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lakawak's Comments

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Hardventure into the Duat

Play Hardventure into the Duat

Oct. 24, 2013

Rating: 1

By that I mean...the difficulty of a game should not be "WE have a control scheme that you hate until you don't want to play this game." That is weak game design. You couldn't come up with a real way to make the game challenging so you just made it annoying.

Hardventure into the Duat

Play Hardventure into the Duat

Oct. 24, 2013

Rating: -8

First off...there is NO reason in this day and age to not allow WASD controls. Second..this might be the most annoying control scheme ever created on a video game.

Awesome Zombie Exterminators

Play Awesome Zombie Exterminators

Oct. 13, 2013

Rating: -1

I wish flash game designers would realize that mouse controls is a TERRIBLE way to make a game. Inevitably, when the action gets too fast paced, you move your mouse outside the game window.

Cyber Chaser

Play Cyber Chaser

Oct. 03, 2013

Rating: 0

I think the creator of this game thinks a bit too highly of his creation. How else can you explain the fact that he made just 3 levels, which can easily be beaten by the time your guy is on level 15 or less...and then he thinks you would want to grind forever to get up to level 30? The worst part is, the game got boring even BEFORE I finished the third level...and that was when things were still new. So to play the same levels and challenges over and over again...no way that was going to happen.

Cyber Chaser

Play Cyber Chaser

Oct. 01, 2013

Rating: -2

I like the game. Unfortunately, the creator of the game makes it so difficult to just play the damn thing. The Level Up feature is ridiculously slow. Let me skip through it.

Wild King

Play Wild King

Sep. 22, 2013

Rating: 2

I honestly don't know if it is part of the game play, as in there is an upgrade later on, or if it is just the game, but the control is awful. Forget even trying to play if your mouse area is small. You move the mouse all over the place and your guy moves like half a centimeter on the screen. If it IS part of the upgrade system, it is a shame because it is so bad that I makes you not want to play to the point of getting the better controls.

Awesome Pirates

Play Awesome Pirates

Sep. 16, 2013

Rating: 0

The game itself is fine. Nothing all that special to set it apart from the others like it, but definitely playable. But my god...just let me PLAY the damn thing. I don't care about all the REALLY S...L...O...W animations between shots and to start a new level. When over half of a game is waiting for silly animations, it ceases to become fun.

That's My Moon

Play That's My Moon

Sep. 10, 2013

Rating: 0

I am not a big fan of having to manually collect money and powerups normally...but with this game, it is even worse. Having to click on it is ridiculous. Just let me mouse over it. But really, because of the way you control your firing, having to worry about collecting at all makes the game not fun. And really, that is the number one priority of any game. To be fun. This isn't.

Nelly 2: ep.1

Play Nelly 2: ep.1

Sep. 09, 2013

Rating: -3

Where to begin. First off.. the Game Ark splash screen gets more and more annoying with every passing week. T is too the point now where I will actively avoid any Game Ark game solely because of how annoying it is. As for the game itself...making something really dark is not a substitute to actual substance.

Earth Taken

Play  Earth Taken

Sep. 09, 2013

Rating: 239

I'd say about 98% of the time when someone tries to change the time tested basic control scheme, it is NOT an improvement, and this is not an exception. There is just no reason to make me press S to jump. I want to control my character's moves with ONE hand and anything else with the other. Up for jump ain't broke. Don't try to fix it.

Broken Robot Love

Play Broken Robot Love

Sep. 01, 2013

Rating: 2

I can't stress this enough to ANY and EVERY game designed. But especially one where you need to be virtually perfect in order to get the perfect score on your levels with time limits. You MUST allow players to both go on to the next level AND replay the previous level with whatever controls you use for gameplay. So a game that uses keyboard MUST allow you to do both with keyboard controls. R for Replay and Space or N for next level. It is frustrating enough to have to constantly move my hand from the keyboard to the mouse anyway...but when the level requires you to not waste even a tenth of a second, that time it takes for me to get back to the keyboard after clicking on Replay means I will NEVER finish a level with a perfect rating if I have to go back to it. This is such a simple concept that I can't believe so many game makers ignore it.

Battalion Commander

Play Battalion Commander

Aug. 25, 2013

Rating: -6

Horrific lag

Artillery Toys

Play Artillery Toys

Aug. 10, 2013

Rating: 0

If you are going to make the zillionth clone of the Crush the Castle (Angry Birds) style games, you need to make it at least as good as the originals. Not EXTREMELY slow, and not allowing you to scroll the screen to view what you are trying to destroy. There is just no reason whatsoever to play this game when there are so many more better ones available.

The Lonely King

Play The Lonely King

Jul. 22, 2013

Rating: 56

I guess Game Ark wants to make sure that no one plays their games at work with their really annoying intro screen.

Space Marines

Play Space Marines

Jul. 13, 2013

Rating: 0

I got it to play, but I almost wish I hadn't. The game is very user unfriendly. So many annoying screens that you have to X out of for no reason. If I don't have the money toupgrade, don't take me to the upgrade screen. And even when I am on the screen, since the FIGHT button is still visible, just let me click that to start rather than having to click on the stupid X first and then the FIGHT. Game is OK, at best. But the bad planning of the loading screens makes it not worth it.

The Peacekeeper

Play The Peacekeeper

Jul. 12, 2013

Rating: -5

IS it just me, or can you not get rid of the useless Pacifier "upgrade" if you accidentally shoot the trunk and get stuck with the ridiculously slow reloading weapon that is nowhere near as good as your regular gun?

Dead Paradise 2

Play Dead Paradise 2

Jul. 04, 2013

Rating: 3

I honestly don't get how a game like this gets released. Doesn't the developer PLAY his own games before subjecting others to all these bugs?

Spurt

Play Spurt

Jun. 23, 2013

Rating: 3

I don't knw why flash game designers can't figure out how to clear memory so there won't be a REALLY bad lag even on decently powerful computers. And wwhen evading enemy fire sometimes takes split second timing, pressing the jump button only to have your player wait a second before actually jumping is a huge deal.

Zombies Everywhere!

Play Zombies Everywhere!

Jun. 08, 2013

Rating: 2

The control scheme is just ill conceived. The "aiming" feature should not override hte comon sense control of having Up (or W) be the jump. You should not have to move your fingers off you keys.

Ticket

Play Ticket

Jun. 06, 2013

Rating: 1

The controls had some really bad lag..and always in levels where precise controls were needed. Like where you had to stop between the water. I'd stop oressing the right arrow and the guy would keep moving right into the water and fall off. Got every annoying. Then the ame thing happened on the last level and my guy would walk off the luggage cart.

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