Month 1, Week 3. My only quest options are Wolf Woes (3 Stars) and Divine Intervention (5 Stars). If I weren't good at drawing one wolf at a time and waiting for HP to refill, I'd be very annoyed. As it stands, this quest will be a great LP boost so early.
So you know, people in general despise choices between leaps of faith that require level restart if you guess wrong. Mostly because those are retardedly frustrating. "Magnificent, I got to the end on the first try through and- oh, wait, is that the finish down the -other- shaft? Oh my."
"Win 20 Battles - Journey Amulet - +400 XP - Progress: >20" Now, I could be missing something, but I thiiiiink I'm supposed to have that amulet now please.
They say that a man does not truly know how good he is at Tetris until the stakes involve the state of undress of pixelated women. I ask you now, do you know how good you are at organizing randomly shaped falling blocks?
William put all that effort into making a darn good map, and he was nice enough to let Sly take a nap when he was all finished. He could have been like "Awesome, the runestone network is back up! Now you can help me move everything in here and organize it!" But he wasn't. He was cool instead.
It broke at wave 35. It went to build mode right after the wave started and they kept coming anyway, and I could only attack if I started the next wave, but then it went to build mode again 3 seconds later, so on until it passed wave 40 and I won with a bunch of monsters on screen. And I mean, I wanted to win, but not like that...
I absolutely love the game, it's a fantastic idea, there's just one thing about it that irks me every time I see it - "Sociopathic Psychopath." Sociopath is the new pc term for psychopath, they're not different.
This is super epic for a flash game. Really, just super epic period. Love the graphics and the way the flashlight looks in the cave. The voice acting was simply spiffy. Really looking forward to number 2.