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Delthin's Comments

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Siegius

Play Siegius

May. 24, 2011

Rating: 0

Sorry, should have specified INTRO music was from Age of War.

Siegius

Play Siegius

May. 24, 2011

Rating: -1

Music was used in Age of War. It's still got the same high volume, too.

Streamline

Play Streamline

May. 21, 2011

Rating: 0

The entire rest of my day will be moving to the beat of that song... But I got the hard badge of the day! (The impossible will have to wait for my hand to rest.) Love my Logitech trackwheel.

Epic Combo!

Play Epic Combo!

May. 02, 2011

Rating: 0

If you've got an infinite loop and want to stop it to get your money, click the Manual Timeout button at the top center.

I Have 1 Day

Play I Have 1 Day

Apr. 18, 2011

Rating: 5

Saboku: It's a bit meta-gamey. Hint: Don't think like the character, think like the game player.

Hedgehog Launch

Play Hedgehog Launch

Apr. 16, 2011

Rating: 5

Sooooo tired of refreshing. Nice game, but the randomness knocks it down (especially the badge being such that it's luck, not skill, that determines if you get it or not.)

Elephant Quest

Play Elephant Quest

Apr. 15, 2011

Rating: 1

And after posting that, I went back and continued the game, and the NEVER FORGET badge recognized the two last quests and completed the badge. So try going back to the main menu and continue the game.

Elephant Quest

Play Elephant Quest

Apr. 15, 2011

Rating: 1

Three Luftballoons worked for me, but two other quests aren't registering: Time for a New Watch, and All Overblown (the 10 balloon quest.)

Notebook Wars 2

Play Notebook Wars 2

Mar. 22, 2011

Rating: 1

That was the 3-slot 130 armor helicopter, and maxed miniguns. I'm playing it now with the 4-slot helicopter, and it's still fun.

Notebook Wars 2

Play Notebook Wars 2

Mar. 22, 2011

Rating: 2

Beat it with the helicopter and three Miniguns. Hot dang, those miniguns are LOUD.

Rebuild

Play Rebuild

Feb. 28, 2011

Rating: 1

@Faris562: That's why you can change sites. If you have too many farms and not enough housing, as you said, then you click on a farm and assign some people to change it into a suburb.

Rebuild

Play Rebuild

Feb. 28, 2011

Rating: 1

Schools, you mean? Click on your reclaimed school, and you can perform a number of missions there, to train a Leader, Builder, Scientist, Soldier, or Scavenger. You can assign up to three people to the mission, which takes 3 days; at the end of the three days, the assigned people forget whatever their previous profession was (if they had one) and become the new profession of the selected mission.

Rebuild

Play Rebuild

Feb. 19, 2011

Rating: 0

Yeah, you get 100 points for dead citizens... but you get 500 points for live citizens. I'll try to keep them alive, thanks.

Flight

Play Flight

Feb. 02, 2011

Rating: 4

Can there be some other key than Space for acknowledging the tip messages that popup? I've had a couple pop up just as I was firing my engine, so I have no idea what they said. Also, a pause on the french guy's love letter would be nice... I couldn't read it all before he tossed it.

Achievement Unlocked 2

Play Achievement Unlocked 2

Jan. 15, 2011

Rating: 0

For 193 "Won't Follow Directions"... check out 129 again. (Yeah, it was the last achievment I got, as well -- not counting 249 and 250.)

Champions of chaos

Play Champions of chaos

Jan. 04, 2011

Rating: 2

I found Paladin / Mage to be a good survival team. Paladin uses Wisdom Aura, so Mana doesn't run out. Then Paladin heals when necessary, or Resurrects the Mage if he falls, and otherwise uses quake or holy strike to give damage. Meanwhile, Mage blasts single targets with Lightning (or Drain Life if he needs more healing) or multiple targets with Magical Blaze / Destruction. Took out the big guy / cleric girl combo by just wearing down the big guy (lightning was about twice the damage of one of her heals) and then easily taking out the cleric after. Holy Quake was good at damaging both, so she'd heal herself instead of the big guy.

K.O.L.M.

Play K.O.L.M.

Dec. 27, 2010

Rating: 12

CAMERA 12: Well, after about 40 minutes of searching around the bottom area for something I missed, and reading through the comments, it seems you need to HOLD JUMP while in that lift to get high enough to reach the upper area. There's no indication in-game about that, and it's not a mechanic I'm familiar with from other games (certainly not Super Metroid.)

K.O.L.M.

Play K.O.L.M.

Dec. 27, 2010

Rating: 0

@Kalorus: A Dash-jump will get you through that water passageway.

Dungeon Developer

Play Dungeon Developer

Dec. 18, 2010

Rating: 32

Restating before it drops too low: Adventurers need to PASS OVER a bag of Gold, or they won't pass on to the next Level. Simply having a bag of Gold on the level is not enough; I put a bag on each level AFTER the exit (Hey, why would I want to pay the dumb brutes if I don't have to?) and they would only do the first level. As soon as I put a bag in the path they'd pass over, then they would go on to level 2.

Desert Moon

Play Desert Moon

Dec. 13, 2010

Rating: 0

supkiller: Use the weapon they unlocked at the same time you started facing hunters. A flamethrower can kill a single hunter easily. A line of 4-5 covering the whole width of the area usually holds them off; and as you get more funds, you add more flamers to increase the overlap.

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