do my guys sometimes just take 1 damage when an enemy rebounds off a wall, and sometimes they get another swing? Needless to say that can make a big difference, so just flailing blindly isn't good. Also, sometimes when a char runs into another, I get a swing meter and everything like normal, and sometimes I get no swing meter and the one who moved into the other just takes a tiny little swing doing, like, 1 damage and that's it. Also, what's up with certain enemies and getting multiple swings when they first hit me? Wolfs are the most common example, but there are others. Can I do that? Or is that just an enemy thing? What's up with overshooting an enemy? It seems like it bounces them further, but makes the meter move faster. The issue here is that we get little to no guidance. We get the very basics, ironically basically only stuff we probably don't need explained, and that's it. We really, really need an actual tutorial.

Devil's leap

Play Devil's leap

Apr. 26, 2012

Rating: 5

Ok, so what would possess someone to make a game like this and have the player fail before they've even gotten close to stopping moving? Like, how would all the problems with doing that not be completely, glaringly, un-ignorably obvious? Talk about frustrating, especially when you're on a hard level and you try a few times until you make an attempt and can obviously see you're going to win, but all of a sudden the failure screen pops up as you're actively headed towards the last angel thinger. It's sad that issues like that bog this game down, because otherwise it seems fairly good. Unfortunately it does have a number of issues, many of which make one want to rage quit pretty badly.

Epic War Saga

Play Epic War Saga

Apr. 26, 2012

Rating: 3

First off I find I have to grind a little more than I like. In older games you usually had to play a level once, maybe twice before being able to continue on and gaining a fairly significant amount of power in whatever form. Here you barely gain anything, especially in earlier levels, compared to how long they take. Another (small) issue I had was with the elements, mainly with lightning being strong vs. earth, and earth strong vs. water. That's completely counter-intuitive. earth should be strong vs. lightning, lightning vs. water, water vs fire, fire vs. wind, wind vs. earth. Imo it's a fair bit more confusing the way it is. The last thing I'll say is to be careful including premium content in a game that includes PvP play. There's nothing that kills PvP more than giving a significant edge to those who are simply willing to pay more.

Developer response from artlogicgames

Nope , premium content unit still beatable with other unit . because of the element system.

Scarab Solitaire

Play Scarab Solitaire

Apr. 26, 2012

Rating: 14

I like it, but why did you feel the need to time us when it comes to using our card/s? The whole point of a card game is that you're supposed to take time to think about what you're doing. It's already plenty easy enough to screw up and do something you end up regretting without an undo button, but do we really need to have to worry about being timed and losing cards on top of it?

Out of wind

Play Out of wind

Apr. 26, 2012

Rating: 6

Alright, I thought maybe I was missing something when I wondered what exactly the point of windmills are if they aren't actually the things generating power. Rather than 'helping' the villagers power their windmills while really only feeding their delusions, I'd recommend having a talk and advising them to begin investing in non-wind powered means of energy production. Perhaps also advise them to get at least one person with even a rudimentary knowledge of physics, or perhaps even just a tiny bit of common sense, so he/she can explain why exactly wasting energy doing useless things does not equate to having more energy.

Zombie Last Night 2

Play Zombie Last Night 2

Apr. 25, 2012

Rating: 1

Uh, I'm not sure exactly what the inspiration for the title was, but it sounds kind of like it may have involved some voodoo magic and a lot of late-night necrophilia...Anyways, regardless of what unspeakable acts the developer may or may not have done with a re-animated corpse, the game is surprisingly rather good. Upon looking at it originally I was all like 'Hm, this doesn't look like a game that should have a particularly good rating.', but then I died and I realized that the upgrade system and everything is sweet. I'm still somewhat confused as to what crits are though; I've been guessing that by critical it's referring to when I get a red aura and start dealing out extra damage, but calling that a critical really is kind of confusing. I'd call that enrage or berserk or something. Unless I'm wrong and that isn't crit, but then I don't know what is.

