This game is pretty fun, but would be a lot more so without all the mouse-ambushing. I ended up clicking on the Podge adverts half the game, which got a little frustrating. Leaving that out, it was fun and a sequel is about due, or at least another of the same sort with new products. After I figured out all the stuff for proper building it was intensely fun.
Me: Doot doot *logs into game and is immediately greeted with the epic music I have always loved this series for* Oh HELL yeah! Instant 5/5 and Fave! Also, the game is super awesome sauce. Well done, sir, well done!
Well, despite the tremendous lag and unresponsive controls, I have manage to create a Time Lord without lungs and with chunks of free floating bone for a ribcage. Man, the guys on Youtube made this look so easy.
I have always loved knowing what my programmer was hungry for when I play the game. :) Still the best food choices I've seen so far. Stay hungry, my friend, and give us some EBF4 :)
Yeah yeah, I'll play it on ArmorGames later when I'm done getting my Kong achievements.
Guys, I love your games and I want you to continue making them. But you gotta realize we know your site exists and many of us found Kong because of you. It's cool to give us the entire experience here. We won't love you any less or take you for granted.
Okay, seriously, this other bug where someone always dies at around -100% danger on home defense is annoying. It's bad enough that every time you respond to a rescue mission you get attacked, but c'mon. I've got 25 gatling guns. How is that artard getting killed??
Why does my guard team just magically disappear when I respond to a distress call and then suddenly my house is raided with no guards defending? Strange bug that one. I do like the design a lot, though. :)
Decent little game, very distracting and enjoyable. I noticed the Kingdom Rush influence, but what was REALLY nice was the Warcraft RTS quotes when stuff would come out. Good times, good times.
May I please have a different button for special attack? Press light punch and kick is giving me like a 13% change of actually pulling it off instead of just waving my hands around foolishly.
This was a very entertaining and relaxing pirate ship game. I enjoyed the missions, while the treasure hunting did not interest me much due to the randomness of the hints. The game does deserve 5/5 for being very attention grabbing. :)
I have the same problem with this as I do with the other FlyAnvil FPS games. When my mouse moves off the tiny screen (easy to do in a pitched battle), the game will lock up for up to a minute. It is very frustrating.
What I did get to play of the game was worth a 5/5, however. :)
It was alright until the one-liners became overly repetetive and the fact settled in that no matter how good I thought I was, I would always be ranked an amateur for the amazing feat of blowing away 30 zombies at a time from my chain link fences. When it got to the point where upgrading was no longer possible due to the sheer army of zombies assaulting me, many of them armored and requiring half a clip apiece from my M16 to knock down, I decided I'd had enough. I still give 5/5 because I liked the beginning when I was able to use my pistol.
Having trouble with the max rank attack training minigame. I will be shooting a target and then suddenly my gun ceases to fire. Then it fires randomly. This does not seem to be a lack of accuracy on my part, but that my gun becomes unresponsive.
That was decent but it does need a collection upgrade and some of the item prices could come down about 10-20%. Unless I grind repetetively for hours, there is no way to fully upgrade everything to see what it does. With the extreme short range of collection and the 6 directional spread of my penguins, I lose approximately 40% of my eggs even with my rapid mouse moving skill. I end up leaving a bunch behind trying to dart to the next pile before it disappears. Bombs compensate for the single-mindedness of the penguins well enough. All in all, I have to say 3/5. Hopefully the sequel will be greatly improved!