Those of you on Windows: the Snipping tool. Everyone else: print screen. Of course, it's more fun to play without, but if you get hopefully lost, there's your answer.
It would be nice to have a more clear indication as to how many hits a monster will take with the sword I currently have. The life bar doesn't really tell anything before I hit them, and if it takes more than 2 hits, it's pretty hard to tell how many it will take.
I know I'm like a year late here, but I feel that no one has really said this: Nitrome, you are an incredible programmer! Space-folding physics must have taken FOREVER to code! If I was a game company, I'd be furiously typing a job offering up as fast as I can!
At some point, it becomes really easy to get loads of money - easily enough to get you all the best gear and more - and yet, by level 16 or so, the best gear is no longer enough to breeze right through everything. I'm okay with a game requiring skill to play, but when I encounter a difficulty curve like this one - which starts off easy if you have the right weapons, then later becomes really hard - it feels like the game changed its rules on me, and that's no fun. 3/5 for a decent execution, though. This is far from the worst Bullet Hell game I've ever played, but also from the best, and even its own predecessor.
Strategy for Passage: only move right and up. Use the screen wrap to your advantage and only move up when you're about to run into your tail. (leave yourself as much room as you need, of course) This also works in Cobra to make it easier to tell where you are.
As everyone is quick to point out, this game is really hard, but the thing that really kills it for me is the lives. Lives are pretty much an out-dated system that should only be used to make an endless game end. They are especially un-welcome in hard games, because then it limits the fun. I think I'm talking more to the badge-makers then the creator of Fold, since Fold lets you keep playing as a ghost, but the badges require you to use the lives. Then again, this is all years ago, so I'm probably falling on deaf ears here.
Wow. How can it be this buggy in the final version? So far, I've been erroneously given achievements, withheld achievements that I should have, been mistaken for having 400 achievements, and the time has reset back to 0 and said "Not set." But the final straw is the pellets. Sometimes, the game won't let me buy pellets. Sometimes I'll spend money to get pellets, then go to give them to the king, but all my pellets have been replaced with money? And most recently, the game crashed when I tried to feed the King. C'mon Armor Games. You're better than this. When did you decide to stop playtesting your games?
Major problem. If you go to the credits screen and click anything, it opens something up in a new tab. If you close out that tab and click the screen to bring focus back, it opens the tab again. I can't get back to my game!
In my last post, I stated my frustration at the weapons and how hard it is to consistently get better weapons. I realize something that I didn't then: getting higher grade weapons isn't "better" and it certainly isn't the key to success like in most games. For example, a hunting rifle will soon become an assault rifle, which functions very differently. You can actually get quite far with low grade weapons by applying your funds in smarter ways, like allies and strong sandbags. Still, this wasn't made especially clear at any point, so I feel at least a little of that frustration is just, but this isn't really the horrible game I made it out to be last time.
The random items are really annoying. I need better weapons to keep going, but I can only use ones that I have the proper skill level for, and I'll have to save up to get the good weapons. Is that not bad enough? Why do the shops have absolutely random things? There should either be better algorithms behind the randomization so I'm always getting the weapons I can use AND afford, or just do like Diablo and give me every weapon in the shop from the start. That way I can buy what I need when I need it instead of staring at a store full of Level 6 Big Guns on day 2. I know there's a cheatthat allegedly fixes it, but I still see a Grenade Launcher that no one in my team can use. The Recruit for hire can, but if I hire him, I won't be able to afford the gun. >_< This is definitely the most frustrating game I've ever played.
Where the hell is my hitbox? It's really hard to play a game like this when you don't know if that dice is going to crush you or not. It always seems like I'm slightly bigger than I think I am.
I'll be frank: this game is really boring. It's just digging. Seriously. There's no difficulty to be had. There's no threat - apart from digging too low, which doesn't count because it is 100% avoidable with a tiny amount of thought - and there's not really any form of skill to be used. It's just one big grind, so to speak. You dig for gems, sell them, upgrade, dig for more gems. The only reason to keep playing is to see what new quests the NPCs will have for you. The digging is very reminiscent of Minecraft, which is probably intentional, but you do not want to draw comparisons with that game. Minecraft had combat and exploration and building and art. This has just digging. Digging and digging and digging. I will say that the digging is very smooth and glitch-free, and the upgrades are fairly well-spaced so it doesn't take forever to get from one to another, and you get a sense of progression. There's something here, but I need something a little deeper than digging a big hole.
This is a great game. To me, this is a game that we really needed to have for a long time: a turn-based RPG with no narrative. Who are we? Where are we? Who are we fighting and why? Do we have some ulterior motive? Are we the bad guys? Questions like this don't even enter the player's head. They aren't important, much like in Pac Man or Mario. This is an RPG without any of the story that RPG's are so well known for, and I love it for that. I love good turn-based combat, and stripping away the narrative to focus on that combat really helped to make it that much better. As the later games proved, story needn't get in the way, but this was a great step in the right direction. I haven't seen turn-based combat this good in any other series yet.
Entangle: stops one enemy from moving. (unless they use charge or something) Very useful spell. Why does my guy immediately runs towards anyone he targets with it? There very little strategic purpose in making an enemy stop walking, then approaching them. I mostly use it on foes I don't want to fight yet.
You guys realize I'm only killing military personnel, right? Like, in self-defense? I'm just wandering harmlessly through the wastelands! Leave me alone!
For those of you wondering if you've upgraded enough, a maximum power gun takes 4 shots to kill the boss, and you only get one shot every so often. It takes about 90 seconds for the opportunity to come around 4 times, so make sure you have enough time when you get there. If you max your jump and get double jump, there's a secret passage to the right of the spawn point which takes you right there. + so others can see!