The background text is obnoxious, and the menu interface for disabling it is even more obnoxious. No menu should have a freaking learning curve, and it's possible to escape the menu and drift into nothingness, which can only be solved by resetting, which completely cancels out any feeling of "cleverness" that you might have been trying to create by using the game mechanics for navigating the menu. I consider this a serious design flaw, so 2/5 until it's fixed.
I mean sure, if you're finding you're having to use a spelling you're not used to, that may be a legitimate concern. But you don't have to phrase it like "Why do people always use INFERIOR AMERICAN SPELLING OF NOT REAL ENGLISH BECAUSE IT IS NOT IN ENGLAND WHERE PEOPLE SPEAK REAL ENGLISH BECAUSE MY SUPERIOR ENGLISH-SPEAKING ENGLISH COUNTRY IS CALLED ENGLAND AND IS THEREFORE AUTOMATICALLY RIGHT REGARDING ALL THINGS ENGLISH AND ENGLISH-RELATED."
Ok, I hate to sound like an elitist American dick, but this is directed purely at the elitist UK dicks: There are 55,000,000 English speakers in the UK. There are 280,000,000 English speakers in the US. I'm sorry we tend to exert greater control over the language that is named after your country. Get over it. If you wanted us to spell "color" with a "u" so badly you should have been nicer to us in the sixteenth century.
Ok, I like the concept of the game, but I think my complaint echoes what a lot of other people are saying: there are some really, REALLY obscure things in the built-in level pack, and quite frankly it's pissing me off. A logic game that requires a walkthrough to complete is not a very well designed logic game.
Haha, you all fail at gravitational physics. If you're INSIDE a celestial body, the net gravitational force it exerts on you decreases depending on how far you are below the surface. If you were at the exact center of a planet, the gravity would be zero. So yes, the increasing gravity makes perfect sense. If you don't believe me, check out the mathematical proof: http://en.wikipedia.org/wiki/Shell_theorem
The character development is almost non-existent. Nera is angry, Sisy is annoying (oh wait i mean "perky"), and Gely, aside from being two-faced, has no personality at all, and there's really nothing more that can be said. The dialog is cliche, obnoxious, unfunny, and unbelievable. But if I squint my eyes and pretend I'm playing a console RPG from the mid-90's I can kind of ignore all that, and the combat system is actually pretty neat. So...4/5
This is a good game. Strategy tip: I find it much easier to have a lot of low-level letters than too many high-level ones, so I don't find myself fishing for words containing "z" or "x" all the time. "Q" is nice, though.
Why can't you select all your units at once? Why do my units randomly refuse to move when it's really important, like when a barrage of tanks is raining down on my advance scout? Why do my clicks keep selecting existing units instead of deploying new ones?
The deus ex machina hidden platforms of suck in level 17 made me want to throw my monitor out the window because 1) the level is virtually impossible to solve without the walkthrough; even if you know the platforms are there you need a feel for exactly WHERE they are or you'll overshoot and roll right off them, and 2) my solution (attempting to scale the wall by building up a lot of spin and rolling up it) would have been a much cleverer use of the game's physics engine.