Jumping seems to have a big problem when you jump up onto certain platforms that are the second smallest size. Not sure why those cause the problem - probably something to do with the guys at the back of your chain not quite fitting on the platform. Anyway, it is rage inducingly terrible.
Jump button is unresponsive. Not sure what is causing that, but it is rage-inducing. That aside, I think it is absurd that you have empty chests. What is the point of that? There is no reason to make it quite so hard to get the last pieces.
The upgrade pricing is really screwed up at higher levels. Oil rig costs less than the Bank at same level. Not sure exactly where it flips, but its close to level 300. That seems like such an obvious mistake.
Is there any reason not to use full force and full speed? Is there any reason not to immediately sell all our stuff? I don't understand why these options exist.
I know there is no reason for not mining full speed but the slider are there to keep you busy and make the game more realistic and are for future plan for this game like miner over heating if mining too fast same with selling stuff it would get boring if you were just watching it is not a movie but a game, but I have plan for like upgrade need different kind of mineral you will see in future update thank for the comment ...
The equipment and ship progression could use some expansion. It was too easy to skip over a lot of the mid-level stuff and go straight to top level equipment. Made it too fast to get to the "end game" when you've got nothing left to buy. Maybe space out how long it takes before the high level stuff is offered, or add some more expensive higher tier items/ships.
What is the point of requiring us to activate our equipment? I can't tell that there is any kind of drain from having them turned on. Can understand why you might not want to shoot a bunch of missiles for no reason, but why wouldn't I want my mining laser turned on?
Horribly balanced and full of poorly thought out nonsense. There are too many cheap boosts for the wood items and anything non-wood is way overpriced while giving horrible return. Some of the wood items don't even get the boost (wooden house and forest, at least). And the boosts for the crappy high level items are crazy expensive and only give 5% boosts instead of the 10/15/20% boosts you can get on wood items. So by the best strategy seems to be to just ignore big parts of the game. Actually, the best strategy is to rate 1 star and move on to the next game.
The pacing on each battle is kind of strange. There is an initial wave that usually has some tough bad guys (stone giants, large dragons, etc.). Then all the middle waves take way too long and are way too easy. Then the final wave is a ton of skeletons and orcs, which are way too easy with all the many different types of crowd control powers we have. It would be a lot more fun if the middle waves came closer together (and if we could summon the next wave early) and if the final wave included some big bads rather than just a bunch of spam.
LUTS91, it doesn't look like it is fixed yet. I just re-loaded and made a new Future City and the same thing is happening. Civility has already dropped to 8300 and still falling, even though it was resting at 9767 back when it was a Modern City. Also, the population is not increasing, which it is supposed to right? Plus, the Modern Cities next door to the Future City lost some civility and are currently losing population instead of gaining it like they were before I upgraded the Future City.
Just so it is in one place: The type of village/city you have is determined by the civility rating for that spot. Civility increases naturally up to a cap based on what the spot is, or you can increase it with the civility clicker. Villages form based on your intelligence skill. If you wait long enough, villages can naturally reach a cap of 100 civility, or you can click them up. At 100 civility, the village turns into a City. Cities have a civility cap around 980 and don't seem to ever naturally go above that. If you click them up over 1000 they turn into Modern Cities. Modern Cities cap around 9300-9700, depending on the spot. If you click them over 10000 (I had to go up to 10300 to make it work) they turn into Future Cities. The higher cities give you more points for the city, plus faster population growth.
So I finally got a Future City by clicking civility up to around 10300. BUT, the Future Cities seem to be bugged. Once it became a Future City my civility crashed down way lower than it was before I upgraded. At least, I hope that is a bug.
Hmm, I really don't understand how I'm supposed to get to a Future City. Villages turn to Cities if you get to 100 civility. Cities turn to Modern Cities if you get them past 1000 civility. So I figured Future Cities would be at 10000 civility. Doesn't seem so, since I just had one of mine up around 10100 for a bit and no change. Would be nice to just be told generally how this stuff works.
Is the only way to go from a City -> Modern City -> Future City to click like crazy with the civic button? I had one or two Cities pop up on their own, but all my Modern Cities I had to upgrade manually. My clicker is way too weak (or my fingers too slow) to manage the jump from Modern to Future.
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