If you don't carry a weapon, your attacks deal NAN damage and automatically kill your enemy, but their magic attacks also deal NAN damage and automatically kill you. Both are pretty absurd bugs.
There should be more dungeons. As far as I can tell there are only 25, and one of them (the red one with six skulls) is bugged so it is really only 24. At the end I didn't have anything to do and there wasn't any good way to get more materials. Again, we really should have a way to convert either stress or gold into materials.
I don't understand why building materials are the rarest resource in all the lands. Why isn't there a woodcutting training task that gives you resources? Why can't you buy resources from the general store? It really just doesn't make sense.
A high speed skill should let you attack more often, not just earlier in the round. I have one guy with 2 speed (some of the equipment slowed him down) and one with 36 speed. The only difference is that the fast one goes earlier in each round and the slow one goes later. The skill is a waste if everyone attacks once each round.
This game is all screwed up. I hired a more expensive slave because it said her stats were better, but she really had all 10s so I wasted my money. I have to level up my increase speed skill 15 times before I can access the next skill. Then I get to the next skill, which is +4% strength, and my strength is currently 50. +4% of 50 should be +2, but some reason I only got +1. That would be really annoying, except most of the skill upgrades seem to do nothing at all. For some reason we have like 10 slots to hold other slaves in our School, but there is no reason to ever use other slaves since your guys can't die. For some reason helmets have more hp than body armor, so there pretty much is never a reason to attack the head. Not that it matters, since you're almost always better off just cutting a guy's leg off and waiting for him to bleed out. Why do I have to wait and watch them die when they can't do anything? Also, how the heck does my slave keep growing her legs back?
Great game. One complaint: bosses should always come in close to your base. As it is now, if you have a ZAC fighter flying around they will stay away from the base and it slows your time down. Makes the ZAC not very good, which doesn't make sense for the most expensive unit in the game.
The bug I mentioned below was actually on every mission, not just the first endless quest. I guess it just bugged all of a sudden and I couldn't play any more levels. I refreshed my browser and it works perfectly now. Great game by the way!
The first endless level is bugged for me. When I try to open it, the screen always freezes in the middle of the swirling "load" screen, when the map is still materializing. I can click all the buttons and everything is where it should be, except the map is swirled around a bit and time doesn't run. Please help? Thanks.
Do you have to export your save every time? I bought the game last night and played a couple hours and *none* of the progress was saved. Obviously that is very disappointing.
I never ever pay for premium content and always give a lower rating because of it... but this game is so awesome I will make an exception. Thanks for the great game!
Good game, but too short, too easy and not enough upgrades. I feel like every game like this needs an upgrade for the coin magnet. It also would be nice if there was an upgrade that let you see a short distance through walls and maybe a special weapon with low ammo that also let you shoot over walls. But very fun and nicely polished. Good job!
I enjoyed this game. Pretty well done, lots of upgrades and the story line was funny. The only major complaint I have is that the campaign is a little short, even with the paradox replay option. Also, I do agree with other posters that there is too much advertising for the pay stuff. But still, very nice game.
The fish always jump from the same spots. To catch one, pick any random fish, hover your mouse over the spot where he makes a slash when he lands back in the water, and spam clicking when you see him jumping in the air.
The trick for the elevators is to have lots of short ones instead of a couple of long ones. Short elevators have a shorter wait time per elevator trip. It still takes your guests weeks just to go from the top to the bottom, but they don't mind as long as they don't have to wait that long for each elevator trip.
You can't just build elevators that are really long from top to bottom. Even if you have 20 elevator banks, if they're all 50 stories long then it still takes a long time to pick up and drop off the person. The way to handle it is to trick the computer by making lots of really short elevator banks. What I do is just make one elevator go up 10 stories, then end that one and start a new 10 story one right next to it and so on. That way they take 5 different elevator trips to travel 50 stories, but each of the trips has a short wait time.
It would be nice if you could spend your skill points to improve your cowboys' stats (damage, speed, radius, etc.) in addition to giving them the skills.
Very polished game, but it would really benefit from more options in upgrading. 5 or 6 tower types and 3 upgrades each just doesn't feel like it is enough.
Nope, that's a bug on our end and we're trying to fix it right now. Sorry for the trouble! :/