Arachnophilia

Play Arachnophilia

Apr. 24, 2012

Rating: 6

Ok, so when bees and queen bees land in our nest, you're punishing us for...uh...being unlucky? For doing what we're supposed to? See, normally when something bad happens to you in a game the whole point is that it happens when you screw up, but here it's not like we can remove webbing, we can't do anything about it, all we can do is watch as a bee comes flying in and lands in our web, and then get hurt cleaning it out. Then of course queen bees show up. If you gained a small amount of health or just didn't lose or gain anything when eating bees it would at least be better, since after all, spiders obviously eat bees regularly irl. The only thing poisonous about them are their stingers/venom sack. But how exactly are we supposed to have ladybugs 'lying around' when even if we did, the gigantic swarm of bees that came in would probably just hit and free them anyways? The notion that you'd have anything 'lying around' is kind of stupid.

Onslaught2

Play Onslaught2

Apr. 24, 2012

Rating: -1

'Pc load letter? What the f** does that mean?!'...that is all.

Nano Kingdoms

Play Nano Kingdoms

Apr. 24, 2012

Rating: 0

Ok, yes, the answer to the last level was, in fact, to sit there letting him beat himself against your defenses until he eventually ran out of insta-cast armies. And I'd just like to mention that peter greenelf or whatever the heck his name is is straight OP man. Straight OP. I used him all the way through, and you just can't argue with 200% movement speed increase, and especially 800% attack speed increase for 5 secs. 800% attack speed? That would be, uh, like, 8x as much damage as normal (in case basic math isn't your strong suit). Hermes' speed can take a teeny tiny little force and turn it into a wrecking crew. And you get the guy on the 2nd level (or the 3rd depending on if you count the tutorial level). Crazy man. Even a 400% attack speed increase would be fairly beastly.

Nano Kingdoms

Play Nano Kingdoms

Apr. 24, 2012

Rating: -6

I'll admit, I'm nerdraging a bit atm but most of the game is an absolute pushover. Most levels I finished in a short period of time, no damage to my castle, and then I get to the last level...If I use melee they automatically attempt to defeat all units, and whenever the enemy runs out he instantly (vs. where I have to wait for each unit to cool down) summons an entire other army, usually consisting of multiple golems and war elephants, and if I try to use ranged so that they shoot over at the enemy's castle, the enemy uses either spell to instantly kill anything near the middle of the screen (meaning every single ranger). I guess I just have to play along and sit there in a stalemate for a while. Anyways, It's usually frustrating in strategy games when the enemy doesn't have to play by the same rules...sort of like not having mana/resource restrictions, and starting with way more buildings than I, and not having to obey cooldowns.

BasketBalls Level Pack

Play BasketBalls Level Pack

Apr. 24, 2012

Rating: 46

Well done, as with really all turbonuke/robotjam/longanimals collaborations. At first I was kinda 'meh' about the pass counter vs. the timer, esp. since I kind of liked having the option of hitting the refs or not, but as I played through this I got used to it. About the only thing that bothered me with it is that it meant that it would cost me more if one of my players grabbed a ball out of the air when I didn't want them to. In the last game I would then just go 'damn' and turn around and throw the ball again, but in this one I would pretty much have to restart (I always aim for gold, of course. I'm an underachiever in most facets of my life, so I figure this way I can at least trick a part of my brain into thinking I've accomplished something. The various parts of my brain aren't on speaking terms I guess =\). Otherwise I liked it. I kind of liked the soccer one and the zombooka series a bit better, but they're all good.

Run Elephant Run

Play Run Elephant Run

Apr. 23, 2012

Rating: 1

244 god damn continues to get the badge...I mainly popped in for the badge in the first place, and unfortunately I get the feeling that my experience with the game would have been a lot better if I wasn't so busy getting angry at how hard insane is. Then again it wasn't even the difficulty itself that was so annoying; it was the awful jumping, the lag, the confusing hitboxes, the fact that you only have 2 ways in which you can move. You can either lurch forward a massive distance, or you can get ripped backwards at a really high speed. Neither one is particularly good when you're already facing such ridiculous obstacles. Of course I have no idea why this game has badges in the first place...actually, I think I do. Either the developer and the people at kong are buddies, or whoever decides on who gets badges thought the idea for the game was funny but never actually felt much like playing it, so just threw a badge on there on the highest difficulty.

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