Really liked this one in particular, magnet movement could have been much faster/instant but still, 5/5 :) Your games tend to be refreshing from the usual same-old escapes.
Found a game-breaking bug (spoilers) : If you make the rod in to a net frame, and apply the net, if you click X on the box the net disappears and you're left with a useless net frame. I tried going back to see if the net reappeared but it's no-where.
Absolutely loved it, loved the gameplay, loved the puzzle elements, the humour, the music, the feel of the game. V. challenging on some levels, borderline frustrating but not so that you want to give up. It would be nice to have an undo button for Kamikaze Jack. All the others re-spawn, but if you mess up with him, you have to restart. I feel great for beating it but I'm actually quite sad it's over, 5/5 and hope to see more of the same quality. P.S Guys, don't let lvl 29 daunt you! It's more puzzle and timing rather than reflexes. Make sure you position your skele/vamp as far away from the orc as possible when blocking, and vice versa with the orc. Position your fingers over the hotkeys, and the second you press up for the blocker, tap the key for orc and up in one smooth, fast motion. It's easier to say than do but trust me, you can do it! :) Remember that suiciding (apart from Jack, or if the orc is holding a cow) can be faster and less intimidating than backtracking in some cases.
I know that you're saying there isn't a counter for dynamite, we can see that, but could you please add one? You seem really good at responding to players so I think this an important feature to implement. 4/5, with a dynamite counter I'd give it a 5/5 because I want to earn everything but I'm not going on the hopes that it's registering properly (As in, yes we can take personal notes, but we have no way to tell for certain). Fantastic game otherwise, really enjoyed it :)
I was enjoying it up until the 'don't eat the cake' mechanic started making level 7 frustrating. The idea of the added challenge is good but the mechanic needs to be better applied. Perhaps he will only eat the cake if you're pulling it towards you deliberately, instead of just touching it? That way it won't make manoeuvring the cake around the place so frustrating.
Hi, I've made a forum thread with most of the ways to get the secret medals, it's not the neatest of posts but hopefully it will help some people.
http://www.kongregate.com/forums/3-general-gaming/topics/440774-idle-recruit-secret-medals
Beautiful, I echo others when they say that just as I got into it, it ended! Would LOVE more levels. When timing was brought in I was concerned it would focus too heavily on that rather than puzzle, but I was wrong - yes, timing is an element, but it adds to the puzzle in that it flows so beautifully and adds to the atmosphere of the game. It's a nice 'floaty' game, it was challenging enough that you had to stop and thing and follow the lines on some of them, but without being brain-intensive and frustrating. 5/5, more please! Take as long as you need though, this is a game that cannot sacrifice on puzzle quality. Only bring more out as you think of them, not just on demand :)
For those who struggled for the love for self like me and I couldn't realise what I was doing wrong - basically you go on a rampage but don't attract the cat (don't transform where they can see you) as it makes the story end differently. Just don't get killed, make sure you get the cigarette, and cause as much destruction as possible. Other tips: If the priest starts tailing you then DO NOT run out of breath or he'll catch you. One funny thing I found is if you time it right, you can get the sentry man to accidentally shoot him for you ;) You will know you've done it correctly when 1. You see wanted posters around town and 2. You didn't press R when transforming in prison, and waited for a second hug scene. Thanks to Qddel for making me realise the cat mistake.
4/5, loved the concept but thee are three things that stop it from being 5 stars for me. 1 is that you repeatedly have to close your eyes and rather than adding to the atmosphere like normal, it just gets tedious. The woman and the mirror of eyes are a good example of needing to close eyes too frequently, and you miss some of the horror. 2 is the unresponsive controls, this has made me not want to try the last achievement (perfect passage, which I assume means do a run without getting hit) 3 is random lag spikes, even with quality set to low, and again makes me not want to go for last achievement. Despite that though, it really is a wonderful game and I hope to see more of this horror style from you :) Hopefully controls etc. will get tighter with some tinkering and future releases.
