Dear Programmer. I have a 102-key keyboard. Why do you think I want to memorize stupid combinations of up/down/left/right/z/x instead of using some of the other 96 keys available?
Who exactly had the genius idea that everything beyond a longbow should fire two arrows, neither of which is actually aimed at the place where you click?!?
The controls are annoyingly imprecise for a game that often requires you to land on platforms narrower than your own standing pose. Especially the way he doesn't stop running instantly when you let go of the arrow key.
Great. So your "reward" for playing the minigames is to watch the most boring movie ever of your duck bobbing along in some mega-tedious race. Also, free clue: if you want me to play the minigames hundreds of times each, you don't need to give me the instructions every single time!
The controls are just terrible. When the mouse pointer is close to the ship, you have no fine control over the direction you're shooting in. Try to move it farther away to get that control and, whoops, you stop shooting when you move.
Geek geek geek. On level 28, the runway markings are wrong. The numbers are the compass bearing of the runway, in units of ten degrees so they should be between 01 and 36 (60 is invalid) and the markings from each end should differ by 18, since approaching from the opposite direction changes the bearing by 180deg.
Just after playing this, I looked out of the window and saw a line of slow-moving cars, a car half pulled out of the gas station and a truck driving towards all of the above. I freaked out for half a second.
Because everybody wants to read forty(!) pages of instructions before playing a game! For bonus marks, the controls are terrible. "You, robot, follow that other robot!" "Yes, sir! I will go to the point you just clicked" "I said follow that other robot!" "But you missed him by two pixels, sir, so I'll just go to that place next to where he was standing when you clicked."
Nice graphics but the gameplay is rather slow. And I don't understand why it's called "RPG Shooter". It's just a side-scrolling space shooter with upgrades and a story to skip past. None of that is role playing.
This is nice but it's missing some essential details. Why no health meter for the station? Why does it print three pages of instructions every time you start the game? Why does it tell me to press space to clear those instructions, when that's the pause key, so it immediately pauses the game? Why does it forget the graphics settings at the end of each game?