Bubble Bobble was the first thing that popped into my head too. Um...it's not bad? It's not super great either? I don't think I'll be paying for the other levels. But I've decided to rate it 5/5 because it's hilarious to read enraged comments by 12-year-olds who don't understand how money works.
Also, the keypad hacker makes me want to punch an orphan in the kidney. Why doesn't it just reset when I mess up?! Why do I have to click the stupid hacker AND the stupid keypad every time I want to try again?!
I feel like your story isn't very well developed. There are a lot of emotional, diary-like observations showing up in what are supposedly lab reports. A lot of vague generalizations ("The subject's physiology is, like, weird! Its bones are different from a human's and stuff!") when it seems there ought to be specifics. And a lot of convoluted door opening systems that feel like (not that I am accusing anyone of anything) contrived excuses to have a puzzle. All in all the environment doesn't feel like a believable research facility. Even given that it's an insane research facility on [SPOILER?!]an asteroid[/SPOILER?!].
Too much tedious grinding, too much working for not enough money, too much time spent wishing you had done things differently. In short, too much like real life. :( Also, my apprentice is a brat. Who needs a week of vacation every damn month? Suck it up, bitch! Unions haven't been invented yet! Get your ass back in gear!
All grind and no save makes Jettclecto ignore everything good about this game and rate it 1. Seriously, why would you even think it was acceptable to release this game without a save feature?
I'll bet a lot of aspies have trouble with this game. "What the hell? I have to LISTEN?! Too...hard...can't...go on...Ah, screw it, I'll just become an asexual."
This is an ok point'n'click. It's decent. I don't hate it. It's a 3/5. But the interface is clunky, the graphics aren't polished, a lot of the puzzles are counterintuitive, the plot is cliche, and the "darkly" "humorous" portrayal of the dark age of psychiatry completely strips the game of any kind of creepy atmosphere. In short, it's amateur. The very idea of paying for another installment is a joke to me, and I almost find it insulting. By all means, keep making games and refine your craft, and find an advertising sponsor if you can, but there's no way I'm opening my wallet for this.
This is marginally less carpal tunnel-inducing than other games of its type. Unfortunately, that's about the only advantage it has over other games of this type.
The great war on indeed. Um...the graphics are impressive, but I think you've jacked up the system requirements way too high. My home computer isn't the best, but it plays most flash games just fine. This game on lowest quality still feels like I'm playing "Adventures in Molasses Land: Attack of the Snail People."
Seriously, how can you complain about this game's difficulty? Yes, it's hard. That means you can't beat it in a day. To me that's a feature. Yes, it's frustrating at times. That's why God gave us brains, so we could decide when to take a break and try again later. Damn kids have it easy these days. Back in my day there were games twice this hard! This was before "saving" and "unlimited lives" were invented, too! I used to have to jump barefoot through the snow five miles uphill across spikes and lava pits to get a single coin!
If you're getting lag spikes you might need to increase storage for Kong or something. I've never had any problems.
Awesome game, very slick. As far as insanely difficult jumping games go, I rate it well above Meatboy, but not quite as high as N. I'm sure I'll get all the coins...eventually.