Ooh found a dirty exploit. As a rogue you can pay 10 points to dualwield and then equip a shiv for some extra bonus goodness. Then, retrain your talents and you get to keep the shiv equipped. Yay.
Game is decent, but I cant get the ultimates to work. First battle it didnt do anything at all, though started fully charged. Second battle, I clicked and it worked. Then I recharged it, but it wouldnt work anymore! WTF?
OK, some of these levels are total BS. How can you get Brilliant when the stupid ninja pops out and hits your gem in under 5 seconds, cloaked the entire time?!? No worries, Maxed mana with spammed meteors takes care of it! Except, how exactly do you manually click to drop 4 or 5 meteors onto the ninja that clears the area in under 5 seconds? Unless you can some kind of uber clicking-god or something, you are screwed. There are NO HOTKEYS, and you can't pause the game and give orders, so you are hozed.
GUIDE: A common theme is the 5 second invisibility dudes. To beat them, you need a tower that can attack and make them cloak up front. Then several towers towards the back. ---- The fear tower is really great vs Champions; place it back some so it can hit the stealth baddies.---- You can replay levels to gain more XP. ----- The best place to put points is in ORC. Get the Cheaper Axe skill ASAP and the Gain Gold when you Axe a forest. Max both out. From there, I'd go with Start with +20 mana and the Crypt boosts recharge rate. Then, work towards the +20 mana when place Temple. The theory is that you can start the level with mana, Clear forests, gain gold, drop temple, repeat. That gets you off to a good start. Chop forests for money.------It is best to NOT upgrade towers early. You want more towers instead, plus you don't want uber towers to get all the kills and steal XP from the others. Once you are half-way thru the level, you can start upgrading. Until then, keep placing.
Man, this game sucks even worse than I thought. There is no friggin point to buying the 'improved' troops. My 300 gold dragon can't beat a single tower and you only get 1 dragon. And it has an investment cost of 400 gold. Meanwhile my 12 dwarves for 60 gold are tough and fight very well. Blah.
Wow this game sucks. I am stuck at mission 2. The one where you start with TWO whole troops, not enough to beat any of the territories around you. Meanwhile the baddies start with TWELVE FRIGGIN TROOPS and make a beeline right at you, crushing all opposition. Then you lose.
Strategy Guide: Tech to Missiles ASAP. After that, tech your main gun (the bottom row) to level 1 Plasma gun. Use tech to boost Missile to 10. Then Base armor to max.--You are better off making lots of level 1 missile turrets rather than 1 really strong one. Here is why: 1) You cant build a missile turret in the middle. So even with great range, one turret won't give you as much coverage. 2) Missile AI SUCKS! With lots of level 1 turrets, they will spam so much more missiles that you are more likely to hit the correct foe. 3) A powerful turret will waste too much on 1 foe. 4) You can buy SEVEN level 1 turrets for the same cost as a single level 3 turret! 5) 7 level 1 turrents has worse range but WAYYY more firepower than a single level 3 turret. Around map number 7, you do need to get the upgrades to the Amoeba doodad. 200 bucks and it makes a little cloud that slows foes. Put two between your base and the wormhole (where you missiles can blast away at the stopped foes).
Guide: At first, don't worry about completing any stages. Keep leveling up until you get Flak Guns, which are FAR better than any of the other towers. Once you get another few levels, you get MISSILES. These are the best tower in the game with great range, hard hitting, and splash damage, and really all you will need to win it. --------------At player level 15 you can upgrade to level 4 which is very valuable if you want to get all achievements. The Slowing towers are alright, but their main purpose is to force foes to clump up so the missiles do Splash Damage.------------A MANDATORY concept in beating ground bosses is Juggling: What you do is have a long stretch that the foes go down to escape. Then, right after they have started going down that stretch, you SELL one of the early parts of the stretch, then add a tower to cap off the end. They go to the end, then turn around and head back. You then uncap the end and replace the tower you originally sold.
To me, the Shotgun series seems to be by FAR the best weapon in the game 90% of the time. They totally own missiles, mines, and grenades. A good shield makes the bullets very manageable so this combo owns. Lets think: Do I want a weapon that hits for 50, fires 5 times a second, and fires 6 shots per salvo? Or do I want to Zap a random target every second for 150? Or a super-powerful line weapon that lets me get hit with 50 million rockets and crap? Tough one...
It is a fun game. Too random though. I got a Combat Shotgun really early, and its by FAR the best weapon Ive found. It does all the damage of a lazer, except fires 10 triple-shots per second. Crazy! All the shields don't make much sense.. they all sound the same to me. There is WAY too much crap that accumulates in your inventory. Recycling stuff is worthless. All it does is give you some random garbage item. At least make it upgrade an existing item or something!
Keep this comment alive------There is a decent info guide at http://www.fantasydimensions.net/my-pet-protector-2-guidewalkthrough-loot-maps/ --------- You need to build your town up to reveal dungeons!
Hehe. Looks like they fixed the bug where you could hold down shift and place an unlimited number of towers on top of each other.
Too bad, because so many of these maps are ridiculously limited in space to build stuff.
This game needs serious improvement. It is very basic with 4 towers. Furthermore, the stats are totally messed up. An 'upgrade' of the IonTower lowers its range bigtime! An upgrade from level 2 to 3 says a 90 range, but then gives you 80 range instead.-----------------The best way to play is to get a cannon tower on the very top row, to the left of the center slightly, then upgrade it twice. The idea is that it shoots at bad guys for most of the time, then can shoot again when they come back around.
So the genius strategy seems to be to spam arrow towers everywhere. As soon as you can cough up 200 gold, make a workshop and damage upgrade. All the sudden those 1-10 (5.5 average) towers turn into 15.5 average damage towers! Triple your firepower! 200 more and your towers hit for 35.5 average. Each extra 10 gold tower does 35.5 average. Crazy good!
So, I notice some of the towers say EFFECT +X damage. Do any of the towers being close to other towers have any effects? Some of my same level same type towers randomly seem to do different damage with no discernable pattern. WTF and why isn't this explained?