Kind of fun, but as you say, an exact remake (reskin) of your previous game. Even the Instructions are borrowed from the old game "...WASD to move the Ninja."
I remember the 1st episode as being less railroaded, less arbitrary, and less dependent on chance (spinner for a clue -> good thing there are already walkthroughs). It was also a lot more fun than this.
I found I had to work out "Numbers", "Follow the Path", and "Crosswords" separately on paper, to be able to find the pattern and then (with the answer) put it in within the time limit.
What makes an answer right or wrong often seems to be quite arbitrary. Particularly noticeable in areas where there are no clues and all remaining pieces could fit in, in several ways.
Yeah, I thought about making the puzzle generator avoid ambiguities, but I think that simplifies the game too much. Part of the game is to make strategic misses that maximize the information you gain. I tried to convey that it's ok to make mistakes, that you're supposed to make mistakes, but I don't think I succeeded, because people really really hate making mistakes. One playtester kept restarting whenever he made a mistake, and I don't really know how to fix that in this game structure. But I'll keep that in mind for the future.
Must be nice being a demon. 100% hit rate, immunity to bombs exploding next to you, lots of colleagues to hang out with, and no need to carry cash, because in the rare event that some invader kills you, you wouldn't want them to benefit from your death in any way.
The game's theme is in poor taste at best, since the greatest evil threatening Greece has been their own insistence on spending 150%-200% of everything they have, and refusing to ever spend less.
Just had an enemy get stuck behind the upper 'island' while offscreen, in 2-3, making it look like all enemies were dead but the level was not ending. (I know this was the case because it eventually wormed its way out where i could see and kill it.)
A few realizations from my 3rd playthrough (combat-based this time): Best as I can determine, enemy fleet strengths depend on only one criteria: "How long has it been since this fleet was last obliterated?"; The Crystal enemies are both weak, and drop items less valuable than fuel.; Lastly, experience gain is quite fast up until your 18th skill point gain, which generally happens within the first 40-50 turns. After that, rate of experience gain may not halt, but completely drops off a cliff, and you'll probably never gain another point for the rest of the game.
Is there anything particularly worth doing in the Hostile Area? I mapped out the whole place looking for a courier destination (turned out it was some edge outpost i'd somehow missed). I was set up for trade and fast transit, so I avoided battle... But, is it possible to capture hostile bases? Otherwise, there doesn't seem to be much reason to go into the Hostile Area.
If your gear and skills are setup for combat you can make lots of cash hunting the ships for loot in the late game. I originally had a base capture mechanic and was going to have some of the missions in the late game direct you into the hostile zone but I decided to save it for the next version. I eventually want to add multiple crew members and the ability to get out of your ship, wander around bases, mine asteroids by hand, board ships and so on. When that works I'll definitely add in the ability to capture bases.
One thing that's nice is that even when a slider has 2 (or more) of the same correct letter, both/all of them work towards completing the puzzle. There are too many puzzle games that end up with multiple solutions, yet only allow an arbitrary one of them to be "correct".
"big" synonyms; store mansion shrine home plant shop school; college museum GARDEN MINE synagogue apartments estate; temple ZOO mall manor hospital cathedral church
Have you considered chatting with kanoapps? If you ask very nicely, they may teach you the secrets necessary to make the playing area even larger than it already is.
No clue who that is, but the game has received a ton of updates and has moved to (http://loner-dev.itch.io/mini-quest) since it allows me to easily change the game window size and allows the game to be put in fullscreen mode. i wish i could take this game out from here.
It shows all the gaps in the first three columns, and the fourth column always has only one gap, hidden.