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UeberBob's Comments

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Idle Roller

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Jun. 09, 2017

Rating: 10

Only thing that bugs me significantly is that it trashes everything to transcend. It's still ridiculously easy to get more points than it takes to transcend, heck I could get enough points to pass 3 levels without too much work, but everything earned after the cost to transcend is thrown away entirely. None of it gets factored in at all. Would be nice if it would... roll over somehow, you know what I mean? *wink wink nudge nudge*

Hex Blocks Puzzle

Play Hex Blocks Puzzle

May. 27, 2017

Rating: 4

I really enjoy the challenge here, my only wish is for a way to make it stop pestering me to use a hint. I don't want to use a hint, it's not going to happen, so I'd rather be able to focus on the puzzle without that message popping up on me.

Revolution Idle 2

Play Revolution Idle 2

May. 24, 2017

Rating: 4

Well, that sucks. Lost my save too, had somewhere in the neighborhood of 50-60 RP spent. Not really inclined to build back up to that.

Idle Power

Play Idle Power

Jan. 28, 2017

Rating: 0

Two of my increasers are apparently broken. They just spit out the input as soon as it arrives, without holding it for a single tick. Bit of a pain, considering how expensive they are with as many as I have on the board.

VortexWars2

Play VortexWars2

Jan. 23, 2017

Rating: 5

Obviously needs AI. I'd like to play, but there's no one here...

Trimps

Play Trimps

Dec. 09, 2016

Rating: 1

So I just got my first heirloom... and lost it, because I guess I was supposed to select it or something and not just x out of that window? Would have been real nice if it had been auto-selected, since, I mean, it was one thing there and obviously I would want it. Especially since I farmed for a few hours to withstand the crits on the void map.

Energy Bay

Play Energy Bay

Oct. 30, 2016

Rating: 1

It still makes a clicking noise between levels after I turn the sound and music off.

Midas' Gold Plus

Play Midas' Gold Plus

Jul. 31, 2016

Rating: 3

As Zirenaz pointed out, rage doesn't build up right if the tab is in the background. Seems to work fine though if it's the front tab in a separate window.

EPIC CLICKER: SAGA OF MIDDLE EARTH

Play EPIC CLICKER: SAGA OF MIDDLE EARTH

Dec. 20, 2015

Rating: 0

Now I see. The reset gem counter doesn't include rank up levels. =/

EPIC CLICKER: SAGA OF MIDDLE EARTH

Play EPIC CLICKER: SAGA OF MIDDLE EARTH

Dec. 20, 2015

Rating: 2

This game doesn't seem to know how to count properly. Between all of my heroes (lvls 400, 350, 350, 330, 310, 280, 210, 130, 50) I have a total of 2410 levels. The reset button's mouseover says "Based on all 2355 hero levels". Somehow, 55 levels are altogether missing.

Helixteus II

Play Helixteus II

Aug. 17, 2015

Rating: 0

My ore capacity just reset to 50 when I set my Ore Tanks to mass upgrade. This is the first time that it hasn't remained at its current level while they were under construction. Kinda frustrating, as they're not going to be ready for another hour.

Helixteus II

Play Helixteus II

Aug. 16, 2015

Rating: 0

Also having inconsistency with the rates on some of my Solar Panel Stations. I have a planet with a bunch of 7/9 SPSs and when I collect all then watch them I find that some reach 100 while others are only at 90, then 500 while the others are only at 450, and on at this 10:9 rate ratio even though they have the same upgrade levels.

Helixteus II

Play Helixteus II

Aug. 16, 2015

Rating: 0

Experiencing an issue with the time-reduction effect of the CBDs. On one planet I have two CBDs offset to affect the whole planet while I can't afford the 7x7 effect range upgrade. I surrounded the CBDs with Ore Tanks and did a mass upgrade. Some in the far corners are finished, while some that are touching one of the CBDs have 17 minutes left, and some that are in between have 15 minutes left. I've noticed similar inconsistencies on other planets with only 1 CBD.

One Hundredth

Play One Hundredth

Aug. 15, 2015

Rating: 0

Every time it resets the screen starts to fade in... *STOPS*... then comes back to full brightness. Getting increasingly annoying the more times I go back to level 1.

Trimps

Play Trimps

Jul. 14, 2015

Rating: 1

Just spawned 12 maps looking for a good wood map. Got 10 metal and 2 food. Could use better balance in the map resource area.

Trimps Preview

Play Trimps Preview

Jul. 09, 2015

Rating: 6

Also, when you reach the point that your Workers get you way less resources than your Fighters, fire off everyone but the scientists. That boosts your breeding so that your population refills much more quickly, enabling you to push further into difficult territory without slowing down too much. Right now, my population refills as quickly as my trimps go to fight - it's full before the first attack.

Trimps Preview

Play Trimps Preview

Jul. 09, 2015

Rating: 0

SilverFlame's description is just a little bit off. Half of the Trimps in a population are Worker Trimps, which can be employed (working) or not employed (breeding). The rest are Fighter Trimps, which can be coordinated (they go to fight when your active group dies) or uncoordinated (they stick around to breed when the coordinated trimps go to fight). Only Fighter Trimps can be coordinated, so you can't buy a coordination upgrade that would coordinate more than half of your Trimps. Where it says "X/Y employed", Y is the number you can coordinate. If X is close to Y, you don't want to coordinate close to Y, because your breeding will slow greatly when your active group dies and your coordinated trimps go off to fight. If your X is fairly lower than your Y (like 1/3 - 1/4 or less) then feel free to coordinate your max. The more potency upgrades you have, the closer X can be to Y without having to worry.

Trimps Preview

Play Trimps Preview

Jul. 03, 2015

Rating: 0

AndyK70 - Refresh the page. The log gets tremendously huge and slows everything down. Whenever I refresh it's good as new.

Developer response from brownprobe

I just hotfixed this version to purge old messages!

Trimps Preview

Play Trimps Preview

Jul. 03, 2015

Rating: 0

I would really appreciate a symbol identifying if a map has an upgrade at the end. I'm at a point where I could comfortably skip rows of maps at a time, except that I have to check each one for an upgrade, and if it has an upgrade I still have to run it again to make sure there's not another. This slows play considerably, compared to if I could skip ahead to the maps with better loot without worrying about missing upgrades.

Developer response from brownprobe

This is fully implemented in my development version, and will be patched in the big update! When you select a map, it will tell you how many upgrades are still available from maps of that level.

Trimps Preview

Play Trimps Preview

Jul. 03, 2015

Rating: 1

Ha! Just shortly after my comment I got the UberHotel upgrade. Very nice.

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