Hangs on the game-over screen wont let me return to main menu. I'm guessing ... you "forgot" to make the game work when it cant connect the server (hint: I don't care what your hi-score server is doing, I dont want to submit a score, I want to play the game again. You force me to reload the page just to replay? that sucks)
1/5 for the very very lazy programming - you have invisible health, that "sometimes" auto-heals at towns, and no way of knownig if youre going to die until too late. Stupid.
I'm re-rating this to 2/5 (-1 for no undo = 1/5) for level 32: suddenly, the game switches to requiring timing, where timing has never been allowed before. That's just bad game design.
3/5 ... but -1 for having no "undo last move" for those times when you've spent ages doing an entire level, and you make one tiny mistake at the end, and have to restart the whole boring thing again.
I gave this 1/5 because the update made it far too hard. It's now almost impossible, and you aren't even "allowed" to know which badges you can earn - they are all maerked "this MIGHT be earnable now you 've carried on, it might not. HAHAHAHAHAHA!". Stupid.
Hmm. Apparently, you didn't bother playtesting this. It gives you loads of options, but the only ones that actually "work" are the combat options. nice idea, but ruined without meaningful options. 3/5.
Great game - 5/5 - except ... stupid GUI issues let it down. 3/5. (why does it automatically DESTROY items when you have spare space, instead of auto-picking-them-up? Why is there no "quit" or "load" button on the fight screen?)
Intensely boring. Clearly never playtested - where's the very very basics like progress meter? Nice ideas, ruined by a brain-dead control system. Don't bother with this.
this is really really badly thought out. level 3 is impossible. I finished the original easily - its just this is 3 tanks vs ....0 tanks (not allowed tanks yet), and the one time I won it ... a bug kicked it in and it said I lost instead. Stupid. 1/5