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beeble2003's Comments

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Lucky Tower 2

Play Lucky Tower 2

Dec. 11, 2012

Rating: 3

Needs a mute button. Needs skip on dialogue. Needs to be less dull.

Pocket Creature PVP

Play Pocket Creature PVP

Dec. 02, 2012

Rating: 5

It's really annoying that creatures lose their gems when they evolve.

Agony: The Portal

Play Agony: The Portal

Dec. 02, 2012

Rating: 34

The controls are just appalling. If you use WASD, your left hand has nine keys to control (WASD + nine spells) and your right hand two (attack, block) -- completely unbalanced, especially since most people are right-handed. If you use the arrows, your right hand has four keys (arrows) versus seven for your left, which is a more reasonable division of labour -- except that the seven keys are 1-5 and either U and I or space and shift. It's impossible to reach all those keys at once with one hand! And why key combos? Key combos are designed for game controllers that only have a few buttons. PC keyboards have 80+ keys so there's absolutely no reason to make me remember baroque combinations of cursor keys and attack when I could just press a single key.

Notebook Wars 3: Unleashed

Play Notebook Wars 3: Unleashed

Dec. 01, 2012

Rating: 4

This gets kinda grindy because the upgrades are so expensive.

Tesla Defense

Play Tesla Defense

Dec. 01, 2012

Rating: 0

Meh. All the levels are the same. Tower placement is pointless because who'd do anything other than put the air towers at the back and the ground towers at the front? But you have to keep doing that every level. Mines are pretty pointless because they all blow up at the start of the attack and then cooldown is slooow. Achievement for using the air strike twice: because its cooldown is so long you've probably finished the wave before it recharges. Achievement for hitting the reload button: whatever. OK, so the game was a pleasant enough way to spend 15 minutes but it has pretty much zero replay value.

Papa's Hot Doggeria

Play Papa's Hot Doggeria

Dec. 01, 2012

Rating: 10

What's the point of the "freshness" score for lobby items? It goes down so slowly that you'll have the badge and be gone before it could become an issue. And you seriously thing customers are impressed by removing a table for a day and then putting it back?

Papa's Hot Doggeria

Play Papa's Hot Doggeria

Dec. 01, 2012

Rating: 4

Why do customers order hot dogs covered in poop? What *is* that stuff?

Papa's Hot Doggeria

Play Papa's Hot Doggeria

Dec. 01, 2012

Rating: 7

Oh great. Another episode of Papa's [fill-in-the-blank]eria, the game that replicates all the fun of having a shit job, without the fun of getting a paycheck at the end of the month. Seriously, if I thought this kind of thing was fun, I'd go work at my local [fill in the blank] joint and get paid for my time. It's not like that's some kind of unattainable fantasy job like driving race cars or being an astronaut.

Reactance

Play Reactance

Nov. 27, 2012

Rating: 8

Would I ever, ever want to stop firing? No. So why do I have to hold down "fire" all the time?

Defend your Honor!

Play Defend your Honor!

Nov. 25, 2012

Rating: -1

I don't see the point of these "simple" tower defence games. To people who like TD games, they're too simple to be interesting; to people who don't like TD games -- well, they're TD games so if you don't like TD... This one really needs targeting options. I just lost the last level because four monsters broke through my main defences and my "mop-up squad" took half the hitpoints off each of them so they all got through. That amount of damage would have been enough to kill two of them and get me to the next wave, if only I'd been able to control what my guys did (e.g., target weakest, target last, target closest) instead of just having them shoot at the monster closest to the key.

Engage

Play Engage

Nov. 24, 2012

Rating: 7

The game is a shooter so, naturally, every mission is "shoot all the bugs until they're dead." That being the case, why do I have to keep clicking past cut scenes and my boss telling me stuff about each mission? Every time, he says something, it isn't "shoot all the bugs" so, it's a complete waste of time. Trying to shoe-horn a story around this cannot work because the game fundamentally doesn't make sense. Why on earth am I shooting guns at insects instead of just using fly spray?

Wrestle Jump

Play Wrestle Jump

Nov. 22, 2012

Rating: 4

Thanks for adding the keyboard shortcuts!

Wrestle Jump

Play Wrestle Jump

Nov. 21, 2012

Rating: 2

This is a nice game but why on earth do I have to reach for the mouse to start a new game?

Pirateers

Play Pirateers

Nov. 20, 2012

Rating: 4

The music's nice but, after a couple of minutes, it gets tedious. Please let me turn it off without playing the whole game in silence.

Sierra 7

Play Sierra 7

Nov. 18, 2012

Rating: 0

Oh, never mind. The problem is that, when you zoom in, you can only move a certain distance without unzooming.

Sierra 7

Play Sierra 7

Nov. 18, 2012

Rating: -3

The sniper challenge seems to be impossible. Two of the targets are so low in the field that you can't aim at them because your mouse leaves the window and the game stops targeting.

Arkandian Explorer

Play Arkandian Explorer

Nov. 17, 2012

Rating: 10

The battles are so effing sloooooow and tedious. And the game uses so much cpu. Boring, boring, boring.

Arkandian Explorer

Play Arkandian Explorer

Nov. 17, 2012

Rating: 7

When I start a new game, in an empty slot, why does the game ask me if I want to overwrite that empty slot?

Hordes and Lords

Play Hordes and Lords

Nov. 17, 2012

Rating: 0

The very first thing that happens any time you play this is placing units. Units are always (so far) placed at the bottom of the screen. So, by default, they should face upwards, instead of needing to be rotated every single time. Basic, basic stuff.

Space Pips

Play Space Pips

Nov. 17, 2012

Rating: 4

Seriously? I have to reload to play again? And why no autofire? It hurts my wrist to hold down the mouse button for the entire game.

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