I like it, bit it is way too easy. My biggest problem with the game is that the fuel sucker completely breaks. Combine maxed out fuel sucker with rocket upgrades and radar and you could literally climb forever if you wanted to. So if you decide to do any kind of high score tables for single flights (highest altitude reached, most money earned, or whatever) it's going to be based purely on who can sit at their computer and steer their hedgehog back and forth the longest before they scream at the void their life has become and go outside.
Ah, random numbers are a harsh mistress, aren't they? Anyway, limited story is right. I am completely unengaged by the game world, and after reading every single boring journal entry I still have no idea why I'm playing a video game about a guy playing a video game. The world is SO unengaging it completely destroys any immersive quality the game might otherwise possess. Is this "recession" some dystopian comment on our current economy? Is this a poignant portrait of the shut-in nerd who is so wholly addicted to video games at the expense of real life that his bedroom doesn't even have a door to the outside world anymore? We may never know.
This is a little bit extraneous to the game, but how come every single damned game has to have a video walkthrough now? I hate them SO much! For games that require split-second timing I could conceivably see the need, but in the time it takes you people to record, encode, and upload these stupid things you could have typed a few lines of text and been done with it. And in the time it takes these walkthroughs to load and for me to find the EXACT POINT I'm having trouble with I could have scrolled to the right place in the text, finished the game, and read half a novel. I HATE video walkthroughs! I HATE THEM!!
All that white text against very bright backgrounds is absolutely eye-bleeding. Fix please. Otherwise the game is pretty good, but I have to take a break now or else I will go blind.
Sparks and Dust! Enemies I crush! I believe I serve a greater good! Seriously, though, a really tight game. The graphics and pseudo-3D terrain are amazing, and this is a great example of the depth that can be achieved with a relatively simple control system.
And I hate to spam, but to answer a common question: I think each time you do new game+, your hero starts with less mana. But he will end up with MORE mana by the time he reaches level 30. That's probably to balance out the fact that when you start a new game+ your basic units are already leveled up and thus more powerful. So by forcing you to carry fewer cards at first it makes the early game slightly less of a cakewalk (but still a cakewalk).
topthreat: You say that like it's a bad thing. I don't miss having to mash my number keys to spawn units one single bit. I'm also glad the all-powerful ballista got shelved in favor of a more unit-based defense strategy.
topthreat: You say that like it's a bad thing. I don't miss having to mash my number keys to spawn units one single bit. I'm also glad the all-powerful ballista got shelved in favor of a more unit-based defense strategy.
Um...this game didn't steal from WoW. This game, WoW, and almost every other fantasy franchise out there stole from Tolkien. But do you see all the Tolkien fanboys crying about it?
Um...might want to work on making those physics consistent. Trying to beat level 24, and I've found that I can run the same, identical setup multiple times and have it turn out completely different. Then I played a hunch and clicked on the "show solution" button. Sure enough, the solution on king.com was a slight variant on what I already had...and sure enough, when I played it, it failed. :)
By far the best of the epic war series. I like the new depth of strategy created by the new system. No more button mashing and plenty of challenge. There's still a point at which you pretty much own everything that comes at you without even trying, and doing new game plus over and over again to get all the cards gets fairly tedious, but overall a major improvement.
Yeah, I don't get it. I make a bridge, it collapses under its own weight. I reinforce it, using triangles, arches, etc....and it collapses even faster. Steel is weaker than wood. Or at least, its increased weight negates the strength difference. Plus, there's some randomization or inconsistent physics going on. I'll have a bridge work fine, then make some changes to a completely unconnected bridge...and the next time I run it, the first bridge will collapse.