As others have said the timer really put me off, I only played until I was getting to levels where I couldn't pick all the gems up. The only redeeming factor of the timer is that if it runs out you don't die, you just can't get all the gems. I will give this a 4/5 and fave however as I really enjoyed the game itself, it could ave been a 2 but I noticed you're taking our comments on board and have mentioned you'd make it optional in future, which is great as I don't want people who enjoy timers to miss out either.
So simple mechanic and graphic wise, but it really immerses you. I found the further I went I kept collecting all the little triangles because I didn't want to leave any of them behind, while at the same time feeling guilty that they'd most likely die as a result :( I figured they'd rather die for a cause than be left 'prisoner' behind the hexgons, particularly when the main character says along the lines of not understanding their placement of faith as he only brought them suffering. Really reminds me of many situations in the Wheel of Time books. Will have to look up the novel that inspired this game. 5/5
Ship type is personal play choice, but for those who like Fury that are trying to get the medium badge I found the following helps: don't spend anything on speed, I found it barely noticeable and you're pretty much a circular flame-thrower. Things that are too fast for you will probably always be so, it's better to out-manoeuvre them than try to outrun. I only put 1 in weapon to increase the spread slightly, I found the one after that didn't change much so I put the rest into bombs. Only use them when you can't see a way out, a panic-button if you will. After that 4x multiplier have fun with the build, you should pass 10 no probs. Good luck! :)
As far as I could tell you don't need to get both medium requirements at the same time, what I did was focus on the 4x multiplier and nothing else, so I could work on a 'surviving' buildup to get to level 10. Buying lives is pointless when working for the multiplier because if you die before you get it you may as well kiss it goodbye. I thought I would die after getting it then having a casual play to level 10, but once you've got that multiplier getting to/past lvl 10 is a breeze as you're not so tense.
It's very dull, the graphics, smooth gameplay and atmosphere promise so much more, but it was so disappointing. I wanted to enjoy it but at the back of my mind kept going 'are we nearly there yet?' and I found myself exhaling more out of boredom than 'phew, that was a challenging level, glad I beat it!' 3/5 for the game concept, was nearly a 2/5 for sheer boredom but felt that a little unfair. Noticed this was in 2007 so I imagine you're done with it, but hope one day you'll take comments on board and make a mind-boggling sequel.
You know a game has really got you when you whisper 'I'm sorry' for your decision at the end. (SPOILER) I said it to the main character, for making him stay :( I couldn't bring myself to possess the Traveller. I actually sat for a couple of seconds and wondered what I would have put the protagonist through if this were real. You know it's a stunning game when it makes you feel and think like THAT. 5/5, another beautiful gem from scriptwelder
Can't recommend Stunna 's comment highly enough, not sure I would have had the patience to finish this without their tips. Like most people are saying, the main levels are a breeze, but the last with the huge ball of molten rage and dead dreams is a nightmare. The tip of staying still and moving only to dodge works wonders. Sometimes you can skim its arc and feel like a pro :D But yes, still took many attempts. Remember to BREATHE once you've killed the minions on the level, get into the zone, and start 'charming' the boss. You're in control! You can do it! Good luck :)
Ok, gave it a few more tries, and I found it was much easier if you hold back when you see an enemy above you. The main killer then is the lower ghosts, but they don't appear as often. If you're careful you can click and drag you pumpkin and its stem to manoeuvre around some ghosts, before realigning yourself for the next peg. It takes a lot longer, but slow and steady got me a final score of 9,200 before I wasn't able to avoid an enemy and die. The hit boxes are still too big though, and overall it's still a bad game.
Would have been an okay game if there weren't so many unavoidable enemies, when a single one has stung you for 4 hearts before you can even react, it kind of removes all skill. Even the amount of damage you're taken while leaping away from them is silly. I stopped at 4,300 before ragequitting again because the frustration is far outweighing the enjoyment when you get piled on by three enemies with only one path to use.
Awesome :) I'm going to add more secret medals into the game, probably tomorrow!