apparently, completing a T intersection is considered to be completing 3 3lengths, not a 3 and a 5. How does a 6 even happen, lucky placement of new stones?
Working on the pro dolphin level, i now understand why the speed trophy for pro is to complete all levels in "under 23 min" while speed classic is only "under 7.5 min".
Could you stop uploading as a new game, with new profile, and just update? This is at least the 3rd iteration of this game I've found here, each put up by a Lv1 "dev", with the previous incarnation no longer loading. Even the game save carries over.
Not only is it in chinese (i can read some individual characters, but not chinese words), but the numbers are buggy, which you'll notice whenever you try to buy anything.
Too little definition: can't even tell the difference between a wall, and an edge of screen leading to another room. In desperate need of a minimap of some kind -> Thinking of The Ruins of Machi Itcza or even NONDEVICER here. Also, the momentum of jumping is way too high. Perhaps some jumps need it, but there's no way to make a small hop -> avatar will travel too far every time.
Crazy Question: "What do artifacts do for you?" aka "Why should I want artifacts?" Trainers are self evident, but so far I've missed what artifacts do, and there's nothing in the game that says. There's a little i in the top right that looks like it should be an info button, but nothing happens if I click there.
As great as it is that I can select any purchased main weapon, the game *really* ought to remember which that was even after I run out of ammo for the first weapon pickup in any stage. Instead of just reverting to the most-recent purchase.
The Barter skill seems a bit off: at max skill, I'm paying more for fuel than I did with no skill. With 0 Barter: B28,S24 -> B27,S25 -> B/S 26 -> B/S 27 -> B/S 28 (back to original price at 4 Barter) -> 5 Barter B/S 29.
A couple of suggestions: Perhaps Barter could also affect equipment prices (but only at stations in a sector: if they have to send it to you at the home site, there's S&H to consider)? Also, it may be nice to have the option to upgrade/specialize the ship itself (not just the modules equipped to it). For example, a scout ship that has a wider view, and better fuel economy, but fewer weapon slots and less hold space than the default ship.
New ships are definitely on the long term list for future iterations of this concept. The barter skill currently does effect equipment prices very slightly, but I'll look into giving it a larger effect for equipment with the next update.
Nice new implementation of the concept. I did like playing the previous game, but this one is more considerate of new players, and is in many ways more convenient. While I miss the events and absolute impunity to asteroids max navigation used to give, I certainly do not miss the ammo concerns.
Haha thanks, ammo was actually implemented right up to the last minute where it was driving even me crazy :P. The events were also implemented but it sort of made less sense with the short levels. I'll be looking into ways to get them working in future iterations. Thanks for playing again!
New ships are definitely on the long term list for future iterations of this concept. The barter skill currently does effect equipment prices very slightly, but I'll look into giving it a larger effect for equipment with the next update.