It is OK, but it tries to be too much. I really don't see the point in the whole "drag blocks down" other than to add it for the sake of adding something. Doesn't really make the game any more fun. Just more tedious.
This was a fun enough launching game. Until....shortly after I noticed it getting laggy, by computer fan went absolutely CRAZY. With no other program open but this game, and a few minutes after the lag got noticeable, my fan sounded like a freight train being drop off a jumbo jet into a tornado. Enough that I literally unplugged my computer to shut it down immediately out of fear it was going to damage something. I didn't even want to wait for shutdown. So I am too afraid to go back and finish.
None of the Buggy Runs are very good, but at least the others made sense. This is a case of taking an already bad game, and putting it in non-sensical situations.
For the people calling those of us who don't like the mouse aiming thing wusses...well, it may just be that we prefer games that don't use copout methods of adding difficulty. It is a bad way to add difficulty to your game if all you can do is making it hard to control. a GOOD game adds difficulty while still making controls intuitive and fun.
Wall jumps. That is all I needed to see to know that this game sucks. Wall jumps are the worst way to add difficulty to a game. But on top of that...why make ENTER be the next level button when my hands are already on the arrows and space?
Quite possibly the most overrated game ever.
The fact that you attack in the direction of the mouse is annoying. So counterintuitive. Feels like it was made differently from pretty much every other game just for the sake of being different. But this is one of thos cases where the way everyone does it is the right way. Especially with enemies coming at you from both sides simultaneously. The dumb mouse control makes you have to constantly keep track of where your pointer is so you don't attack backwards from where you are facing.
I can't stress enough the need for any game to have a keyboard shortcut to restart a level. There just is not reason to force someone to use multiple mouse clicks when pressing R would do.
A video game about flying a fighter in war should not be as boring as most of flying during war is, where it is 98% sheer boredom followed by brief battles. And even with the Turbo, enemies get so far away you fall asleep before you catch them. Gets boring REALLY fast.
Nothing to distinguish it from the many, many games like it that have come before. If anything, the only differences between this and the average bullet hell game is where this is not as good as the others.
Very unbalanced game. Fishing is useless. Once you hire hte fisherman and upgrade him just ones, you pretty much never have to fish. Maybe fish your full energy a couple times. After that, you have such a huge stockpile that you will never find yourself out of energy without more than enough fish to replenish yourself. Especially if you just upgrade your strength when you are at zero energy, since that replenishes it as well as increases the maximum. Selling fish is also useless. And why oh why would you not give the game a proper ending? You go through all that trouble to cut the beanstalk, and NOTHING changes when you do? IT is the kind of oversight that makes people not want to play future games you might make. Certainly not spend a lot of time on it.
I think the easiest way to make sure your game will get played by far fewer people is to put an extremely loud and annoying start screen that can't be muted.
I don't mind having the enemies coming at me from both sides...but if you are, then don't have the game zoomed in so ridiculously close that I can't see EITHER side until they are so close to me that they have already started shooting at me.
Unfortuantely, it seems to be the norm for games today to have HUMONGOUS pop up messages blocking game play. I sure wish that trend would go away. It is very annoying. I stopped playing this game after the third one.
If you are going to make a bullet hell game, you really have hte added responsibility to make absolutely sure the game is not going to suffer from lag during the many occasions then there will be too many items on screen at once. If you can't accomplish that, then you shouldn't make a bullet hell game.
Not a terrible game, but a little too simplistic. It really felt that the only game play was upgrading. Even the best aiming player in the world wouldn't have too much of an advantage over the worst, so it was just a grind to upgrade until you could win.
Don't know if it is just me, but my controls were really choppy. I would jump and just tap to the right since I had a narrow platform to land on, and she would take off like a bat out of hell to the right, falling off the platform to her death. Took about 4 times of that happening through no fault of my own before the game became no fun.
Kind of annoying that there are decisions you can make that screw you without knowing it like choosing the wrong movie. And why couldn't 'N Sync have stopped the Spize Girlz revolution?
The point of dragging the blocks down is I wanted to add some creation to counter balance all the destruction, also I like building forts.