If you have already finished the game, go back to the planet, and replay Level 5. Then get back on the rocket at the top. That should give you the 2 badges.
I don't recall ever doing a puzzle of the "Range" type. The instructions, in their current state, are insufficient for me to learn how to do them. Looking at the High Scores, does, at least, inform me that they are all possible. Adding 2 copies of a sample 5x5 Range puzzle to the instructions given in the '?' would be ideal: a blank, initial state copy, plus a correctly completed version.
I received the achievement for finishing today's Daily quickly, yet the game does not give me the "finished" message. Only options are to quit, restart, or cancel. Quitting does, at least, bring me back to the main menu with a green check on the Daily button.
Seriously, speaking, why is there a walkthrough button? What in this game of randomly generated, most likely endless set of levels, could possibly result in, let alone benefit from, a walkthrough?
Would be nice to have a optional topdown view. I don't even know how many clicks have been wasted on Small Offices (0 built) trying to click on Auto Repairs (90 built)...
I have definitely had the long pause/freezes on every screen change, which started only with the latest flash update. I doubt clearing my cache would fix it, however, since even games I never played before the update are having the same long pause/freeze issue. What exactly changed with the update to cause this problem, I have no idea though :(
Well, somehow, I survived long enough to find the caps, and I'm only on floor 14... Skill 10 and Level 20 are the max, so don't waste any skill points.
I find that 2 points into Melee at the very beginning helps immensely with survival: lots of stuff (including nests!) have only 6hp. Also, 5 points into Throwing is a great idea: 50-50 preserve rate makes ammo last a lot longer, which is vital for Nets and killing Evil Eyes at range.
Fog cancels at a rate of 1 level exit per, so if on, say, a big level, you triggered 3 fogs while completing the level, you then have to enter and quit 2 more levels to go back to being able to see. Also, the game does not end when all map tiles have green checks. What else is required?
Went in with the intention of restoring all of the mountain's groves, grass, and vines. Restored most of the mountain's mushrooms, instead. Would be greatly improved by a "fills in as the player explores" auto-map. Also, got annoyingly dark as soon as the first firefly was found.
glitch: Shooter helper accessory continues circling/shooting while paused. if resumed after a long enough pause, can instant-kill any boss from stored (paused) bullets.
I'm honestly envious of the foes' ability to consistently shoot in straight lines. Considering how my ship's guns keep wobbling, I think the mechanic has a few screws loose, too.