Bluntsword, I meant to say 10 sergeants. There is a column for Consumption, that shows the number of swords that are supposed to get used up. Every sergeant increases it by 1, but it only actually takes 1 sword regardless of what Consumption says.
What is the treasure chest on the military screen? Is that gold you lose every time you attack, or is it gold gained, or is it something else? If it is gold you win then at least there is a bit of point to increasing enemy level sometimes. If it is gold lost then there is never any point in increasing enemy level until you have so many soldiers that you can 1 hit the next level. That seems unbalanced to me. Mainly the problem is that you don't get the benefit of any overflow, so there is a huge gap between 2-hitting and 1-hitting.
Also, the market really really needs the ability to sell more than 1k at a time. I have 40 million food... am I really supposed to click the sell button 40,000 times?
The treasure chest on the military screen is the amount of gold/wood/stone/iron you gain each time you attack. I will be clarifying this in future updates. The next update will include input boxes in the market, allowing you to determine how much of each you want to buy/sell. Thanks for the feedback and suggestions.
This is just a fairly uninspired knock-off of a dozen old cell games. The worst feature BY FAR is that neutral cells don't start with any defenses, so there is nothing to stop you from just grabbing all of them right away and making it impossible for the computer to win.
aawood, that is because the defense level goes up. Defense reduces your damage per hit, so you have to get stronger to be able to damage higher level gems. It tells you the defense level of the gem under the name.
This game was uploaded to ArmorGames on October 18. Plenty of people pointed out the major bugs *that same day*. Now Undefined uploads it here a month and a half later and didn't even fix the fundamental easy ones, like the equipment screen crash in dungeons. Undefined just doesn't seem to care about this one.
Sooo, I got very stuck on level 4 and couldn't seem to win, but I wasn't losing either. After about 10 minutes, I finally managed to break through and win. Got over 12,000 coins for the store. There is something really wrong if winning the normal way gives you 200, but winning really really slowly gives you 12,000.
The combat difficulty seems to ramp up a bit too quickly. I don't mind a challenge, but it's weird to struggle to complete a level 2 achievement in combat when I've completed 15 levels of some of the other achievements.
Bug: one of those bush guys just hid in the bush and went straight through about 5 of my towers as if they weren't even there, with all of them wasting bullets and not hitting him, and then raped my princess.
Level 20 was a huge pain in the butt. Probably restarted 10 times before I won it. You really do have to come up with pretty much the exact order to do everything, and you need to keep a terror spell in reserve at all times, and you need to get a little lucky with the bonus drops. I did mana well, treasure chest, lighthouses, boats, then filled the rest.
Takes way too long to enter the game. A loading screen, then 2 longer-than-necessary sponsor promos, then another loading screen (wtf?), then a story video, then the title menu has an animation that takes a few seconds. Just gives a bad feeling to start the game and doesn't make me want to come back.
It's kind of annoying when a game takes so long to load in, with all the different intro videos and loading screens. Does not start the player off in the right mood for the game.
GREAT game. I loved the added tactics of throwing corpses and hitting people with the train. Wish you could shove people off the bridges on the last level. Plus the dialogue was hilarious. Really looking forward to Chapter 2.
Distance traveled is completely irrelevant other than a couple of very easy missions. Because of that, your starting cannon boost and those boost pickups are useless. At a minimum, you should get all the coins/paw coins/fuel tanks that you pass while you are boosting. Then at least it would mean something. As is, this isn't a launch game at all. Just a really repetitive platform game with cute animals in it.
I will definitely look in to this. Thanks for the report.